ShinyFlareon
bowtie coconut birb
- Joined
- Dec 24, 2007
- Messages
- 7,134
- Reaction score
- 48
Anyone who knows me knows that I love Fire types. Yet competitively, they don't seem to get much love. With the advent of Stealth Rock to the metagame...well, the feeling seems to be that if a Fire type doesn't have a secondary type that neutrals out Rock, they're just plain f*cked.
So here I am, putting together a team of pokemon I feel are really underrated -- and yes, most of them are Fire types. It's mostly for fun, but humor a girl, will ya?
EDIT: Forced to make some changes. Because Shoddy is an ass when it comes to legendaries -_-
Changes in bold.
The Lead
Moltres@Choice Scarf
Modest nature
EVs: 40 Def / 252 Sp. Atk / 216 Spe
-- Air Slash
-- Overheat
-- U-Turn
-- Will-o-Wisp
Changed to a Scarf Lead, and it’s working out a lot better than Claydol did. The Scarf is pretty restricting, I find, but the speed boost is really useful. It doesn’t exactly work well when I need to bring it back out later in the match, but overall working better than Claydol.
The Physical Underdog
Flareon@Leftovers
Adamant nature
EVs: 128 HP / 252 Atk / 128 Def
-- Fire Fang
-- Quick Attack
-- Curse
-- Superpower
I love Flareon, and I think a lot of people really underestimate it. The main things I see it get bashed for is it's poor movepool (especially with respect to it's stats) and low speed. While it requires a bit of setup and may seem odd, this set carries a major surprise factor. Quick Attack negates the low speed, while Curse drops it and boosts Quick Attack as well as Flareon's admittedly lackluster defense. Superpower's Attack and Defense drops can also be negated with Curse, and Fire Fang for STAB. Leftovers and the HP and Defense EVs ensure that this firey little fox sticks around a little longer.
The Status Spreader
Ninetales@Leftovers
Timid nature
EVs: 252 SpA / 4 SpD / 252 Spe
-- Nasty Plot
-- Dark Pulse
-- Flamethrower
-- Energy Ball
Another personal favorite. Switched to a Nasty Plot booster, but generally I can’t find time to set up Nasty Plot. This is also REALLY vulnerable to status.
The Bulky Attacker
Poliwrath@Leftovers
Water Absorb
Adamant nature
EVs: 252 HP / 252 Atk / 4 Speed
-- Bulk Up
-- Brick Break
-- Waterfall
-- Hypnosis
I gave it Brick Break over Body Slam because I NEEDED a fighting move. Hypnosis went in for some more status, and though it’s accuracy is sometimes a letdown, it’s generally been pretty useful.
The Monkey Wrench
Claydol@Leftovers
Calm nature
EVs: 252 HP / 144 Def / 114 SpA
-- Stealth Rock
-- Rapid Spin
-- Psychic/Earth Power
-- Toxic
Immunity to Ground, resistance to Stealth Rock, and the ability to Rapid Spin are quite helpful, if not essential, to a Fire-themed team. Claydol's got all that and more, with good defenses and the ability to set up a Stealth Rock of it's own and spread Toxic around. I obviously don't have to worry much about Steels, and Poison types are taken care of with one of Claydol's STABs. So named because this is designed to throw a monkey wrench into my opponent’s plans to cripple my team with entry hazards. But the shared weakness to water is a bigger problem than I expected.
The 'Specially Mixed Legend
Entei@Expert Belt
Naive nature
EVs: 48 Atk / 208 SpA / 252 Spe
-- Calm Mind
-- Flamethrower
-- Stone Edge
-- Hidden Power (Ground)
Entei, last of the Jhoto trio. The trick here is to fool people into thinking I'm running a simple Calm Mind set, and when they bring out their special wall, slam them with Stone Edge. I DID manage to get an HP Ground with a Naive nature, but it took a LOT of Shoddy manipulation...
So here I am, putting together a team of pokemon I feel are really underrated -- and yes, most of them are Fire types. It's mostly for fun, but humor a girl, will ya?
EDIT: Forced to make some changes. Because Shoddy is an ass when it comes to legendaries -_-
Changes in bold.
The Lead
Moltres@Choice Scarf
Modest nature
EVs: 40 Def / 252 Sp. Atk / 216 Spe
-- Air Slash
-- Overheat
-- U-Turn
-- Will-o-Wisp
Changed to a Scarf Lead, and it’s working out a lot better than Claydol did. The Scarf is pretty restricting, I find, but the speed boost is really useful. It doesn’t exactly work well when I need to bring it back out later in the match, but overall working better than Claydol.
The Physical Underdog
Flareon@Leftovers
Adamant nature
EVs: 128 HP / 252 Atk / 128 Def
-- Fire Fang
-- Quick Attack
-- Curse
-- Superpower
I love Flareon, and I think a lot of people really underestimate it. The main things I see it get bashed for is it's poor movepool (especially with respect to it's stats) and low speed. While it requires a bit of setup and may seem odd, this set carries a major surprise factor. Quick Attack negates the low speed, while Curse drops it and boosts Quick Attack as well as Flareon's admittedly lackluster defense. Superpower's Attack and Defense drops can also be negated with Curse, and Fire Fang for STAB. Leftovers and the HP and Defense EVs ensure that this firey little fox sticks around a little longer.
The Status Spreader
Ninetales@Leftovers
Timid nature
EVs: 252 SpA / 4 SpD / 252 Spe
-- Nasty Plot
-- Dark Pulse
-- Flamethrower
-- Energy Ball
Another personal favorite. Switched to a Nasty Plot booster, but generally I can’t find time to set up Nasty Plot. This is also REALLY vulnerable to status.
The Bulky Attacker
Poliwrath@Leftovers
Water Absorb
Adamant nature
EVs: 252 HP / 252 Atk / 4 Speed
-- Bulk Up
-- Brick Break
-- Waterfall
-- Hypnosis
I gave it Brick Break over Body Slam because I NEEDED a fighting move. Hypnosis went in for some more status, and though it’s accuracy is sometimes a letdown, it’s generally been pretty useful.
The Monkey Wrench
Claydol@Leftovers
Calm nature
EVs: 252 HP / 144 Def / 114 SpA
-- Stealth Rock
-- Rapid Spin
-- Psychic/Earth Power
-- Toxic
Immunity to Ground, resistance to Stealth Rock, and the ability to Rapid Spin are quite helpful, if not essential, to a Fire-themed team. Claydol's got all that and more, with good defenses and the ability to set up a Stealth Rock of it's own and spread Toxic around. I obviously don't have to worry much about Steels, and Poison types are taken care of with one of Claydol's STABs. So named because this is designed to throw a monkey wrench into my opponent’s plans to cripple my team with entry hazards. But the shared weakness to water is a bigger problem than I expected.
The 'Specially Mixed Legend
Entei@Expert Belt
Naive nature
EVs: 48 Atk / 208 SpA / 252 Spe
-- Calm Mind
-- Flamethrower
-- Stone Edge
-- Hidden Power (Ground)
Entei, last of the Jhoto trio. The trick here is to fool people into thinking I'm running a simple Calm Mind set, and when they bring out their special wall, slam them with Stone Edge. I DID manage to get an HP Ground with a Naive nature, but it took a LOT of Shoddy manipulation...
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