In the old thread, I posted this team, purely for the sake of having some fun using Pokémon that aren't seen too often in standard play. I tested it on Shoddy for a while, but encountered numerous weaknesses, the most pressing of which being an inability to counter Infernape. I also lacked a reliable defense against Dark and Rock-type attacks, and I had no Fighting-type attacks of my own.
On that note, I started to revamp the team a bit last week, but only filled four spots. I'm considering Nasty Plot Toxicroak for the Dark/Rock resistance and Vacuum Wave, but I'm not sure. I'm hoping for some suggestions now on those last two spots and how to deal with my marked weaknesses.
Froslass @ Focus Sash
Ability: Snow Cloak
Nature: Jolly
EVs: 252 Atk / 252 Spe
- Wake-Up Slap
- Thunder Wave
- Taunt
- Destiny Bond
Suicide leads and Stealth Rock are all the rage on Shoddy right now, but this team is intended for Wi-Fi. Still, Taunt should shut down Stealth Rock, not to mention Hypnosis. On that note, Jolly Froslass has a chance of outrunning non-Scarfed Gengar, but I can't rely on it. Her goal is to Thunder Wave what she can to set the stage for my slower sweepers, taking offensive leads down with her using Destiny Bond. However, if she runs into Tyranitar, she's done. I don't think that Wake-Up Slap will OHKO, but it's my best bet to do something against it. I considered running a Timid Nature and carrying Thunderbolt for Gyarados, but Gyarados can be shut down with Taunt or Thunder Wave, and it doesn't have a weather effect that will render my Sash useless. Hippowdon is another problem, but I haven't seen it as much, and Froslass can at least Taunt it to stop Stealth Rock.
Gardevoir @ Light Clay
Ability: Trace
Nature: Calm
EVs: 252 HP / 136 SpD / 120 Spe
- Psychic
- Reflect
- Thunder Wave
- Wish
Some people can pull off pure UU in OU, but it looks like I need some more experience. In the meantime, I'm including a BL Pokémon in Gardevoir. She continues Thunder Waving after Froslass is taken down, Wishing the team back to health and boosting defense with Reflect in the meantime. For attacking options, I suppose that Psychic does the job. I worry about its coverage, but, if nothing else, it helps me to deal with Infernape.
Arbok @ Life Orb
Ability: Shed Skin
Nature: Adamant
EVs: 88 HP / 252 Atk / 80 Def / 80 SpD
- Gunk Shot
- Earthquake
- Stockpile
- Rest
My bulky physical attacker from the previous team. I'm not too worried about Poison's weaknesses; Psychic and Ground-type attacks are both pretty easy to spot and switch out of. Arbok also provides a nice Fighting resistance. Once it's on the field, Stockpile boosts its defenses, and Shed Skin paired with Rest will, with a bit of luck, allow it to completely heal at will. Gunk Shot is its best option for STAB while Earthquake provides coverage. Unfortunately, I'm completely shut down by Skarmory, Bronzong and Magnezone if it gets the chance to Magnet Rise.
Absol @ Scope Lens
Ability: Super Luck
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Speed
- Sucker Punch
- Stone Edge
- X-Scissor
- Swords Dance
On my last team, Absol had a shaky start, but, with a bit of practice, became one of my most important Pokémon. Sucker Punch alone basically carried it, and the boosted chance of a critical hit certainly didn't hurt. X-Scissor has been added over Taunt since then, and its EVs have been re-adjusted.
As I already mentioned, I'm considering Toxicroak as a special sweeper, but that adds a second Ground weakness, and I'm looking to get an immunity that I can switch into Earthquakes. I used Octillery as my last special sweeper, but it had trouble getting any boosts passed to it. Drifblim's Substitutes were nice, but it couldn't do much of anything else. Claydol's main purpose was to use Trick Room, which I'm no longer running, and Clefable was meant for Wish, which is now Gardevoir's job. Anyway, I'm at a bit of a loss, so any suggestions will be helpful.
On that note, I started to revamp the team a bit last week, but only filled four spots. I'm considering Nasty Plot Toxicroak for the Dark/Rock resistance and Vacuum Wave, but I'm not sure. I'm hoping for some suggestions now on those last two spots and how to deal with my marked weaknesses.
Froslass @ Focus Sash
Ability: Snow Cloak
Nature: Jolly
EVs: 252 Atk / 252 Spe
- Wake-Up Slap
- Thunder Wave
- Taunt
- Destiny Bond
Suicide leads and Stealth Rock are all the rage on Shoddy right now, but this team is intended for Wi-Fi. Still, Taunt should shut down Stealth Rock, not to mention Hypnosis. On that note, Jolly Froslass has a chance of outrunning non-Scarfed Gengar, but I can't rely on it. Her goal is to Thunder Wave what she can to set the stage for my slower sweepers, taking offensive leads down with her using Destiny Bond. However, if she runs into Tyranitar, she's done. I don't think that Wake-Up Slap will OHKO, but it's my best bet to do something against it. I considered running a Timid Nature and carrying Thunderbolt for Gyarados, but Gyarados can be shut down with Taunt or Thunder Wave, and it doesn't have a weather effect that will render my Sash useless. Hippowdon is another problem, but I haven't seen it as much, and Froslass can at least Taunt it to stop Stealth Rock.
Gardevoir @ Light Clay
Ability: Trace
Nature: Calm
EVs: 252 HP / 136 SpD / 120 Spe
- Psychic
- Reflect
- Thunder Wave
- Wish
Some people can pull off pure UU in OU, but it looks like I need some more experience. In the meantime, I'm including a BL Pokémon in Gardevoir. She continues Thunder Waving after Froslass is taken down, Wishing the team back to health and boosting defense with Reflect in the meantime. For attacking options, I suppose that Psychic does the job. I worry about its coverage, but, if nothing else, it helps me to deal with Infernape.
Arbok @ Life Orb
Ability: Shed Skin
Nature: Adamant
EVs: 88 HP / 252 Atk / 80 Def / 80 SpD
- Gunk Shot
- Earthquake
- Stockpile
- Rest
My bulky physical attacker from the previous team. I'm not too worried about Poison's weaknesses; Psychic and Ground-type attacks are both pretty easy to spot and switch out of. Arbok also provides a nice Fighting resistance. Once it's on the field, Stockpile boosts its defenses, and Shed Skin paired with Rest will, with a bit of luck, allow it to completely heal at will. Gunk Shot is its best option for STAB while Earthquake provides coverage. Unfortunately, I'm completely shut down by Skarmory, Bronzong and Magnezone if it gets the chance to Magnet Rise.
Absol @ Scope Lens
Ability: Super Luck
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Speed
- Sucker Punch
- Stone Edge
- X-Scissor
- Swords Dance
On my last team, Absol had a shaky start, but, with a bit of practice, became one of my most important Pokémon. Sucker Punch alone basically carried it, and the boosted chance of a critical hit certainly didn't hurt. X-Scissor has been added over Taunt since then, and its EVs have been re-adjusted.
As I already mentioned, I'm considering Toxicroak as a special sweeper, but that adds a second Ground weakness, and I'm looking to get an immunity that I can switch into Earthquakes. I used Octillery as my last special sweeper, but it had trouble getting any boosts passed to it. Drifblim's Substitutes were nice, but it couldn't do much of anything else. Claydol's main purpose was to use Trick Room, which I'm no longer running, and Clefable was meant for Wish, which is now Gardevoir's job. Anyway, I'm at a bit of a loss, so any suggestions will be helpful.