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Sarcastically Insane

Lighting Things on Fire
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Woah, it's been a while since I was last here. But my team is basically using UU Pokemon in ways that they are rarely used or using sets I made myself. Here it is:

Electrode@Focus Sash
Static
Jolly
252 Atk
252 Spe
4 HP

Explosion
Protect
Screech
Sucker Punch

My lead. Turn 1 is ALWAYS screech, turn 2 Protect. If they switch without attacking, screech again, if they attack both turns, Explosion. Sucker Punch is for Ghosts, and is a godsend more often than not. I actually use this on an OU team, too.

Mismagicus@Choice Scarf
Timid
252 Spe
252 SpA
4 HP

Trick
Mean Look
Perish Song
Shadow Ball

Perish Trapper. Trick my Scarf onto the opponent first turn, then proceed to Mean Look whatever switches in (or them), PS, and switch. Not completely sure on the moveset/EV's, but I think it's working okay.

Blastoise@???
Bold?

252 Def
252 SpD
4 HP

Mirror Coat
Roar
Water Spout
Substitute/Rapid Spin

I'm not completely sure on this set... He's made for Roaring Spikes/SR/TS, but I'm thinking about maybe switching it out, but I'm not sure for what. Suggestions are welcome.

Scyther@Lefties
Technician
252 Spe
252 HP
4 Def

Substitute
Agility
Swords Dance
Baton Pass

A Baton Passer for Rampardos. Sub up first turn, agility next, rinse+repeat until I have to switch to Swords Dance. A +4 Spe or more Rampy is enough to wipe out an entire team.

Cloyster@Lefties
Relaxed
252 Def
252 SpD
4 Atk

Spikes
Toxicspikes
Rapid Spin
Explosion

... sadly, yes, there is a 'standard' Pokemon on my unique team. Oh, well. I changed him a bit. Come in on a defender, spike twice, TS once if possible, Rapid Spin when nessecary, blow up when done. All much fun.

Rampardos@Wide Lens
Adamant

252 Atk
252 Spe
4 HP

Stone Edge
Earthquake
Fire Punch
Zen Headbutt

This is my sweeper. Probably another basic, but if this thing has a +4 or more from Scyther, entire teams are left in his wake. He is Rampardos. Fear him.

***

There's my team. The basic outline of battle is:

Electrode slightly confuses opponent, takes out one, occasionally two Pokemon (two if they just screw up or send out Ghosts). Blastoise comes in and Roars until a Poke comes in for Mismagicus to Perish. When they switch in a defender, Cloyster comes in, followed by Blastoise after the explosion, with Scyther and Rampy coming in when possible to shred their team. Please rate.
 
Remember, the Mean Look effect doesen't stay on your opponent if you switch out (only when you Baton Pass), so your Mismagius will have to stay in until Perish Song's last turn, and then switch.

Mean looking, then using perish song, then switching out would probably just have your opponent scream "LOL!"
 
The problem with the Mean Look + Perish Song strategy is that whatever your opponent switches in to Mismagius can likely counter it, meaning you probably aren't equipped to handle surviving those turns until Perish Song runs out. Other than that, it looks like a solid team (though I don't know what you mean when you refer to Cloyster as 'a standard.')
 
The problem with the Mean Look + Perish Song strategy is that whatever your opponent switches in to Mismagius can likely counter it, meaning you probably aren't equipped to handle surviving those turns until Perish Song runs out. Other than that, it looks like a solid team (though I don't know what you mean when you refer to Cloyster as 'a standard.')

Cloyster is usually a Spiker/RapidSpinner/Wall-ish Pokemon. For him to give Cloyster Spikes, Toxic Spikes, Rapid Spin and Explosion seems as a pretty "standard" set for a Pokemon like that. I don't really know what else a person would do with Closyter seeing as his Def can go pretty fucking high.
 
I'm probably going to switch Shadow Ball for Protect. SB was there for anti-taunt.
 
Electrode@Focus Sash
Static
Jolly
252 Atk
252 Spe
4 HP

Explosion
Protect
Screech
Sucker Punch

This actualy seems rather gimmicky to me. I suggest that you use Taunt over Protect. This helps you stop pretty much every lead from setting up SR and stops them tricking a scarf onto Electrode.

Mismagicus@Choice Scarf
Timid
252 Spe
252 SpA
4 HP

Trick
Mean Look
Perish Song
Shadow Ball

I suggest that you have 252 HP, 252 SPE and 6 DEF. It may not help much, but it could mean the difference between pulling off a succesful Perish Trap or not.

Blastoise@???
Bold?

252 Def
252 SpD
4 HP

Mirror Coat
Roar
Water Spout
Substitute/Rapid Spin

Definately have Rapid Spin over Sub. Also, use leftovers as the item. Finally, I suggest that you have Ice BEam over Mirror Coat.

Cloyster@Lefties
Relaxed
252 Def
252 SpD
4 Atk

Spikes
Toxicspikes
Rapid Spin
Explosion

I'm not seeing the use for Cloyster. You're pretty much never going to get 5 turns to set up all your entry hazards. It will most likely get 2 layers of TS or Spikes up before it goes down. I suggest Nidoqueen for Toxic Spikes or Omastar for Spikes.
Nidoqueen @ Leftovers / Lum Berry
252 HP / 96 Atk / 160 Def
Impish Nature
-Toxic Spikes / Stealth Rock
-Earthquake
-Stone Edge
-Crunch
Or if you want Omastar:
Omastar @ Leftovers
252 HP / 176 Def / 80 SpD
Bold Nature
-Spikes
-Stealth Rock
-Surf
-Ice Beam / Protect


Rampardos@Wide Lens
Adamant

252 Atk
252 Spe
4 HP

Stone Edge
Earthquake
Fire Punch
Zen Headbutt

This Rampardos is weak to priority. Not much you can do about it. However, I suggest that you have Head Smash over Stone Edge and use Life Orb as the item. Wide Lens does have its merits, but you want to score as many OHKOs as possible. Life Orb lets this happen.

Although you list what your general battle plan is, I still struggle to understand what your team actually tries to accomplish. Sorry to say that though. Its definately something you don't see every day though
 
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