UU Sunny Day

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Coontank!

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Exeggutor @ Heat Rock; Rash
Chlorophyll
76 Atk / 180 SpA / 252 Spe
-Sunny Day
-Solar Beam
-Sleep Powder
-Psychic

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Tangrowth @ Leftovers; Bold
Chlorophyll
252 HP / 228 Def / 28 Spe
-Shock Wave
-Power Whip
-Focus Blast
-Stun Spore

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Gastrodon @ Leftovers; Careful
Sticky Hold
248 HP / 8 Def / 252 SpD
-Curse
-Ice Beam
-Earthquake
-Recover

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Houndoom @ Life Orb; Timid
Flash Fire
40 HP / 252 SpA / 216 Spe
-Nasty Plot
-Flamethrower
-Dark Pulse
-Will-o-wisp

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Armaldo @ Heat Rock/Leftovers; Impish
Battle Armor
252 HP / 128 Atk / 128 Def
-Sunny Day
-Stealth Rock
-Stone Edge
-X-Scissor

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Altaria @ Leftovers/Heat Rock; Calm
Natural Cure
252 HP / 200 Def / 56 SpD
-Roost
-Toxic
-Dragon Pulse
-Flamethrower/Sunny Day
 
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i think this looks like a really really good team :) only two things i've noticed
your fearow takes a lot of time to set up, sunny day, then an agility then a baton pass, you could be taken down in those few turns considering fearow's weak defences :/ but i'm not sure what you could put there instead :/
also, i use a torterra, and it gets completely destroyed very regularly by ice attacks, i know the sun will decrease that, but it's still a major threat, maybe run a focus sash on him to get in an earthquake in
other than the obvious fire weakness, it looks pretty strong :) you could possibly put earthquake on altaria instead of toxic to deal with fire types though? :)
 
it gets completely destroyed very regularly by ice attacks, i know the sun will decrease that

The sun decreases Water-type attacks... not Ice-type attacks.

This just might be me seeing more synchronizing with rain teams as opposed to sun teams (since I've worked with them so much), but I'm... not seeing much to abuse the sun, other than Tropius. Speaking of Tropius, I'd actually stick with Roost since Solar Power's going to be draining your HP (even though you have lefties).

Fearow also takes a long time to set up and probably'll only get off one Agility before dying, or one Sunny Day before dying. There's also a large Ice-type weakness- all of your Pokemon except Entei are weak to Ice.

Also, what's the nature on Sceptile? It's one that doesn't fit on the team much, but I thought I'd ask anyway..
 
and bulbapedia-
While Sunny Day is in effect the base power of Fire moves will be increased by 50% and the base power of Water-type and Ice-type moves will be decreased by 50%


and i think the sunny theme is great :) helps tropius, sceptile's solarbeam, torterra's synthesis and defences (water and ice) entei and altaria's fire moves :)
 
...It only decreases Water-type moves, not Ice. Every other source I've gone to says that (Smogon does, and that's a very very reliable source on mechanics) while anybody can edit Bulbapedia.

Another thing I noticed, almost all of your moves are either Fire or Grass.. while yes, you want to abuse the clear skies, you probably don't want to repeat coverage, especially since Fire/Grass is very easily resisted by Flash Fire.
 
mmm that is weird :/ i wish it were easier to find out. i've always thought it was ice aswell, i once used ice fang on a salamence in sunlight and it did about a quater :/

see what you mean about the moves...i had a thought
what about a mixed arcanine?
extreme speed
crunch
thunderfang
dragon pulse?
 
Arcanine without a Fire move'd be kind of silly..

I don't know very many support Pokemon for Sunny Day, though. What you really need is some more non-Fire or Grass Pokémon.. your team doesn't seem very bulky to me since your "bulky" Pokemon are both very Ice weak.

Sorry I can't help more.. I'm really unexperienced with Sunny Day (always worked with the rain) XD
 
i dunno...needed more type diversity, arcanine add's 4 completely new types, im struggling to think of any pokemon other than steelix that isnt has a resisitance to all those moves, so i think it'd be good, doesnt use the sun for anything, but could be useful for late game kills with extremespeed
 
Sunny Day does nothing with Ice attacks, no clue why that's on Bulbapedia.
 
Ah, another fabulous addition by Coontank! :D 'tis quite refreshing.

Not the best guy to ask about UU team-building (I totally need to finish that UU Rain Team I had awhile back) but I can give a few moveset suggestions.

First thing, make Sceptile Timid and change Thunderpunch to HP Electric. That way, you don't have to cut one of your defenses with the nature.

Try Hidden Power Fire on Tropius. It gets a boost from the sun. Change the item to Life Orb, and use Roost. That will give you some excellent power. Maybe switch to Timid as well so you can be a good deal faster.

Mind taking a look at my UU Rain team by the way, since you know more about UU than I do? I'll bump it up so you can find it.
 
your fearow takes a lot of time to set up, sunny day, then an agility then a baton pass, you could be taken down in those few turns considering fearow's weak defences
Yeah, I know :(
But I think I'm gonna keep it the way it is. In my UU experience, setup actually takes a while. In most battles with my current team, my Bastiodon's Metal Burst has been messed up. So I'm gonna count on that and cross my fingers for some luck. I'll see if it works.


torterra, and it gets completely destroyed very regularly by ice attacks
Yeah, I've used one before as well and... well that's just the nature of the beast I guess. Focus Sash seems like a good idea, but it doesn't work in conjunction with Curse.


you could possibly put earthquake on altaria instead of toxic to deal with fire types
That may be a good idea, but Altaria's attacking power is, well... terrible. I have one on my other team and it can't hurt a fly. So I really need Toxic in the set for it to be effective.


I'm... not seeing much to abuse the sun, other than Tropius.
Another thing I noticed, almost all of your moves are either Fire or Grass.. while yes, you want to abuse the clear skies, you probably don't want to repeat coverage, especially since Fire/Grass is very easily resisted by Flash Fire.
Yeah, unfortunately. But that's because the only Pokemon with abilites that abuse the sun use grass moves. And as you pointed out, I have a lot of redundant coverage already.


Speaking of Tropius, I'd actually stick with Roost since Solar Power's going to be draining your HP (even though you have lefties).
I was thinking that as well. I'll have to try both, because they'd both be useful.


all of your Pokemon except Entei are weak to Ice.
Yeah, unfortunately. That's why I put Thunderpunch on Sceptile, hoping that would help against part-Waters. In theory anyway...


Also, what's the nature on Sceptile? It's one that doesn't fit on the team much, but I thought I'd ask anyway..
Oh, I forgot to put the nature! Hmm... Hasty probably.
And I agree that it's the one that doesn't fit the best. Maybe I'll replace it for something that covers more weaknesses.


I don't know very many support Pokemon for Sunny Day, though. What you really need is some more non-Fire or Grass Pokémon.. your team doesn't seem very bulky to me since your "bulky" Pokemon are both very Ice weak.
Neither do I! haha.
And I was looking at Water types because one would provide needed coverage, but I couldn't find anything that could be supported by Sunny Day. The closest I got was Ludicolo, but it's abilities lend itself to rain, not sun. Octillery also looked great, but again. No way to abuse the sun.


First thing, make Sceptile Timid and change Thunderpunch to HP Electric.
Try Hidden Power Fire on Tropius.
Hidden Power has always been tempting, but I don't like how hard it is to control. And to tell the truth, I don't understand much of how HP works. I usually just don't bother with it. And even if I did put HP Fire on Tropius, there's still the redundant coverage. The rest of your thoughts for Tropius are pretty good though. If what I have doesn't work, I'll definatley give that a shot.

Mind taking a look at my UU Rain team by the way, since you know more about UU than I do? I'll bump it up so you can find it.
Absolutely :)


THANKS SO MUCH FOR ALL OF YOUR HELP, GUYS!
 
You know, it doesn't have to be only offensive benefits of the sun. There's also defensive benefits too. Get some things besides Entei on the team with Water weaknesses. There's plenty of good defensive Rock-types... while the Sun has the affect of eliminating their Fire resistance, it also gets rid of their Water weakness. Same thing for other types, like Ground (although it causes a pseudo-weakness to Fire). Not everything on the team has to benefit, either. You might just have to have things up there that help the team out. 'course you probably know this already.
 
Yeah, but I just like everything to line up, you know? haha. But I didn't really think of the defensive side- thanks for pointing that out.

I'm thinking of definately taking Sceptile off the team. I love him, but I don't think he's really needed. As for a replacement, I was originally thinking of something as versitile as Porygon2. Maybe something like this?:
Porygon2 @ Life Orb; Bold
Trace
252 HP / 216 Def / 40 SpAtk
-Thunderbolt
-Ice Beam
-Surf
-Recover

But now that you've changed my thinking a bit, Wiil...
Marowak @ Thick Club; Adamant
Rock Head
252 Atk / 252 Def / 6 HP
-Double Edge
-Earthquake
-Thunder Punch
-Outrage
I put Outrage there because I was thinking about replacing Altaria as well for something more useful. Maybe that Porygon2?
 
Can Fearow even learn Baton Pass? ...Is it an event move? *Looks at Bulbapedia and Smogon* I don't think it learns the move, so use Ambipom>> Fearow if you want.

Ambipom @ Heat Rock
Ability: Technician
Nature: Timid / Naive
EVs: 252 HP / 4 Def / 252 Spe
- Baton Pass
- Agility
- Taunt / Return / U-turn
- Sunny Day

May seem gimmicky, but since Ambipom is so fast, it can Taunt quickly preventing PHazers. I think it can also prevent Taunt users if he outpaces them. Allowing you to get a few Agility's up, and then set up SD, and BP to Tropius. Return can be for a attacking move if you are worried about not having one, and U-turn is awesome for scouting. Switch to Naive if you use an attacking move.

Your team lacks a mixed sweeper to handle with stall (Sub Seeding is pointless against stall since most stall Pokemon have instant recovery). I suggest Tangrowth (possibly the best mixed sweeper in the sun):

Tangrowth @ Life Orb
Ability: Chlorophyll
Nature: Naive
EVs: 200 Atk / 80 SpA / 228 Spe
- Hidden Power [Fire]
- Power Whip
- Earthquake
- Rock Slide / AncientPower / Sleep Powder

HP Fire to take advantage of the sun, Power Whip for STAB and is chosen over SolarBeam because it is evenly mixed and doesn't need the sun to attack (if the sun faded). Earthquake provides coverage against Fire-types. Rock Slide for Moltres, which will stall you out. Very bulky sweeper, works wonders when I used it. Just a suggestion to toss up. Put this>>Sceptile or Torterra.

For Entei, use Arcanine/Ninetales/Houndoom since they will love the fire attacks aiming for all your Grass-types. Or, you can choose Magmortar and Blaziken also. Nasty Plot Houndoom would fit the best IMO though.

On Altaria, I would change it to a supporter that can also set up Sunny Day, as you lack something that can come in on hard attacks and continue to set up SD.

Possibly add Exeggutor special sweeping set>>Torterra if you want.

Just some suggestions you could consider.
 
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A good rule of thumb is to never use Outrage on anything that doesn't get STAB on it. You could always use Fire Punch :)p) for Grass-types that will give you trouble.

Wolfare has some excellent ideas there. Tangrowth would be great over Torterra (It can also learn Synthesis via Platinum move tutor). Ambipom would definitely be more effective than Fearow, but I'm worried about the lack of an attack. Who knows; maybe you won't need it. Some things don't. Exeggutor's also a good suggestion, but I wouldn't have any more than two Grass-types.
 
Ambipom would definitely be more effective than Fearow, but I'm worried about the lack of an attack. Who knows; maybe you won't need it.
Yeah, he can opt for Return/U-turn>>Taunt, but sometimes Taunt is just too good to pass up. The other three moves are needed for his strategy too. But, with the Speed of Ambipom (don't forget Agility too lol), he can Taunt before the opponent can use Taunt on him, so he can set up more.
 
Then I'm assuming the item is Focus Sash? Taunt first turn, which eliminates the opponent's chance at set up and causes a wasted turn, Agility on the next turn and take the blow, and Baton Pass? But then what happens to Sunny Day? It really only has the chance to do two of the three things it needs to unless after Ambipom Taunts the opponent switches.
 
Then I'm assuming the item is Focus Sash? Taunt first turn, which eliminates the opponent's chance at set up and causes a wasted turn, Agility on the next turn and take the blow, and Baton Pass? But then what happens to Sunny Day? It really only has the chance to do two of the three things it needs to unless after Ambipom Taunts the opponent switches.
It doesn't act like a suicide lead. Taunt is only for Pokemon that come in to PHaze Ambipom, or Taunt him. You could put a Focus Sash on it, but takes away 3 turns of the sun staying out. Really, I just made the set to copy the Fearow he had, but was just Ambipom.
 
Can Fearow even learn Baton Pass? ...Is it an event move? *Looks at Bulbapedia and Smogon* I don't think it learns the move
Hmmm... I guess I just took it for granted that it did haha. Well there goes that plan. :)


Ambipom @ Heat Rock
Ability: Technician
Nature: Timid / Naive
EVs: 252 HP / 4 Def / 252 Spe
- Baton Pass
- Agility
- Taunt / Return / U-turn
- Sunny Day

That's a pretty good idea. While I'm not a fan of Ambipom particularly, I'll definately keep it in mind.

Tangrowth @ Life Orb
Ability: Chlorophyll
Nature: Naive
EVs: 200 Atk / 80 SpA / 228 Spe
- Hidden Power [Fire]
- Power Whip
- Earthquake
- Rock Slide / AncientPower / Sleep Powder

Tangrowth is one of my favorites, and the only reason why I didn't put it on the team was because I had too many Grass types. But since I'm going to be getting rid of Sceptile definately, I'll definatley incorporate this in some way. I like your idea for it a lot. I'm not a fan of Hidden Power, but I'm sure I can replace that relatively easily.

For Entei, use Arcanine/Ninetales/Houndoom since they will love the fire attacks aiming for all your Grass-types. Or, you can choose Magmortar and Blaziken also. Nasty Plot Houndoom would fit the best IMO though.

I agree with you about Houndoom, and to tell the truth, Flash Fire hadn't even occured to me to be as useful as it prob will be.

On Altaria, I would change it to a supporter that can also set up Sunny Day, as you lack something that can come in on hard attacks and continue to set up SD.

I actually might just get rid of Altaria altogether. But if I need another SD setup, then I'll def keep it in mind.

Possibly add Exeggutor special sweeping set>>Torterra if you want.
Exeggutor was another one I originally wanted, but still had too many Grass types. I'm gonna re-asses what I have and then edit the team on the first post so I can get my ducks in a row so-to-speak. Then see if I have a place for Exeggutor.

Thanks so much for all of your awesome suggestions, Woflare! Really, very much appreciated.
 
Yes, Wolfare, very good suggestions. It's wonderful to have someone else here that knows a good deal about competitive play :)
 
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