Throughout the franchise, every main game, spinoff, and their mamas have had central storylines revolve around evil villain teams. In RSE - DPPt, the villainous teams were literally EVERYWHERE! And usually before your last badge, a HUGE portion of the game has you fighting well over 56+ grunts in a single dungeon until you get to the very final battle with a legendary. It seemed that galactic took waaaaay to much focus in platinum, where you first meet Cyrus at the beginning, fight 2 grunts at jubilife, fight Mars's almost directly after floaroma town (which is what....a 2min trek?), AGAIN in Eterna, had a reasonable gap to veilstone, AGAIN after pastoria, cyrus right into celestic, two more grunts at Iron Island, a new plot involving lakes blowing up, requiring a badge to help pearl/barry/moron fight off jupiter (poorly shoe horned attempt at making the badge more important than need be imo) and 2 dungeons in succession that deal with galactic. not to mention you fight them again AFTER the main games. Buck bothers you about them right away after kicking Volkner and flint's arses. There's so much villainous team action that the actual main characters can't grow (not that they could with these writers who can't be arsed to change the dialogue after you beat the elite four, acting like you never kicked their asses for 4 straight gens in a row). The villains are literally shoved down your throat that it felt like gym battles were more of an excuse for you to progress through the game. Hell Team Rocket was in moderation back in the first 2 gens.
Idk....who thinks villainous teams should be more subtle in 5th gen? Leave room for a plot that doesn't involve a man's desire to rule the world or wanting to increase he sea?
Idk....who thinks villainous teams should be more subtle in 5th gen? Leave room for a plot that doesn't involve a man's desire to rule the world or wanting to increase he sea?