Welp, UU is my favorite tier, decided to make a team of it, has been tested on shoddy battle and does pretty good, tearing though most everything,exept gyardos, i hate gyarados
LEAD
Nidoking {Tuchanka}
-EVS
252Atk/6Def/252Speed
-NATURE
Jolly (+speed, - SP.atk)
-ITEM
Focus Sash
-MOVESET
-Stealth Rock
Do i even need to explain this?
-Taunt
...
-Earthquake
Good stab
-Ice Punch
KO's commom leads,
Threats-
Trickers, but, if they have choice scarf, i can ususaly use that speed boost later to get some easy kos
anything with levitate, negates STAB and i'm left with the wimpy ice punch
SPECIAL SWEEPER
Ninetales {Chrome}
-EVS
130 Speed/ 252 SP.atk/ 128 Sp.Def
-Nature
Timid
-Abillity
Flash Fire
-Item
Leftovers
-Moveset
-Nasty plot
One nasty plot lets me ohko A LOT, with a little prediction, i can decimate teams
-Energy Ball
ninetails has the privilege of having a grass type move thats not solar beam, and it covers the weaknesses very well
-Flamethrower
Good Stab, Good accuracy, good everything
-HP Ice
Hits those dam dragons that resist both energy ball and flamethrower
Threats
Ice/Water types
Fast water types, if they can get a hit in, i'm dead, if i get a hit in, their dead
CHOICE BAND SWEEPER
Hitmonlee {Willis}
-EVS
252hp/252 atk/ 6 speed
-Nature
Jolly
-Abillity
Limber
-Item
Choice band
-Moveset
-Close combat
Great stab on this
-Sucker Punch
Priority move ftw, Phychics allways go for a supperefective, then get ohkoed by this, downside, if they don't attack, i'm open for setup untill i switch in
-Stone Edge
Covers Weakness
-Blaze Kick
This last spot was debateable, but, in the end,this gets great covereage on types i don't already cover,and handles bulky steel/phychic types
-Threats
..well. nothing i can think of,really
WISH SUPPORT
Exeggutor {Mask}
-EVS
138 HP/ 252 Def/ 120 Sp.Def
-Nature
Modest
-Abillity
Chlorophil
-Item
Expert Belt
-Moveset
-Explosion
There comes a time when you look at an opponent, and just say "oh fuck this" then you use explosion
-Psychic
Good stab, and with the expert belt, takes out most fighting types in one hit
-Energy ball
Read above, just replace fighing with water and rock and ground
-Wish
the point of this set is to stall a bit, let toxic spikes do their thing, maby force a switch in to one of his SEVEN weakness, then wish and gtfo
Other notes
Works insanly well with ninetails, if they switch to a fire type, i can switch into ninetails and get double stab from flash fire
Threats
Steel types, resist both Stab attacks and explosion, and can't poison them and stall
PHYSICAL TANK
Rhyperior {Stab}
-EVS
252Hp/6 Def/252 Sp.def
-Nature
Adamant (+atk - SP.atk)
-Ability
Solid Rock
-Item
Life Orb
-Moveset
-Earthquake
Stab, need i say more?
-Stone Edge
i know your gonna keep sugjesting it untill i change, so there
-Ice Punch
Type Coverage
-Swords Dance
For Sweeping
-Threats
Water types, solid rock doesn't save you from a double weakness you have no move to cover against
WALL/STALL
Spiritomb {Fry}
-Evs
6Hp/252 Def/ 252 Sp.Def
-Nature
Calm
-Ability
Pressure
-Item
Leftovers
-Moveset
-Sucker Punch
Pretty good stab
-Shadow Sneak
Lets me hit guys at low health before they Heal
-Will-O-Wisp
Cripplies Physicals and does some nice damage
-Pain split
Healing
Threats
Clefable, the Blissy of UU, i've seen one wall me while badly poisoned, last mon left, and cursed, until it ran out of PP for softboiled
Welp, thats pretty much it
any sugjestions?
also, WHO'S IDEA was it to make it so you can only take So long to do something, i allmost had a heart attack when it said i'd have to re-do it, thank god i didn't
LEAD
Nidoking {Tuchanka}
-EVS
252Atk/6Def/252Speed
-NATURE
Jolly (+speed, - SP.atk)
-ITEM
Focus Sash
-MOVESET
-Stealth Rock
Do i even need to explain this?
-Taunt
...
-Earthquake
Good stab
-Ice Punch
KO's commom leads,
Threats-
Trickers, but, if they have choice scarf, i can ususaly use that speed boost later to get some easy kos
anything with levitate, negates STAB and i'm left with the wimpy ice punch
SPECIAL SWEEPER
Ninetales {Chrome}
-EVS
130 Speed/ 252 SP.atk/ 128 Sp.Def
-Nature
Timid
-Abillity
Flash Fire
-Item
Leftovers
-Moveset
-Nasty plot
One nasty plot lets me ohko A LOT, with a little prediction, i can decimate teams
-Energy Ball
ninetails has the privilege of having a grass type move thats not solar beam, and it covers the weaknesses very well
-Flamethrower
Good Stab, Good accuracy, good everything
-HP Ice
Hits those dam dragons that resist both energy ball and flamethrower
Threats
Ice/Water types
Fast water types, if they can get a hit in, i'm dead, if i get a hit in, their dead
CHOICE BAND SWEEPER
Hitmonlee {Willis}
-EVS
252hp/252 atk/ 6 speed
-Nature
Jolly
-Abillity
Limber
-Item
Choice band
-Moveset
-Close combat
Great stab on this
-Sucker Punch
Priority move ftw, Phychics allways go for a supperefective, then get ohkoed by this, downside, if they don't attack, i'm open for setup untill i switch in
-Stone Edge
Covers Weakness
-Blaze Kick
This last spot was debateable, but, in the end,this gets great covereage on types i don't already cover,and handles bulky steel/phychic types
-Threats
..well. nothing i can think of,really
WISH SUPPORT
Exeggutor {Mask}
-EVS
138 HP/ 252 Def/ 120 Sp.Def
-Nature
Modest
-Abillity
Chlorophil
-Item
Expert Belt
-Moveset
-Explosion
There comes a time when you look at an opponent, and just say "oh fuck this" then you use explosion
-Psychic
Good stab, and with the expert belt, takes out most fighting types in one hit
-Energy ball
Read above, just replace fighing with water and rock and ground
-Wish
the point of this set is to stall a bit, let toxic spikes do their thing, maby force a switch in to one of his SEVEN weakness, then wish and gtfo
Other notes
Works insanly well with ninetails, if they switch to a fire type, i can switch into ninetails and get double stab from flash fire
Threats
Steel types, resist both Stab attacks and explosion, and can't poison them and stall
PHYSICAL TANK
Rhyperior {Stab}
-EVS
252Hp/6 Def/252 Sp.def
-Nature
Adamant (+atk - SP.atk)
-Ability
Solid Rock
-Item
Life Orb
-Moveset
-Earthquake
Stab, need i say more?
-Stone Edge
i know your gonna keep sugjesting it untill i change, so there
-Ice Punch
Type Coverage
-Swords Dance
For Sweeping
-Threats
Water types, solid rock doesn't save you from a double weakness you have no move to cover against
WALL/STALL
Spiritomb {Fry}
-Evs
6Hp/252 Def/ 252 Sp.Def
-Nature
Calm
-Ability
Pressure
-Item
Leftovers
-Moveset
-Sucker Punch
Pretty good stab
-Shadow Sneak
Lets me hit guys at low health before they Heal
-Will-O-Wisp
Cripplies Physicals and does some nice damage
-Pain split
Healing
Threats
Clefable, the Blissy of UU, i've seen one wall me while badly poisoned, last mon left, and cursed, until it ran out of PP for softboiled
Welp, thats pretty much it
any sugjestions?
also, WHO'S IDEA was it to make it so you can only take So long to do something, i allmost had a heart attack when it said i'd have to re-do it, thank god i didn't
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