Professor Jacel
I choose.... WarGreyMon
- Joined
- Dec 31, 2011
- Messages
- 650
- Reaction score
- 0
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 184 HP / 216 SDef / 108 Spd
Calm Nature
- Fire Blast
- Toxic
- Energy Ball
- Confuse Ray
Lets get straight to this. Air Balloon NO Ground types until hit. Fire Blast for Stab. Energy Ball for Water/Ground. Toxic for Weather Switch ins. Confuse Ray. To confuse People?? Literally some people wondered why I run it. It helps me out a lot surprisingly so I am keeping it.
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Dragon Pulse
- Fire Blast
- Hidden Power [Grass]
Heatran is my Dragon Resistor. Earthpower for obvious stab. Dragon Pulse is for Dragons. Fire Blast again for stab. HP grass for coverage. Thanks you Rockman.Exe as I believe he used it and I stole it.
Thundurus-T (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Focus Blast
- Grass Knot
- Volt Switch
My Lighting Lover. I run specs or Scarf Depending on how I feel. Sometimes I want to outspeed and destroy other times I just want to destroy and still perhaps outspeed. T Bolt for stab. Dark Pulse for Psychic/Ghost. Grass Knot for Ground and Tyranitars or Hippo's. Volt Switch well thats just to scout out and switch in to something more effective.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Ice Shard
- Rapid Spin
- Earthquake
Rapid Spinner/Rocks Set Up. Earthquake for stab and Ice Shard for well Priority.
Salamence (M) @ Lum Berry
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Naughty Nature (+Atk, -SDef)
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
Here is Mixed Mence. Dragon Dance for well the power and speed. Outrage for stab. Fire Blast is the mix part plus in the sun it equals awesome and earthquake is generally for Flash Fire people like Heatran who resist and any other steel type that is not wearing a balloon and I do not want to miss on.
Victreebel (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Weather Ball
= Solar Beam
- Sleep Powder
- HP Ice
Here is the Chlorophyll of the team. So let me get down to it. Its my Venasaur in theory. For one. I have all the same effects. Growth Sleep Powder instead of HP Fire that some people run I have Weather ball to adjust to the current weather. Leaf Storm for heavy hitting. Steels Switch in on this thinking its safe but no its not.
There is my Sun Team. Comments Welcome My Maxed PO Rank was a little over 1300 with this team.
Trait: Drought
EVs: 184 HP / 216 SDef / 108 Spd
Calm Nature
- Fire Blast
- Toxic
- Energy Ball
- Confuse Ray
Lets get straight to this. Air Balloon NO Ground types until hit. Fire Blast for Stab. Energy Ball for Water/Ground. Toxic for Weather Switch ins. Confuse Ray. To confuse People?? Literally some people wondered why I run it. It helps me out a lot surprisingly so I am keeping it.
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Dragon Pulse
- Fire Blast
- Hidden Power [Grass]
Heatran is my Dragon Resistor. Earthpower for obvious stab. Dragon Pulse is for Dragons. Fire Blast again for stab. HP grass for coverage. Thanks you Rockman.Exe as I believe he used it and I stole it.
Thundurus-T (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Focus Blast
- Grass Knot
- Volt Switch
My Lighting Lover. I run specs or Scarf Depending on how I feel. Sometimes I want to outspeed and destroy other times I just want to destroy and still perhaps outspeed. T Bolt for stab. Dark Pulse for Psychic/Ghost. Grass Knot for Ground and Tyranitars or Hippo's. Volt Switch well thats just to scout out and switch in to something more effective.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Ice Shard
- Rapid Spin
- Earthquake
Rapid Spinner/Rocks Set Up. Earthquake for stab and Ice Shard for well Priority.
Salamence (M) @ Lum Berry
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Naughty Nature (+Atk, -SDef)
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
Here is Mixed Mence. Dragon Dance for well the power and speed. Outrage for stab. Fire Blast is the mix part plus in the sun it equals awesome and earthquake is generally for Flash Fire people like Heatran who resist and any other steel type that is not wearing a balloon and I do not want to miss on.
Victreebel (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Weather Ball
= Solar Beam
- Sleep Powder
- HP Ice
Here is the Chlorophyll of the team. So let me get down to it. Its my Venasaur in theory. For one. I have all the same effects. Growth Sleep Powder instead of HP Fire that some people run I have Weather ball to adjust to the current weather. Leaf Storm for heavy hitting. Steels Switch in on this thinking its safe but no its not.
There is my Sun Team. Comments Welcome My Maxed PO Rank was a little over 1300 with this team.
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