So, I kinda just threw this team together randomly, wanting to make a rain dance team that nobody would see coming. Thus far, testing on Smogon's shoddy server, it has gone exceptionally well.
Changes in bold
Uxie
Ability: Levitate
Nature: Impish
EVs: 252 Def/252 HP/6 Atk
Item: Damp Rock
~ Rain Dance
~ Stealth Rock
~ Zen Headbutt
~ U-Turn
Scyther is vital to this team. The majority of my opponents so far have underestimated him and decided to set up their own traps or boost stats. First turn, rain dance always, then U-Turn to team mate. Only having U-Turn as an attack messed me up late game so I ditched agility and baton pass for 2 more offensive moves.
Changed this to Uxie, as Wiil suggested and it works quite well. Based on the Shoddy server statistics, Rain Dance isn't used by Uxie even 2% of the time, so it is still a surprising move most of the time. Rocks are useful, and it can, as Wiil said, take hits like a beast.
Kingdra
Ability: Swift Swim
Nature: Modest
EVs: 252 Speed/252 Special Atk/6 HP
Item: Life Orb
~ Hydro Pump
~ Ice Beam
~ Dragon Pulse
~ Hidden Power (Electric)
I have had several full team sweeps with this. Hydro Pump can OHKO most things in rain dance with LO, though its accuracy has let me down. Ice beam for a quick dragon KO, Dragon Pulse for other Kingdra and HP Grass for Vaporeon or Lanturn, who otherwise don't go down as quickly. Blissey is a main problem here, Gyardos is sometimes, though hydro pump is a 2HKO on dos. Hydro pump's accuray has cost me some games, but I believe it is necesarry.
I changed HP Grass to HP Electric after I thumped somebody's Swampert, he brought up a good point. Electric will OHKO Gyarados and hit Salamence better on a switch if that happens, while still hitting Vaporeon and I have not seen a single Lanturn yet in OU, just my luck. He was also mad that I used that when Hydro Pump would OHKO anyway, which is true.
Scizor
Ability: Technician
Nature: Adamant
EVs: 252 Speed/252 Atk/6 HP
Item: Choice Band
~ Bullet Punch
~ Superpower
~ U-Turn
~ Pursuit
Standard CB Scizor. This is my Blissey breaker and is also useful for taking out Ttar or Abomasnow, who ruin the rain dance effect. Also recently used it to take out Sunny Day set uppers like Jumpluff and Ambipom.
Drifblim
Ability: Aftermath
Nature: Timid
EVs: 252 Speed/252 HP/6 Special Atk
Item: Damp Rock
~ Rain Dance
~ Destiny Bond
~ Weather Ball
~ Thunder
The other rain dancer. He has picked up some surprise KO's of slower sweepers with destiny bond and Heatran's with weather ball. Sunny day set uppers who want to switch right to their grass sweeper can either be weather balled in the face after the switch or rain danced. Thunder for Gyarados and altogether a powerful attack in rain.
Ludicolo
Ability: Rain Dish
Nature: Calm
EVs: 252 HP/252 Special Def/6 Def
Item: Leftovers
~ Energy Ball
~ Substitute
~ Leech Seed
~ Protect
The staller. Can take a massive beating and has itself defeated a 3+ DD Gyarados. Great Blissey counter. Has won me several matches just by stalling. Hydro Pump for a great powerful attack in the rain, even without EV investment.
I was getting stalled by Vaporeon too easily, so Energy Ball is in and Hydro Pump is out.
Espeon
Ability: Synchronize
Nature: Modest
EVs: 252 Speed/252 Special Atk/6 HP
Item: Choice Scarf
~ Trick
~ Shadow Ball
~ Psychic
~ Hidden Power (Water)
An extra special sweeper that has also won me some matches with its speed. I normally keep the choice scarf as it is vital in the late game if it is a tight one. HP Water plus Rain Dance makes it 140 BP, a very powerful attack.
So there is my team, which is doing very well in the OU ladder at Smogon. Probably has a record of around 15-5 now, the times I have lost, Scyther has been attacked and killed right away, usually by a scarfed flamethrower user.
Discuss.
Changes in bold
Uxie
Ability: Levitate
Nature: Impish
EVs: 252 Def/252 HP/6 Atk
Item: Damp Rock
~ Rain Dance
~ Stealth Rock
~ Zen Headbutt
~ U-Turn
Scyther is vital to this team. The majority of my opponents so far have underestimated him and decided to set up their own traps or boost stats. First turn, rain dance always, then U-Turn to team mate. Only having U-Turn as an attack messed me up late game so I ditched agility and baton pass for 2 more offensive moves.
Changed this to Uxie, as Wiil suggested and it works quite well. Based on the Shoddy server statistics, Rain Dance isn't used by Uxie even 2% of the time, so it is still a surprising move most of the time. Rocks are useful, and it can, as Wiil said, take hits like a beast.
Kingdra
Ability: Swift Swim
Nature: Modest
EVs: 252 Speed/252 Special Atk/6 HP
Item: Life Orb
~ Hydro Pump
~ Ice Beam
~ Dragon Pulse
~ Hidden Power (Electric)
I have had several full team sweeps with this. Hydro Pump can OHKO most things in rain dance with LO, though its accuracy has let me down. Ice beam for a quick dragon KO, Dragon Pulse for other Kingdra and HP Grass for Vaporeon or Lanturn, who otherwise don't go down as quickly. Blissey is a main problem here, Gyardos is sometimes, though hydro pump is a 2HKO on dos. Hydro pump's accuray has cost me some games, but I believe it is necesarry.
I changed HP Grass to HP Electric after I thumped somebody's Swampert, he brought up a good point. Electric will OHKO Gyarados and hit Salamence better on a switch if that happens, while still hitting Vaporeon and I have not seen a single Lanturn yet in OU, just my luck. He was also mad that I used that when Hydro Pump would OHKO anyway, which is true.
Scizor
Ability: Technician
Nature: Adamant
EVs: 252 Speed/252 Atk/6 HP
Item: Choice Band
~ Bullet Punch
~ Superpower
~ U-Turn
~ Pursuit
Standard CB Scizor. This is my Blissey breaker and is also useful for taking out Ttar or Abomasnow, who ruin the rain dance effect. Also recently used it to take out Sunny Day set uppers like Jumpluff and Ambipom.
Drifblim
Ability: Aftermath
Nature: Timid
EVs: 252 Speed/252 HP/6 Special Atk
Item: Damp Rock
~ Rain Dance
~ Destiny Bond
~ Weather Ball
~ Thunder
The other rain dancer. He has picked up some surprise KO's of slower sweepers with destiny bond and Heatran's with weather ball. Sunny day set uppers who want to switch right to their grass sweeper can either be weather balled in the face after the switch or rain danced. Thunder for Gyarados and altogether a powerful attack in rain.
Ludicolo
Ability: Rain Dish
Nature: Calm
EVs: 252 HP/252 Special Def/6 Def
Item: Leftovers
~ Energy Ball
~ Substitute
~ Leech Seed
~ Protect
The staller. Can take a massive beating and has itself defeated a 3+ DD Gyarados. Great Blissey counter. Has won me several matches just by stalling. Hydro Pump for a great powerful attack in the rain, even without EV investment.
I was getting stalled by Vaporeon too easily, so Energy Ball is in and Hydro Pump is out.
Espeon
Ability: Synchronize
Nature: Modest
EVs: 252 Speed/252 Special Atk/6 HP
Item: Choice Scarf
~ Trick
~ Shadow Ball
~ Psychic
~ Hidden Power (Water)
An extra special sweeper that has also won me some matches with its speed. I normally keep the choice scarf as it is vital in the late game if it is a tight one. HP Water plus Rain Dance makes it 140 BP, a very powerful attack.
So there is my team, which is doing very well in the OU ladder at Smogon. Probably has a record of around 15-5 now, the times I have lost, Scyther has been attacked and killed right away, usually by a scarfed flamethrower user.
Discuss.
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