UU Rain Team

Status
Not open for further replies.

Wiilio

Neighborhood fatman
Joined
Jun 17, 2006
Messages
837
Reaction score
0
This is my first UU team. Haven't really into it much before... I just bred random UU stuff for easy breeds, but now that I've been acquainted with Toxicroak, it's got me looking into UU more and more.

So here it is: My first attempt at a UU team.

169.png

Crobat
Nature: Timid
EVs: 124 HP / 132 SpA / 252 Spe
Item: Damp Rock
~ Rain Dance
~ Air Slash
~ Hypnosis
~ Roost

Suggested by Wolflare. Either start off with Hypnosis to render their starter useless and Rain Dance on the switch, or just set up a quick Rain Dance and proceed to screw the opponent over with Hypnosis and Air Slash's 30% flinch rate. Roost to recover.

454-m.png

Toxicroak
Ability: Dry Skin
Nature: Jolly
EVs: 6 HP / 252 Atk / 252 Spe
Item: Life Orb
~ Swords Dance
~ Cross Chop
~ Ice Punch
~ Sucker Punch

The Pokémon who inspired me to start this team. The HP (If I calculated correctly) should let me use an attack 11 times versus the normal 10. However, this shouldn't be a problem, because healing from the rain will heal more damage than Life Orb does. Fighting/Ice/Dark provides unresisted coverage.

dpmfa272.png

Ludicolo
Ability: Swift Swim
Nature: Calm
EVs: 252 HP / 76 SpA / 180 SpD
Item: Leftovers
~ Leech Seed
~ Protect
~ Surf
~ Toxic

ProtectSeed Ludicolo. It provides some stalling and special bulk.

dpffa241.png

Miltank
Ability: Thick Fat
Nature: Impish
EVs: 252 HP / 224 Def / 32 Spe
Item: Leftovers
~ Heal Bell
~ Milk Drink
~ Stealth Rock
~ Body Slam

Miltank is so cool. Thick Fat gives it two resistances, which further improves its bulkiness. Heal Bell is to support the team. Stealth Rock is (obviously) to annoy the opponent. If Stealth Rock is up when Ludicolo is doing its thing, it has the capability to be very devastating for the opponent. Body Slam can spread paralysis, further supporting the team.

dpmfa237.png

Hitmontop
Ability: Intimidate
Nature: Impish
EVs: 252 HP / 72 Def / 184 Spe
Item: Leftovers
~ Rapid Spin
~ Close Combat
~ Stone Edge
~ Sucker Punch

I needed a Rock resistance (Toxicroak's not really bulky enough to cut it), and I immediately thought "Hitmontop". Pretty bulky, and it knows Rapid Spin. Sucker Punch helps with Psychics, and Stone Edge is for hitting everything else pretty hard.

226-m.png

Mantine
Ability: Swift Swim
Nature: Modest
EVs: 124 HP / 252 SpA / 132 Spe
Item: Damp Rock
~ Rain Dance
~ Hydro Pump
~ Ice Beam
~ Hidden Power Grass

I needed one more Rain Dancer, and Mantine is pretty cool. It's bulky enough to take a hit and set up Rain Dance. Its Special Attack isn't very high, so I picked Hydro Pump. I feel like I've got plenty of Toxic on this team, so I'm debating using Haze or Hidden Power Grass. Haze to cut stat boosts that might cause problems, and Hidden Power Grass to hit Gastrodon, Whiscash, and Quagsire harder.

Like I said, this is my first UU team, so I'm sure there are some problems. Hopefully you guys can help me out :D

Jan 22 EDIT 1: Edited Ludicolo's and Hitmontop's moveset and info.

May 11 EDIT 2: Edited Toxicroak's and Mantine's information, updated Toxicroak's and Mantine's sprites, and bumped.

May 13 EDIT 3: Finalized Mantine's last move and made minor edits.

June 7 EDIT 4: Switched Electrode to Crobat.
 
Last edited:
Swif Swim on Ludicolo might actually be worth it, being faster than your opponent and Leech Seeding them first or going in for the kill when you are able to. Its a pretty bulky Pokemon already, I don't think it needs the addition of Rain Dish
 
Toxic on Hitmontop doesnt seem like a great fit. You bight be better off with both Sucker Punch and Stone Edge
 
iPoke: Okay, that'll work. I wish I could have tested it before but I've never had a Ludicolo before so I don't know. Other than the Rain Dish part, though, is this a good set to support the team?

Squirtle: You're probably right. I looked at it again and it doesn't really fit since I can't stall well without a recovery move.

Does the team as a whole work well? I couldn't find anything major, but like I said, I'm new to UU, so I could easily be overlooking something.
 
Well...I get the feeling that most Steel-types would wall a lot of these pokemon. Looking at it again, though, and having indirectly seen that Toxicroak of yours in action (ripping commentary, by the way :)), I'm starting to think that might not be such a problem. Still, since you've got a lot of things running Toxic, just be wary of giving a Steel-type a free switch in. For Mantine, what Hidden Power type does it have? That might be a better option over Haze or Toxic. Or you could always risk running Rest for more staying power.
 
Well, I've got two Pokémon with STAB Fighting-type attacks. In fact, the only thing that would have a major problem with Steels is Miltank. As for Mantine, neutral Hydro Pump only does 10 less base power than a 4x super effective Hidden Power. However, it might be a good idea to put Hidden Power Grass on it for Water Absorb Pokémon, like Quagsire or Lapras.

Get yer butt over here Coontank! :p
 
Electrode:
I would personally rather have Static over Soundproof. I haven't witnessed much Roaring in UU leads (I've only seen Nidoqueen do it, and she's much too slow to be effective at that job... in my experience with using her, anyway), so the chance of paralysis may be more beneficial. It's a matter of preference though; you'll probably get some use out of either ability.

Toxicroak:
This looks pretty good. I tried using a SubPunch/Bulk Up version on my old Poison team, which was fun. So if this set doesn't work out for you, then maybe something like that will.

Ludicolo:
I've actually battled this set before, and it's a terror. NOT FUN. Well it will be for you haha.

Miltank:
Yeah, Miltank is cool. I don't have any experience with it though, so I can't help you much.

Hitmontop:
I don't have any experience with this one either, but I can't find anything wrong with it.

Mantine:
Haze sounds good in theory, but it'll probably end up being very situational. Since Mantine can't take physical hits, you would only use this against special attackers who aren't Scarfed. Personally, I'd just go with Toxic. You can never have too much of that.


Overall, I think this looks pretty good. I wish I could see some rain abuse on Mitank and Hitmontop, but eh... you can't have everything. I wouldn't sacrifice the coverage. But yeah, not bad for not having delt with UU before. I'd like to see this team in action!
 
I already have Soundproof on my Electrode :p That and Toxicroak are the only two things on this team I already have. Who knows, maybe Electrode could be another shiny re-breed. Most of this team is going to be shiny (Thank you DPPt RNG). Yeah Ludicolo's an annoying little prick... about time I got my own :p Miltank and Hitmontop are beastly; about time I got them. Mantine might end up with Hidden Power Grass for Water Absorbers. I'll edit that in. What are some common threats in UU? I need to see if this team can handle them.
 
Well Mismagius and Spiritomb have given me a hard time in UU, as well as Ludicolo. And Uxie with Calm Mind is troublesome to battle if it has time to set up. It's hard to tell you much more though because, having battled in both, UU is much more unpredictable than OU. You kinda have to be ready for anything.
 
With millions of Fake Out leads, I would just use Damp Rock>>Focus Sash on Electrode. Rapid Spin on Hitmontop seems to me a wasted turn, as half of your team is resistant against it, and only Mantine is weak to it. But, that is just my opinion I guess... I would use HP Grass in your fourth slot on Mantine. Overall, pretty good team. ;D
 
Are Fake Out leads as common in UU as they are in OU? The main problem I've had with Damp Rock is that because Electrode is so fragile, it will only be able to Rain Dance; it won't get the chance to explode. If I run into a lot of Fake Out users, I'll consider changing. Rapid Spin isn't just for Stealth Rocks; there are Spikes and Toxic Spikes out there too. However, while Spikes might be a nuisance, Miltank can, at least, take care of the poisoning it causes. Rapid Spin is really just to help ensure that entry hazards don't get too out of hand.
 
Are Fake Out leads as common in UU as they are in OU? The main problem I've had with Damp Rock is that because Electrode is so fragile, it will only be able to Rain Dance; it won't get the chance to explode. If I run into a lot of Fake Out users, I'll consider changing. Rapid Spin isn't just for Stealth Rocks; there are Spikes and Toxic Spikes out there too. However, while Spikes might be a nuisance, Miltank can, at least, take care of the poisoning it causes. Rapid Spin is really just to help ensure that entry hazards don't get too out of hand.
Ambipom is the #1 used Pokemon right now according to usage. Persian is also common too, being #9. Plus, don't forget Hippopotas being #11, making your Sash useless after the first turn, since Sand Stream activates before you can Rain Dance. But, it is still preference. Forgot about T-Spikes. XD

Edit: Actually, Fake Out leads are a lot more common in UU than in OU lol.
 
well, i really dont know much about nu battling, but i think electrode looks like a good lead, the trick is to learn which starters on UU will set up and which will just attack :/

a few little things i saw, im not sure about body slam on miltank, how about somthing that offers more coverage? earthquake? you dont have a ground move at all here, and it is joint top for coverage.

i'd switch the ev's on electrode to make it slightly more spAing, as thunder can be a killer stab attack, perhaps half and half, but then i dont know if there are any leads at all in nu that are water/flying


last quick note, mantine's last move, how about signal beam? sucker punch is your only effective move agasint pshycic, and i'd guess there are quite a few in UU now because of dark and steel. plus mantine would then be a great switch in if you did encounter a psycic, where as toxicroak and hitmontop really wouldnt :/
 
Last edited:
It's not hard to tell what Pokémon attacks and what sets up. If you have general knowledge of the Pokémon then you know what it can/will do. I've at least looked over almost every Pokémon used in competitive play. I'm keeping Electrode's EVs as they are; I want to get as much bang for the buck as possible (pun intended).

Not every attack is necessarily for power or coverage. Body Slam is not only a good STAB move for Miltank, but it also has the ability to spread paralysis.

The reason I'm not using Signal Beam is because a super effective Signal Beam has 150 power, while a STAB Hydro Pump has 180 power. That's not counting rain, which gives a 50% boost. There are only three UU Psychics that resist Water: Slowbro, Slowking, and Exeggutor. Hidden Power Grass will hit Slowbro and Slowking for 140 base power (vs 150 with Signal Beam, not too bad) and Exeggutor is hit with Ice Beam (190 vs 300... not quite as good).
 
Bumping up with an idea... I have a really great Uxie that I could probably put somewhere on this team... I would either put it over Ludicolo (The Uxie's Calm) or Mantine (Another Rain Dance user). However, I think Ludicolo has a better home on this team than Uxie ever would, and Mantine will probably be able to, at least, utilize Rain Dance more than Uxie can. What do you all think?
 
I would use Uxie>>Mantine. Ludicolo does a great role in this team with useful resistances, and Mantine I was always "iffy" about. =P
 
You have a few large weaknesses to Elec (mainly in Mantine), have you thought about Earthquake? Also, something else with Thunder would be a huge help, since the 100% acc. with RD. Which will kill Mantine... Maybe a

Lanturn@Damp Rock
Volt Absorb
Thunder
Water Pulse
Hydro Punp
Rain Dance?

I can't think of Natures without Bulbapedia, but you'll probably know what it should be...
 
...Only one of his Pokemon are weak to Electric ?_?
 
I do like the idea of Lanturn... however, Hydro Pump and Water Pulse are not needed on the same set, and Surf is superior to Water Pulse in almost every way (except the confusion). STAB Thunder, though, along with STAB Hydro Pump under the rain... would be very powerful. However, I think Mantine would be the better sweeper in the long run. I don't know... I'll think about it. For now, I'm in Germany :)
 
Status
Not open for further replies.
Back
Top Bottom