turtlecash
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- May 2, 2009
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This is a team of mine that I've been using against some friends who are kind of competitive (Not overly though). I've also tried using this team in online play once in awhile. It's was just full of physical attackers when I first created it, but I tried to edit it a bit with defensive Pokemon and a Sp Attacker too. This used to be the best team among my group of friends, but they've started learning to exploit its weaknesses.
This is the team:
Ninjask @ Focus Sash (Female)
Ability: Speed Boost
Nature: Jolly
EVs: 252 Atk / 6 Sp Def / 252 Speed
- Swords Dance
- Protect
- Baton Pass
- X-Scissor
Comments: Protect, Swords Dance, Protect, and then Baton Pass those boosts over to Metagross. That's my opening moves every time it seems. Obviously it has problems sometimes but I couldn't figure out a way to get around most of them, so I just hope they don't appear most of the time. X-Scissor is there so that Ninjask has a way of attacking if it needs to.
Metagross @ Leftovers (No Gender)
Ability: Clear Body
Nature: Adamant
EVs: 252 Atk / 6 HP / 252 Speed
- Earthquake
- Ice Punch
- Hammer Arm
- Zen Headbutt
Comments: When it has boosts to speed and attack coming from Ninjask, Metagross is a fast and very useful physical sweeper. Without those boosts it's far less effetive, but I've still won with it.
Sharpedo @ Choice Scarf (Female)
Ability: Rough Skin
Nature: Jolly
EVs: 252 Atk / 6 Def / 252 Speed
- Earthquake
- Ice Fang
- Crunch
- Waterfall
Comments: Sharpedo is just a glass cannon. Hit hard and hope I can knock out my opponent before they knock me out, there isn't much strategy to it, but Sharpedo is good for finishing off an already damaged opponent. I put Choice Scarf on it because it doesn't tend to survive long enough to need to switch moves anyways.
Gengar @ Wise Glasses (Female)
Ability: Levitate
Nature: Modest
EVs: 252 Sp Atk / 6 Speed / 252 Def
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Hidden Power (Fighting)
Comments: Well, it's a levitating ghost. I like to switch Gengar into Earthquakes or fighting type moves. Aside from that, she's the only special attacker on my team.
Torterra @ Leftovers (Male)
Ability: Overgrow
Nature: Impish
EVs: 252 HP / 148 Atk / 108 Def
- Stealth Rock
- Earthquake
- Stone Edge
- Leech Seed
Comments: Torterra is defensive and can set up Steath Rock. It also has two methods of constant recovery. There isn't too much that's exciting about this one.
Infernape @ Life Orb (Male)
Ability: Blaze
Nature: Jolly
EVs: 252 Atk / 6 HP / 252 Speed
- Flare Blitz
- Close Combat
- U-turn
- Punishment
Comments: The first two moves are pretty obvious, U-turn is often used to switch to Gengar when I smell an Earthquake coming, and Punishment is simply there because I find it cool, and it helps if my opponent goes crazy with stat boosts.
Main Problems:
Weather: If Ninjask fails and Metagross doesn't receive boosts I have trouble. Tyranitar, Hippowdon, and Abomasnow pretty much ruin things for me with Sandstorm or Hail.
Trapping: Wobbuffet's ability messed with Ninjask a bit in the past, but I changed that with X-Scissor. Now getting stuck in an Encore can throw me off (although nobody's tried it yet). Block and Mean Look can cause problems too.
Taunt: One of my friends figured this one out recently and now puts his Taunt-using Gyarados at the top of his team whenever we battle. Of course any Taunt user causes problems though.
Pursuit: Another move that one of my friends discovered recently. When Ninjask passes to Metagross she's almost always at 1 HP, so Pursuit destroys me. Among my friends I've only seen it on a Floatzel so far.
So, does anyone have some suggestions or tips? I'm always working on improving this team, so of course I'll welcome any advice. I'd like to see how other people would rate this team too.
This is the team:
Ninjask @ Focus Sash (Female)
Ability: Speed Boost
Nature: Jolly
EVs: 252 Atk / 6 Sp Def / 252 Speed
- Swords Dance
- Protect
- Baton Pass
- X-Scissor
Comments: Protect, Swords Dance, Protect, and then Baton Pass those boosts over to Metagross. That's my opening moves every time it seems. Obviously it has problems sometimes but I couldn't figure out a way to get around most of them, so I just hope they don't appear most of the time. X-Scissor is there so that Ninjask has a way of attacking if it needs to.
Metagross @ Leftovers (No Gender)
Ability: Clear Body
Nature: Adamant
EVs: 252 Atk / 6 HP / 252 Speed
- Earthquake
- Ice Punch
- Hammer Arm
- Zen Headbutt
Comments: When it has boosts to speed and attack coming from Ninjask, Metagross is a fast and very useful physical sweeper. Without those boosts it's far less effetive, but I've still won with it.
Sharpedo @ Choice Scarf (Female)
Ability: Rough Skin
Nature: Jolly
EVs: 252 Atk / 6 Def / 252 Speed
- Earthquake
- Ice Fang
- Crunch
- Waterfall
Comments: Sharpedo is just a glass cannon. Hit hard and hope I can knock out my opponent before they knock me out, there isn't much strategy to it, but Sharpedo is good for finishing off an already damaged opponent. I put Choice Scarf on it because it doesn't tend to survive long enough to need to switch moves anyways.
Gengar @ Wise Glasses (Female)
Ability: Levitate
Nature: Modest
EVs: 252 Sp Atk / 6 Speed / 252 Def
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Hidden Power (Fighting)
Comments: Well, it's a levitating ghost. I like to switch Gengar into Earthquakes or fighting type moves. Aside from that, she's the only special attacker on my team.
Torterra @ Leftovers (Male)
Ability: Overgrow
Nature: Impish
EVs: 252 HP / 148 Atk / 108 Def
- Stealth Rock
- Earthquake
- Stone Edge
- Leech Seed
Comments: Torterra is defensive and can set up Steath Rock. It also has two methods of constant recovery. There isn't too much that's exciting about this one.
Infernape @ Life Orb (Male)
Ability: Blaze
Nature: Jolly
EVs: 252 Atk / 6 HP / 252 Speed
- Flare Blitz
- Close Combat
- U-turn
- Punishment
Comments: The first two moves are pretty obvious, U-turn is often used to switch to Gengar when I smell an Earthquake coming, and Punishment is simply there because I find it cool, and it helps if my opponent goes crazy with stat boosts.
Main Problems:
Weather: If Ninjask fails and Metagross doesn't receive boosts I have trouble. Tyranitar, Hippowdon, and Abomasnow pretty much ruin things for me with Sandstorm or Hail.
Trapping: Wobbuffet's ability messed with Ninjask a bit in the past, but I changed that with X-Scissor. Now getting stuck in an Encore can throw me off (although nobody's tried it yet). Block and Mean Look can cause problems too.
Taunt: One of my friends figured this one out recently and now puts his Taunt-using Gyarados at the top of his team whenever we battle. Of course any Taunt user causes problems though.
Pursuit: Another move that one of my friends discovered recently. When Ninjask passes to Metagross she's almost always at 1 HP, so Pursuit destroys me. Among my friends I've only seen it on a Floatzel so far.
So, does anyone have some suggestions or tips? I'm always working on improving this team, so of course I'll welcome any advice. I'd like to see how other people would rate this team too.