Trainer HP System - Yes or No?

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Adding a poll later.

We've seen in the anime how sometimes the Pokemon's attack misses and hits the trainer. Or either the trainer throws themselves in front of attacks to protect pokemon from getting hurt. There's also massive legendary battles that shake the entire area and injure quite a few trainers around them.

Personally, that underground lava cave where you fight Primal Groudon must be at least a thousand degrees and the Player Character isn't even wearing the Magma Suit!! I doubt the player is safe from any of Groudon's attacks, yet there's no indication of the player character getting affected. I mean, it's hardly believable that the trainer is unaffected 100% when there's an Earthquake attack - coming from a Primal Groudon, no less.

Do you think a 'Trainer HP System' should be implemented in the future? Like, you could have a 5% HP loss after a battle against a Gym Leader or something. The HP loss doesn't really indicate injuries or stuff - just getting tired after a big battle. Also, you'd get an HP upgrade three times (once after four badges, the second when getting all eight, third after beating champion).
 
Yeah... no. I don't think that will be a thing, solely because there would be so many pissed off people if the trainer's HP went and hit zero while their team was still pretty healthy. Pokemon has never been too huge on realism when it comes to the dangers of going on a journey to fight powerful monsters anyways.
 
The OP talks about how the player not getting hurt of effected is unrealistic, then goes on to suggest that you can get health upgrades after the 4th, & 8th badges and the champion. If this is meant to be realistic, can anyone tell me how I can get a health upgrade in real life? (Don't say Obamacare ;P )
 
A definite NO. I'm sorry, but games is not obligated to follow real-world mechanism and general knowledge, moreover because it may make the game less enjoyable. Besides, even if I hoped for more "realism" for Pokemon game, I wouldn't suggest Trainer HP System. Rather, I would suggest the Trainer Level System, where that shows the maximum level of pokemon willing to listen to the trainer's instruction. As everyone should know, in the game traded pokemon won't listen to you unless you have gym badges. I'm simply expending this further, and regardless of is it traded pokemon from someone else or caught pokemon by your own

At the beginning, you started off as a Lv.5 trainer just like your starter pokemon, and the trainer will level up in the same manner as a normal pokemon, gaining trainer experience by engaging into battles. But trainer experience calculated differently, where that is independent of pokemon species, but depends on level of opponent pokemon, and a "difficulty level" calculated by Total BST. Therefore, even it is the same Lv pokemon, you earn little trainer experience if you battles the "weak" ones, but earn higher if the opponent pokemon is potentially stronger, and earn the same if Total BST is the same. And of course, trainer battles will overall earn higher trainer experience than wild pokemon battles. Gym badges will then simply be a trainer level up item that earning one automatically +5 trainer Lv.
 
I'm pretty sure this is Pokemon and not a traditional JRPG like Dragon Quest (in Dragon Quest 4 if I remember right, you could recruit monsters), so I will have to say no to this concept, especially since it would break the entire battle system in half if the trainer were to be knocked out if all his/her Pokemon were still healthy.

That is unless they were to do something like the old card game "Duel Masters" in which you had these shields to protect you, and once all 5 of these shields were destroyed, you could attack the opponent directly and end the duel, but I disagree with that unless they were to give the trainer the same powers as Pokemon, which as we all know, is unlikely to happen since humans have always been depicted as, well, humans, and the use of weapons (guns especially, let alone traditional RPG weapons like swords, axes, bows, etc.) is out of the question.
 
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Presumably, this is why everybody surrenders after their last Pokemon is defeated -- because the winning trainer could potentially order their Pokemon to attack the person (and back in Gen 2 that's precisely what I thought Lance ordered his Dragonite to do in Mahogany Town), but the setting is too family-friendly to allow that (not that that's a bad thing).
 

Oh yeah, well that didn't go down smoothly...

Anyway, Nintendo isn't going to promote Pokemon when one element of it involves harming the player character, it'd revive all those bizarre religious claims about Pokemon being satanic, child harming, violent games. Nintendo for many families is the go-to for clean, safe games. If Nintendo pushes away their image of children-friendly gaming they simply risk sales. It's not economically viable to insert human violence in a game for children.
 
If HP actually was implemented for the trainer, that would raise the question of how they could have their Pokémon use moves like Earthquake and Explosion and come out unscathed.
 
Hell no. That ruins the care free aspect of the whole sport also if there was any given trainer would have way too much HP for it to be realistic otherwise they would have too little for it to be fun.
 
I don't think they give the trainer hp because hp is reserved for pokemon and it just seems weird to have a trainer with hp.
 
Two things: one, Gameplay and Story Segregation is a thing. It works rather well, if you've never heard of it. Basically, the story of Pokemon is not the same thing as the actual gameplay mechanics, hence why you aren't affected by Pokemon attacks. Just imagine you get tired/hurt after battles. Imagination is amazing.

Two, >implying Pokemon is realistic at all.
 
I agree with what everyone else is saying. It seems unnecessary. One could see the team's collective HP as the trainer's if that's a decent enough interpretation.
 
I would go for a Trainer HP System, but not the way you descried it. Basically, the only use I'd want for it is in the event that all of your Pokémon faint, you would have to traverse back to the Pokémon Center. If the Trainer HP would reach 0, you'd get an actual Game Over screen. While you would still encounter wild Pokémon in this situation, trainers will not attempt to battle you. Of course, if you were to lose to an evil team, then you'd get an automatic game over without the chance to run to the Pokémon Center.
 
I think I might be one of the only people who actually likes this idea, but that's mainly because of other things on my mind that are vaguely related to the games and anime. I might be breaking rules if I list the specific reasons.
 
Adding to what others said, it would feel a bit unfair since opponents don't have anything like that (similar to PP in Gen I).
 
I don't get why people think that the games need to emulate the anime, when in fact they're so much better. The games are NOT a story about some immortal child who doesn't know the type chart, they're their own thing. For this reason, I vote "No" for trainer HP.

At the moment, when all your Pokemon faint, you "white out". This in itself is pretty much the same basic principle. Why add a separate mechanic to it?
 
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