Turnback Cave Guide

Nando

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Many of us by now have found the Turnback Cave, located in the Sendoff Spring near Pastoria City. But what is the secret of this mysterious place?


-All rooms in the cave are randomly determined, therefore it does not matter what door you enter.

-However, if you enter the same door you entered the current room from, the maze resets to the start.

-First among the cave's secrets is Giratina, the Ghost/Dragon level 70 Legendary. To find it, you must find three randomly placed pillar rooms before entering thirty rooms total. If you accomplish this, Giratina will appear in the next room.

After capturing/defeating Giratina, unlimited amounts of treasure can be had by running the cave again.

Find the pillars in 3 rooms: Reaper Cloth

Find the pillars in 4-15 rooms: Rare Bone

Find the pillars in 16-30 rooms: Stardust
 
I found it easiest to reach Giratina by saving before I start and then just randomly picking rooms.
 
There has to be some formula, doesn't there? I mean, a game can't be completely random, data doesn't work like that. Time, steps, all that.
 
I've made the trip in 3 twice.

And yes, it can be completely random*. Data does work like that. Sure, if you mean that it is inconceivable that the game designers would not base it off of some sort of comprehensible formula, that's a possibility. But randomly deciding which of the pregenerated floorplans a door leads to (of which the pillar rooms are only one possibility) is entirely plausible.

* - By which I mean pseudo-random. By which I mean if you could get the system into the exact same state twice (system clock, etc) the result would be the same, but there isn't really a practical way to accomplish this. Things like geiger counters can be used to produce "true" random results.
 
With randomness, the game will base it off the most minute, constantly changing variables, making it literally impossible for a person to calculate exactly how the setup is going to be, without hacking the game and using a super-computer.

For example, a possible formunla for randomness could be something like: (total number of steps take x total level of all captured pokemon) x (Total attack of all pokemon captured / total defense of all pokemon in party) / value of the first decimal place in the exact game time, thus giving a number that would correlate to the location of the first room.

Please realize, I just made that formula up off the top of my head, I am just using it as an example to show you how insane it would be to try and predict the location of the rooms. It would be way easier just to wander around for a few minutes.
 
yeah notmiefault is right, but heres something that really helps:
(other than using defog)

in the first room go straight. then go to the right. then straight. then left two times. then straight. then right two times. then straight. then left two times... etc.
this way, you get a lot of rooms in without a chance of going backwards
 
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