I think we can all agree, that Trick Room, especially when played well is nasty. It's on of my favorite strategies to use, and heres my current attempt at it (keep in mind, this is double battle, lv. 50, have 6, choose 4 format is typically what I play):
Dusknoir@ Leftovers
Sassy nature
252 HP, 252 Def. 4 Att.
-Trick Room
-Psych Up
-Shadow Punch
-Fire Punch
Smeargle(lv. 1)@ Focus Sash
nature doesn't matter here
0 EV's
-Fake Out
-Dark Void
-Endeavor
-(no move here yet, considering ExtremeSpeed, maybe Destiny Bond)
Snorlax@ Sitrus Berry
Relaxed nature
252 HP, 252 Def., 4 Sp. Def.
-Belly Drum
-Return
-Eartquake
-Self-Destruct
These 3 are what the team typically starts with, and isn't my original idea, but I simply love how it works. Smeargle guarantees TR gets set up, and has first attack for as long as TR is up. He can either use Dark Void or return and bring Snorlax, if he uses Dark Void, Snorlax comes out next turn, uses Belly Drum, which Dusknoir Psych Up's and they devistate. Unfortunately, I don't play super competitively so I've never used the 4th pokemon (which up until now was a Shuckle, but he doesn't work so well, when I try to use him). So I've been thinking about these 3. I would prefer you guys focus on these 3, as the top 3 do fine, and again, I love how it works.
Bronzong@ Macho Brace???
Sassy nature
252 HP, 252 Def, 4 Att.
-Gyro Ball
-Hypnosis/ Toxic
-Earthquake/ Psych Up
-Trick Room
Eh, not sure too much on this guy. Solid pokemon, fits in the team, gives me another way to set up TR if need be. I'm just not sure on the moveset, and item, Gyro Ball is the only thing I'm 100% about.
Hippowdown@ ?????
Relaxed nature
252 HP, 252 Sp. Def., 4 Att.
-Stealth Rock
-Earthquake
-Curse
-Slack Off/ Ice Fang
Again, I need help with items especially, moveset looks solid, but I really only took one glance at what he's capable of learning. Curse seems nice as its something Dusknoir (or Bronzong if I teach it to him) could Psych Up. The team could use the Sandstorm too help bulk up their Sp. Def (which in almost all cases on this team is slightly lower than normal def.)
Slowbro@ Life Orb???
Relaxed nature
252 HP, 252 Sp. Def., 4 Sp. Att.
-Calm Mind
-Flamethrower
-Psychic
-Slack Off/ Trick Room
Yeah I told my one friend (who plays as well, maybe better and maybe a little more competitively than me) about putting Slowbro/ Slowking in TR a team, and he laughed. However, I was think this team may need a special sweeper to deal with tough physical wall like Skarmory, other Bronzong's etc. It fits that job well, EV's may need revamped to ensure 1-2HKO's on said pokemon.
Like I said, try to focus on the last 3, the first 3 were primarily to show you what I was going for. If Slowbro isn't needed, then I also have a fairly standard Brave Metagross built, that could also Psych Up Snorlax's Belly Drum, or Hippowdon's Curse. Other pokemon I've considered for this team (fairly standard builds) CursePert, Brave Metagross (as mentioned), Gliscor, and a few others I can't remember off the top of my head.
Dusknoir@ Leftovers
Sassy nature
252 HP, 252 Def. 4 Att.
-Trick Room
-Psych Up
-Shadow Punch
-Fire Punch
Smeargle(lv. 1)@ Focus Sash
nature doesn't matter here
0 EV's
-Fake Out
-Dark Void
-Endeavor
-(no move here yet, considering ExtremeSpeed, maybe Destiny Bond)
Snorlax@ Sitrus Berry
Relaxed nature
252 HP, 252 Def., 4 Sp. Def.
-Belly Drum
-Return
-Eartquake
-Self-Destruct
These 3 are what the team typically starts with, and isn't my original idea, but I simply love how it works. Smeargle guarantees TR gets set up, and has first attack for as long as TR is up. He can either use Dark Void or return and bring Snorlax, if he uses Dark Void, Snorlax comes out next turn, uses Belly Drum, which Dusknoir Psych Up's and they devistate. Unfortunately, I don't play super competitively so I've never used the 4th pokemon (which up until now was a Shuckle, but he doesn't work so well, when I try to use him). So I've been thinking about these 3. I would prefer you guys focus on these 3, as the top 3 do fine, and again, I love how it works.
Bronzong@ Macho Brace???
Sassy nature
252 HP, 252 Def, 4 Att.
-Gyro Ball
-Hypnosis/ Toxic
-Earthquake/ Psych Up
-Trick Room
Eh, not sure too much on this guy. Solid pokemon, fits in the team, gives me another way to set up TR if need be. I'm just not sure on the moveset, and item, Gyro Ball is the only thing I'm 100% about.
Hippowdown@ ?????
Relaxed nature
252 HP, 252 Sp. Def., 4 Att.
-Stealth Rock
-Earthquake
-Curse
-Slack Off/ Ice Fang
Again, I need help with items especially, moveset looks solid, but I really only took one glance at what he's capable of learning. Curse seems nice as its something Dusknoir (or Bronzong if I teach it to him) could Psych Up. The team could use the Sandstorm too help bulk up their Sp. Def (which in almost all cases on this team is slightly lower than normal def.)
Slowbro@ Life Orb???
Relaxed nature
252 HP, 252 Sp. Def., 4 Sp. Att.
-Calm Mind
-Flamethrower
-Psychic
-Slack Off/ Trick Room
Yeah I told my one friend (who plays as well, maybe better and maybe a little more competitively than me) about putting Slowbro/ Slowking in TR a team, and he laughed. However, I was think this team may need a special sweeper to deal with tough physical wall like Skarmory, other Bronzong's etc. It fits that job well, EV's may need revamped to ensure 1-2HKO's on said pokemon.
Like I said, try to focus on the last 3, the first 3 were primarily to show you what I was going for. If Slowbro isn't needed, then I also have a fairly standard Brave Metagross built, that could also Psych Up Snorlax's Belly Drum, or Hippowdon's Curse. Other pokemon I've considered for this team (fairly standard builds) CursePert, Brave Metagross (as mentioned), Gliscor, and a few others I can't remember off the top of my head.