This is my first UU team. Haven't really into it much before... I just bred random UU stuff for easy breeds, but now that I've been acquainted with Toxicroak, it's got me looking into UU more and more.
So here it is: My first attempt at a UU team.
Crobat
Nature: Timid
EVs: 124 HP / 132 SpA / 252 Spe
Item: Damp Rock
~ Rain Dance
~ Air Slash
~ Hypnosis
~ Roost
Suggested by Wolflare. Either start off with Hypnosis to render their starter useless and Rain Dance on the switch, or just set up a quick Rain Dance and proceed to screw the opponent over with Hypnosis and Air Slash's 30% flinch rate. Roost to recover.
Toxicroak
Ability: Dry Skin
Nature: Jolly
EVs: 6 HP / 252 Atk / 252 Spe
Item: Life Orb
~ Swords Dance
~ Cross Chop
~ Ice Punch
~ Sucker Punch
The Pokémon who inspired me to start this team. The HP (If I calculated correctly) should let me use an attack 11 times versus the normal 10. However, this shouldn't be a problem, because healing from the rain will heal more damage than Life Orb does. Fighting/Ice/Dark provides unresisted coverage.
Ludicolo
Ability: Swift Swim
Nature: Calm
EVs: 252 HP / 76 SpA / 180 SpD
Item: Leftovers
~ Leech Seed
~ Protect
~ Surf
~ Toxic
ProtectSeed Ludicolo. It provides some stalling and special bulk.
Miltank
Ability: Thick Fat
Nature: Impish
EVs: 252 HP / 224 Def / 32 Spe
Item: Leftovers
~ Heal Bell
~ Milk Drink
~ Stealth Rock
~ Body Slam
Miltank is so cool. Thick Fat gives it two resistances, which further improves its bulkiness. Heal Bell is to support the team. Stealth Rock is (obviously) to annoy the opponent. If Stealth Rock is up when Ludicolo is doing its thing, it has the capability to be very devastating for the opponent. Body Slam can spread paralysis, further supporting the team.
Hitmontop
Ability: Intimidate
Nature: Impish
EVs: 252 HP / 72 Def / 184 Spe
Item: Leftovers
~ Rapid Spin
~ Close Combat
~ Stone Edge
~ Sucker Punch
I needed a Rock resistance (Toxicroak's not really bulky enough to cut it), and I immediately thought "Hitmontop". Pretty bulky, and it knows Rapid Spin. Sucker Punch helps with Psychics, and Stone Edge is for hitting everything else pretty hard.
Mantine
Ability: Swift Swim
Nature: Modest
EVs: 124 HP / 252 SpA / 132 Spe
Item: Damp Rock
~ Rain Dance
~ Hydro Pump
~ Ice Beam
~ Hidden Power Grass
I needed one more Rain Dancer, and Mantine is pretty cool. It's bulky enough to take a hit and set up Rain Dance. Its Special Attack isn't very high, so I picked Hydro Pump. I feel like I've got plenty of Toxic on this team, so I'm debating using Haze or Hidden Power Grass. Haze to cut stat boosts that might cause problems, and Hidden Power Grass to hit Gastrodon, Whiscash, and Quagsire harder.
Like I said, this is my first UU team, so I'm sure there are some problems. Hopefully you guys can help me out
Jan 22 EDIT 1: Edited Ludicolo's and Hitmontop's moveset and info.
May 11 EDIT 2: Edited Toxicroak's and Mantine's information, updated Toxicroak's and Mantine's sprites, and bumped.
May 13 EDIT 3: Finalized Mantine's last move and made minor edits.
June 7 EDIT 4: Switched Electrode to Crobat.
So here it is: My first attempt at a UU team.
Crobat
Nature: Timid
EVs: 124 HP / 132 SpA / 252 Spe
Item: Damp Rock
~ Rain Dance
~ Air Slash
~ Hypnosis
~ Roost
Suggested by Wolflare. Either start off with Hypnosis to render their starter useless and Rain Dance on the switch, or just set up a quick Rain Dance and proceed to screw the opponent over with Hypnosis and Air Slash's 30% flinch rate. Roost to recover.
Toxicroak
Ability: Dry Skin
Nature: Jolly
EVs: 6 HP / 252 Atk / 252 Spe
Item: Life Orb
~ Swords Dance
~ Cross Chop
~ Ice Punch
~ Sucker Punch
The Pokémon who inspired me to start this team. The HP (If I calculated correctly) should let me use an attack 11 times versus the normal 10. However, this shouldn't be a problem, because healing from the rain will heal more damage than Life Orb does. Fighting/Ice/Dark provides unresisted coverage.
Ludicolo
Ability: Swift Swim
Nature: Calm
EVs: 252 HP / 76 SpA / 180 SpD
Item: Leftovers
~ Leech Seed
~ Protect
~ Surf
~ Toxic
ProtectSeed Ludicolo. It provides some stalling and special bulk.
Miltank
Ability: Thick Fat
Nature: Impish
EVs: 252 HP / 224 Def / 32 Spe
Item: Leftovers
~ Heal Bell
~ Milk Drink
~ Stealth Rock
~ Body Slam
Miltank is so cool. Thick Fat gives it two resistances, which further improves its bulkiness. Heal Bell is to support the team. Stealth Rock is (obviously) to annoy the opponent. If Stealth Rock is up when Ludicolo is doing its thing, it has the capability to be very devastating for the opponent. Body Slam can spread paralysis, further supporting the team.
Hitmontop
Ability: Intimidate
Nature: Impish
EVs: 252 HP / 72 Def / 184 Spe
Item: Leftovers
~ Rapid Spin
~ Close Combat
~ Stone Edge
~ Sucker Punch
I needed a Rock resistance (Toxicroak's not really bulky enough to cut it), and I immediately thought "Hitmontop". Pretty bulky, and it knows Rapid Spin. Sucker Punch helps with Psychics, and Stone Edge is for hitting everything else pretty hard.
Mantine
Ability: Swift Swim
Nature: Modest
EVs: 124 HP / 252 SpA / 132 Spe
Item: Damp Rock
~ Rain Dance
~ Hydro Pump
~ Ice Beam
~ Hidden Power Grass
I needed one more Rain Dancer, and Mantine is pretty cool. It's bulky enough to take a hit and set up Rain Dance. Its Special Attack isn't very high, so I picked Hydro Pump. I feel like I've got plenty of Toxic on this team, so I'm debating using Haze or Hidden Power Grass. Haze to cut stat boosts that might cause problems, and Hidden Power Grass to hit Gastrodon, Whiscash, and Quagsire harder.
Like I said, this is my first UU team, so I'm sure there are some problems. Hopefully you guys can help me out
Jan 22 EDIT 1: Edited Ludicolo's and Hitmontop's moveset and info.
May 11 EDIT 2: Edited Toxicroak's and Mantine's information, updated Toxicroak's and Mantine's sprites, and bumped.
May 13 EDIT 3: Finalized Mantine's last move and made minor edits.
June 7 EDIT 4: Switched Electrode to Crobat.
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