UU team

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Dopey

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Okay, I have not been a much experienced UU player but I've put together this team which, although may have "weird" movesets, has got me a fair amount of wins. The pokemon for each slot are enclosed in Spoliers. Here goes:-


Registeel@Leftovers, Careful nature; Ability: Clear Body
EVs: 252 HP / 88 Atk / 16 Def / 152 SpDef
Thunderwave
Seismic Toss
Stealth Rock
Explosion

Pretty simple. Thunderwave if possible, and SRock next turn(provided you don't get Taunted). But some help with the EVs is required. Wanted to make it more of a Special wall thing.

Hitmonchan@Lum Berry, Adamant nature; Ability: Iron Fist
EVs: 252 Atk / 252 Spd / 4HP
Rapid Spin
Ice Punch
Close Combat
Agility

No, didn't go for Hitmontop. No Blastoise, either. Wanted a good offensive Pokemon, so here it is. Agility first then attack(unless I want it to get rid of the spikes/stones).

Drapion@Leftovers, Jolly Nature; Ability: Sniper
EVs: 252 Atk / 252 Spd / 4 HP
Poison Jab
Night Slash
Swords Dance
Earthquake

Switch in to something that is weak to it and Swords Dance. And then, well....
Wanted to add that no one seems to expect an EQ from Drapion. It kills Toxicroak and other Drapion who switch in expecting not very effective attacks. I had to go for Leftovers since it was helping more than Scope Lens/Life Orb.

~OR~

Absol@Scope Lens/Lum Berry/Expert Belt/Life Orb
Jolly nature, Abilty: Super Luck
EVs: 252 Atk / 252 Spd / 4 HP
Swords Dance
Night Slash
Psycho-cut
SuperPower/Sucker Punch

Lovely thing this is. Night Slash is for STAB, Psycho-cut for Fighting types that WILL switch in. Sucker Punch for Signal Beam/Focus Blast Alakazam and Espeon, but I was considering Superpower as well. This Absol is a good early-mid game sweeper.

Arcanine@Leftovers
Adamant Nature, Ability: Intimidate
EVs: the usual 252/252/4

Thunder Fang
Flare Blitz
Extremespeed
Agility/Morning Sun/Iron Head

Thunder Fang+Flare Blitz+Iron Head=Perfect coverage. But with Morning Sun I have a recovery option. I NEED Leftovers to somewhat make up for recoil damage.

~OR~

Moltres@Life Orb
Modest nature, Ability: Pressure
EVs: 252 SpAtk / 252 Spd / 4 HP

Air Slash
Roost
Flamethrower
HP grass

Thats a Special sweeper Moltres for ya. I don't think it needs explanation.


Venusaur@Black SLudge
Adamant nature, Ability: Overgrow
EVs: the usual

Swords Dance
Power Whip
Earthquake
Sleep Powder

Put the opp to sleep first, then setup with SD and you're off. And no, Earthquake is NOT for Arcanine(unless he's put to sleep on the switch) since he's too fast for poor Venusaur anyway. Stil, in a one-on-one situation, where I have no other option, it still kills Arcanine some times if it can survive a Flare Blitz.

~OR~

Clefable@Leftovers
Jolly Nature, Ability: Magic Guard
EVs: 252 Atk / 252 Spd / 4 HP

Belly Drum
Softboiled
Double Edge
Meteor Mash

Well, a bit tough to pull off, but a game finisher in all respects. BDrum first turn, Softboiled on the next, and DEdge/Meteor Mash for coverage.


Alakazam@Choice Specs/Scarf
Modest Nature, Ability: Synchronize
EVs: 252 SpAtk / 252 Spd / 4 HP

Shadow Ball
Psychic
Signal Beam
Trick

All three Offensive moves provide sensational coverage and Trick is for fun.

~OR~

Raikou@ Leftovers
Modest Nature, Ability: Synchronize
EVs: 252 SpAtk / 252 Spd / 4 HP

Shadow Ball
Thunderbolt/Thunder
Thunder Wave/HP Ice
Magnet Rise

TB is STAB. Shadow Ball is for rampaging Psychics/Ghosts. Magnet Rise is quite unexpected but comes in handy when the opponent switches in his star Ground type. If that moron decides to keep his Ground type in there, it is usually KO'ed by HP Ice.




Well thats my team. There's basically just one motive of this team - to hit hard and fast. No super strategy involved. This team mostly relies on prediction, and element of surprise. But I need your opinion for the ones listed in between the "OR" things, and what changes would be beneficial.

Also being considered:

SubSeeding Venusaur, DD Altaria, Baton Pass Gorrebyss, Baton Pass Scyther, Special Porygonz.
 
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Re: UU team needs help

If you want to make Registeel more of a Physical wall you have two options: take away the Atk EVs to favour defense while keeping some Special bulk or swap the Special Def. Evs with the regular Def Evs.

And I'd go for Drapion, Arcanine, Venusaur and Alakazam. I've used two out of these, so I can lend you a hand.

Drapion seems OK, and although I prefer Ice Fang over Poison Jab, your hitmonchan can do the job against dragons and such, anyway.

Arcanine, I'd go for Iron Head. The Flinch is really nice, and most of the time if you "waste" time healing it's just an easy way for your adversary to switch a fast water type or something to kill your dog. Agility isn't that necessary, since Arcanine is already a speed demon.

Venusaur... I'd say Leftovers. With the least of two turns you're going to spend with the set up, loosing 20% HP isn't affordable.

Alakazam, go for the scarf that boosts power. Alakazam is already one of the speed demons of UU, so the speed boosting scarf is not needed. Rest is good, it's pretty much like the Alakazam I use, except mine uses Energy Ball to go against Water Types. You may want to consider that option since you don't have any Pokémon to cover that on first glance. Trick is neat as well, I advise saving it against walls, especially if they don't use Special Attacks, otherwise they may still take some benefit out of it.
 
Re: UU team needs help

The reason hitmontop is used more is because it is bulkier, which you need to rapid spin. If you really want to pack a punch (no pun intended), hitmonlee has a higher attack and a higher special defense. Also, omastar has a higher a special attack than hitmonchan's attack, and can rapidspin.
IBasically, there is a reason hitmontop is used over hitmonchan.
 
Re: UU team needs help

@ghaskan: On Registeel, actually 'twas my mistake, I intended to mean a Special wall rather than a Physical one :p
As for Drapion, well, I prefer STAB Poison Jab that somewhat benefits from Sniper, and I don't think I'll encounter many Dragons(except Altaria, but 'Zam, Raikou and Hitmonchan can counter it pretty well).
I'll try Iron Head on Arcanine.
As for Venusaur, the reason I use it over Sceptile is that Sceptile can't afford to spend much time setting up and Venusaur has the bulk to withstand the one attack it usually takes before it starts attacking. So thats why I use Life Orb. But yeah, on second thought, Leftovers does help against Rain Dance teams since Venusaur needs to stay in a lot more in those cases.
And yeah, you were right about the Water weakness on the team. But what should I replace?. But Choice Scarf is what I find better since I don't want Specs to be tricked to something like a Mismagius if it switches in to Zam.

@Coolking: I had a hard time while choosing b/w the Hitmons. But Wait... can Omastar learn Rapid Spin?
 
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Re: UU team needs help

As for Venusaur, the reason I use it over Sceptile is that Sceptile can't afford to spend much time setting up and Venusaur has the bulk to withstand the one attack it usually takes before it starts attacking. So thats why I use Life Orb. But yeah, on second thought, Leftovers does help against Rain Dance teams since Venusaur needs to stay in a lot more in those cases.

Id use black sludge instead of lefties for venusaur, incase you get tricked since black sludge damages non-poisons per turn.
 
Re: UU team needs help

Heck, forgot about Black Sludge. Will get that in.
 
O wait, no, Kabuto can learn rapid spin (I get those two confused sometimes), my bad. He could work too, though, with a higher attack than hitmonchan and a better defense (and speed)
 
Raikou's ability is Pressure, not Synchronize.

If you're considering Drapion, try this set:
-Swords Dance
-Night Slash
-Fire Fang
-Brick Break
Jolly Nature
Item: Scope Lens
EVs: 52 HP/252 Atk/204 Spe
 
@coolking: Okay, I'll try to replace it with Kabutops. Thanks for the suggestion.

@PlatinumDude: Oh, my mistake. I know about his ability, just that I messed up during typing it out.

Actually, I'm more inclined on Absol since with the same item you suggested and with almost the same EVs I can get it to strike a critical almost every turn(with NSlash and Psycho-cut).
Plus I don't see the point in including Fire Fang on Drapion since I already have Arcanine. I don't know what Brick Break covers. EQ still gets the better of Steel and Rock types, in addition to the Poisons who dominate the UU tier.
 
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