• Like dressing up your trainer in the games? Join us for the upcoming Bulbagala from November 24th - December 1st, a contest to fashion up your trainer in a way that matches a variety of themes that have been set up! To sign up, refer to this link. Sign-ups end November 24th, 12:59 PM UTC.

Type matchup changes

Magnagarde

Certified Renard fanboy
Joined
Feb 14, 2010
Messages
556
Reaction score
2
No, this thread has not been done before. Yes, stuff of this nature has been mentioned in other threads, there has not been a thread dedicated to this particular subject.

Anyways, how should the type matchups be done in Gen IV, if there's a good assumption we won't get any new types?

I think poison needs some love. It's only super effective against grass, and as I'm sure all of you are aware that a lot of grass pokemon are in fact dual typed with poison.

I think poison types should be super effective against water.

Also, I want to know why poison was ineffective against steel in the first place. I mean, it's corrosive sludge and degrading gases. Acid? Come on!

Also, water needs more counters, even though water is one of my favorite types. Ice, perhaps.

Now for something to think about; I've heard the reason why Dragon is super effective against dragon is that the only thing that can pierce dragon skin is a dragon claw... Using this logic, why aren't steel attacks super effective against dragon, if a dragon claw can't pierce steel? Also using this logic, Steel attacks should be super effective against other steels, but alas.

But I digress; discuss, etc.
 
Water, like air is just a medium in which the poison travels in. If a Pokemon has a lot of water, that should make the poison more dilute. Water is also generally seen as a cleansing agent, so I really don't think poison should be super effective against it.

People always bring out the analogy that if you poison a fish tank, all the fish would die. Well, if you release poisonous gasses in a room, everyone in that room dies.

Then again, if you release the same amount of gas in a larger room, it is more dilute and may not have the same effect. Likewise, if the same amount of poison is used in a larger tank, the poison is more dilute and would have a weaker effect on the fish. So naturally, a water Pokemon being high in water should in fact be more resistant to poisons, especially since they can expel large amounts of fluids to no ill effect. They should naturally have a better filtration system.
 
Good points, man.

However, comparing a water pokemon to a fish tank is not something I had in mind. Your stance on size versus effectiveness of poison can be applied to everything. Generally the bigger something is, the more dilluted an agent is going to have to become upon being introduced.

So I'm not really sure what you had in mind when comparing size to effectiveness of poison.

My point is, poison dillutes just about perfectly in a body of water, assuming its a liquid with similar qualities. It disperses inside and throughout instead of just lingering on the surface.

However, your argument also brings to light the fact that poison could also be circulated in an organism more effectively, assuming they have a circulatory system...

But I digress. Good points there.
 
There won't be any changes. The second generation had some due to them fixing the Gen. I mistakes and adding two new types. No changes in Gen III or IV, because there was no need for one.

If you insist a change I'd like to see, it'd be making Poison SE to Bug again. But that won't happen.
 
Poison should obviously be super effective against all biological things. Not really, but it should be buffed to take out bug...and I'd say fighting.
 
So I'm not really sure what you had in mind when comparing size to effectiveness of poison.

The fact that a water Pokemon should have more fluids inside it, so the same amounts of poison shouldn't affect it as much.
 
The density of blood is about 1100 kg/m^3.

The density of water is about 1000 kg/m^3

hmmmmm...

Good points, but you should stop assuming that other pokemon are completely void of any fluids, and perhaps different densities and other properties.

Ha, this opens up possibilities for other pokemon too...
 
There probably won't be any type effectiveness changes, but yeah, I think poison should be super effective against bug again. And maybe dark or something. Poison does need more love.
 
The density of blood is about 1100 kg/m^3.

The density of water is about 1000 kg/m^3

hmmmmm...

Good points, but you should stop assuming that other pokemon are completely void of any fluids, and perhaps different densities and other properties.

Ha, this opens up possibilities for other pokemon too...

Its a generalization obviously, just like every other type effectiveness. Note how corrosive moves like acid are poison, yet it does not affect steels because apparently you can poison a machine?
 
Its a generalization obviously, just like every other type effectiveness. Note how corrosive moves like acid are poison, yet it does not affect steels because apparently you can poison a machine?

Yeah, you're right. I'm probably putting too much thought behind this anyways.
Sorry if I came across as an asshole.
 
You need to think outside the box a bit, though: the vast majority of Water-types are based far more closely on aquatic creatures than water itself. Aquatic creatures are in general highly sensitive to pollution, which is one of the Poison type's aspects. It's not that much of a stretch, and it would serve the double purpose of taking Water down a peg while making Poison more useful, two changes that most people I've seen agree are sorely needed.
 
You need to think outside the box a bit, though: the vast majority of Water-types are based far more closely on aquatic creatures than water itself. Aquatic creatures are in general highly sensitive to pollution, which is one of the Poison type's aspects. It's not that much of a stretch, and it would serve the double purpose of taking Water down a peg while making Poison more useful, two changes that most people I've seen agree are sorely needed.

This. Poison should be good against Water.
Also, another point to make (if it hasn't already been made) is that Water can be polluted. You can Poison anything Biological, but not everyone knows that, so lets keep it simple. Bug also, since Bug is one of theonly types to be solely based on animals instead of animals representing elements Also, Why is Poison weak to Psychic? And Ground? You can Poison the earth can't you?

Something else I'd like to add:
Why is grass so vulnerable? Why is Grass weak to Flying? So what if Birds eat Seeds...Birds drink water too and can sit on powerlines, I guess that makes them good against Water and Electric? And Ice; EVERGREEN TREES PEOPLE!!!

And another...
Electric should be Super effective on Steel or Vice versa. Water can rust Steel too...
 
Something else I'd like to add:
Why is grass so vulnerable? Why is Grass weak to Flying? So what if Birds eat Seeds...Birds drink water too and can sit on powerlines, I guess that makes them good against Water and Electric? And Ice; EVERGREEN TREES PEOPLE!!!

Grass being weak to ice always made sense to me, most plants die in the cold. The ones that don't that are made into pokémon, so far have -been- Grass/Ice. Snover and Abomasnow. These pokémon aren't weak to ice because of their type.
 
I'd say more love to poison types, although I'm suspecting that no changes will be made
 
Nothing is going to change, they only had to change Gen I because Psychic was too powerful with barely any moves super effective against it and Ghost only having like two damaging moves.
 
Please note: The thread is from 16 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom