Detective Calvin
Pokémon Private Eye
- Joined
- Oct 9, 2010
- Messages
- 19,703
- Reaction score
- 3
I tried this one before, but it never got off the ground. New forum, new chance, I say, so let's see if we can have fun with this.
In the universe, there are two major forces that keep the world in balance: Light and Darkness. Our world teeters precariously in the middle of the two, shifting to either end of the spectrum as easily as blinking ones eyes(provides one has the means to blink). To put this in better perspective, picture a seesaw with our world resting at the fulcrum. On one end is Lumière, the deity of light, and Acerbus, deity of darkness, keeping careful balance. Both deities are equal in power, giving us equal amounts of light and darkness in regular intervals. However, Acerbus wants more power, and has declared war on Lumière, in a bid to destroy her and take her power for himself, thus creating perpetual darkness. However, the Ancients do not allow any direct matters of conflict between the two, so they chose instead to choose individuals to represent their cause, and give them the means to fight and determine the fate of the world, and the universe.
My Characters:
In the universe, there are two major forces that keep the world in balance: Light and Darkness. Our world teeters precariously in the middle of the two, shifting to either end of the spectrum as easily as blinking ones eyes(provides one has the means to blink). To put this in better perspective, picture a seesaw with our world resting at the fulcrum. On one end is Lumière, the deity of light, and Acerbus, deity of darkness, keeping careful balance. Both deities are equal in power, giving us equal amounts of light and darkness in regular intervals. However, Acerbus wants more power, and has declared war on Lumière, in a bid to destroy her and take her power for himself, thus creating perpetual darkness. However, the Ancients do not allow any direct matters of conflict between the two, so they chose instead to choose individuals to represent their cause, and give them the means to fight and determine the fate of the world, and the universe.
•Standard forum rules apply here.
• My word is final.
• If you have an idea for a subplot, let me know and I will work it in when possible.
• Do not engage in godmodding, bunnying, trolling, etc.
• Do not engage in conflict with other members.
• Please try to remain active. I cannot stress this enough. Far too often do RPs die out because of inactivity.
• Keep things PG-13, please. Don't be too graphic, that includes swearing.
• Have fun, and keep things fun for other RPers. What's the point of RPing if it's not fun, right?
• It is your responsibility to catch up if you fall behind. Pay attention especially to posts by myself and the Co-GMs, as they may contain vital information.
• My word is final.
• If you have an idea for a subplot, let me know and I will work it in when possible.
• Do not engage in godmodding, bunnying, trolling, etc.
• Do not engage in conflict with other members.
• Please try to remain active. I cannot stress this enough. Far too often do RPs die out because of inactivity.
• Keep things PG-13, please. Don't be too graphic, that includes swearing.
• Have fun, and keep things fun for other RPers. What's the point of RPing if it's not fun, right?
• It is your responsibility to catch up if you fall behind. Pay attention especially to posts by myself and the Co-GMs, as they may contain vital information.
Name:
Age: (15-19)
Gender:
Appearance: (Include normal appearance, as well as when their powers are active)
Personality:
Battle Paradigm: (How does your character fight? Include weapons, if any.)
Abilities: (Five at first, and more will be learned as the RP progresses.)
Theme Song: (Optional)
Other: (Anything that doesn't belong elsewhere)
Age: (15-19)
Gender:
Appearance: (Include normal appearance, as well as when their powers are active)
Personality:
Battle Paradigm: (How does your character fight? Include weapons, if any.)
Abilities: (Five at first, and more will be learned as the RP progresses.)
Theme Song: (Optional)
Other: (Anything that doesn't belong elsewhere)
My Characters:
Name: Michael McGyle
Age: 18
Gender: Male
Appearance: Michael has short, slicked back brown hair and brown eyes, he stands at 6 feet, and weighs approximately 225 pounds. Most of his weight is muscle. He typically wears military style attire consisting of a sky blue jacket with black stripes on the sleeves, black cuffs with white piping, sky blue pants and black boots with white piping. When his powers are active, he wears templar-like golden armor over his arms, legs and shoulders, a golden belt that holds his sheath and red clothing.
Personality: Michael is an idealistic young man, believing that one doesn't need a reason to do the right thing. However, he also believes that the ends justify the means. His mouth gets him in trouble, as he often says the first thing to come to mind, which is almost always true, but may or may not be appropriate. His strong sense of justice compels him to always do the right thing, and he won't hesitate to help an ally in need. If you are an enemy, or you threaten him or an ally, may the gods have mercy on you, because he won't.
Battle Paradigm: Michael becomes a Holy Knight, fighting with a sword and shield, wielding his sword in one hand most of the time, but using two hands for his stronger attacks, forgoing defense. He uses mostly light-based abilities and deft swordsmanship in combat.
Abilities:
Bright Rage: Michael utters an incantation to the sky, then a small twinkle of light appears next to an enemy before exploding with a bright flash and knocking them to the ground. Used mainly to blind a foe or interrupt their attack.
Shield Rush: Michael slings his shield on a tether of light at an opponent, breaking defenses, then pulls himself forward to run the opponent through before knocking them away.
Shining Wave: Michael drags his sword along the ground, then yanks up, causing pillars of light to chase the enemy and throw them upward.
Judgment Blade: Michael utters an incantation to the sky, and giant blocks of ice shaped like swords fall from the sky on an opponent before a blue magic sword stabs out of the ground under them, shattering the ice and possibly stopping the foe cold.
Wish: Michael mutters an incantation to the sky, and he or a nearby ally that he's target are bathed in an ethereal glow, soothing wounds and restoring strength.
Other: (Anything that doesn't belong elsewhere)
Age: 18
Gender: Male
Appearance: Michael has short, slicked back brown hair and brown eyes, he stands at 6 feet, and weighs approximately 225 pounds. Most of his weight is muscle. He typically wears military style attire consisting of a sky blue jacket with black stripes on the sleeves, black cuffs with white piping, sky blue pants and black boots with white piping. When his powers are active, he wears templar-like golden armor over his arms, legs and shoulders, a golden belt that holds his sheath and red clothing.
Personality: Michael is an idealistic young man, believing that one doesn't need a reason to do the right thing. However, he also believes that the ends justify the means. His mouth gets him in trouble, as he often says the first thing to come to mind, which is almost always true, but may or may not be appropriate. His strong sense of justice compels him to always do the right thing, and he won't hesitate to help an ally in need. If you are an enemy, or you threaten him or an ally, may the gods have mercy on you, because he won't.
Battle Paradigm: Michael becomes a Holy Knight, fighting with a sword and shield, wielding his sword in one hand most of the time, but using two hands for his stronger attacks, forgoing defense. He uses mostly light-based abilities and deft swordsmanship in combat.
Abilities:
Bright Rage: Michael utters an incantation to the sky, then a small twinkle of light appears next to an enemy before exploding with a bright flash and knocking them to the ground. Used mainly to blind a foe or interrupt their attack.
Shield Rush: Michael slings his shield on a tether of light at an opponent, breaking defenses, then pulls himself forward to run the opponent through before knocking them away.
Shining Wave: Michael drags his sword along the ground, then yanks up, causing pillars of light to chase the enemy and throw them upward.
Judgment Blade: Michael utters an incantation to the sky, and giant blocks of ice shaped like swords fall from the sky on an opponent before a blue magic sword stabs out of the ground under them, shattering the ice and possibly stopping the foe cold.
Wish: Michael mutters an incantation to the sky, and he or a nearby ally that he's target are bathed in an ethereal glow, soothing wounds and restoring strength.
Other: (Anything that doesn't belong elsewhere)
Name: Terra White
Age: 17
Gender: Female
Appearance: Terra is a girl of medium height and build, approximately 5'5" and weighing about 120 pounds. She wears her black hair short, only to her ears, and her dark brown eyes are emotionless, unreadable, and hidden behind huge glasses that she wears for decoration. Her attire consists of a black blouse with a breast pocket, black skirt and tights, and black shoes. Outside of classes, she wears an all-black hooded cloak with the kanji for darkness (闇) that makes her appear to be a cultist of some sort. When her powers are active, her hair, clothing and cloak become darker than black, and the kanji on her cloak and her eyes glow bright purple. Her glasses also vanish.
Personality: Little is known about Terra, other than her being 'goth', as she is mute, and can't talk under any circumstances. Due to this and being mercilessly bullied, she is a sociopath, caring nothing for the welfare of anyone else, or anything that doesn't directly affect her. If someone bothers her, she will nail them with a piercing stare and not blink for several minutes or until they get away from her. She hates being touched, and will react violently. She has trust issues with everyone, and won't make an effort unless she sees trustworthiness. Her sociopathic behavior and mutism cause communication issues, as she often knows the most on something, but can't and won't express it. She loves anything supernatural, and uses her imagination a lot. She also loves puzzles, and is great at solving them. Rather than rush into something, she will let the others go in while she analyzes the situation, then acts when she deems necessary. She hates fighting, and would rather be left alone, but she can be deadly if the situation demands it. She believes in a Void of nothingness, and that all existence started as nothingness, and will eventually return to nothingness.
Battle Paradigm: Terra gains a staff with a sharp end and a jewel on the other end. She psychokinetically controls the staff for close range combat, but employs shields and other defensive measures to block and counterattack, drawing foes to inevitable defeat. Normally, she is slow, and her offensive moves are slow, but after a successful block, she becomes lightning fast for her counterattack, and much stronger. She also uses dark energy, which comes from a 'void', a dimension of nothingness that is Terra believes in. The 'void' is a dimension brought into existence by her belief in it, and she uses it as a source for her dark energy.
Abilities:
Shell Guard: Terra summons a green barrier to deflect weak projectiles. Has no effect on melee attacks. Low duration, short cooldown, fast casting time. If an attack is deflected, she can immediately double cast Vacuum Wave with increased power and no charge time or cast Hurricane with increased power.
Protect Guard: Terra psychokinetically spins her staff in front of herself to create a blue electrical barrier that stuns and bounces enemies back. Has no effect on projectiles. If an attack is deflected, she can immediately double cast Vacuum Wave with increased power and no charge time or cast Hurricane with increased power.
Hurricane: Terra creates a whirlwind of darkness by psychokinetically spinning her staff around her at high speeds. Its range is short, but it protects her by sucking things in, flaying them with wind, then blowing them away.
Delta Attack: Terra creates a barrier in front of herself that blocks frontal strikes, then fires a beam from it. Enemies that hit the barrier are deflected into the beam's firing path. It's short ranged, but powerful.
Vacuum Wave: Terra fires a blast of vacuum energy at a foe. Slow to charge, middling power, the projectile moves slow, but bounces off surfaces.
Other: Terra gains telepathy while her powers are active, but only during that time.
Age: 17
Gender: Female
Appearance: Terra is a girl of medium height and build, approximately 5'5" and weighing about 120 pounds. She wears her black hair short, only to her ears, and her dark brown eyes are emotionless, unreadable, and hidden behind huge glasses that she wears for decoration. Her attire consists of a black blouse with a breast pocket, black skirt and tights, and black shoes. Outside of classes, she wears an all-black hooded cloak with the kanji for darkness (闇) that makes her appear to be a cultist of some sort. When her powers are active, her hair, clothing and cloak become darker than black, and the kanji on her cloak and her eyes glow bright purple. Her glasses also vanish.
Personality: Little is known about Terra, other than her being 'goth', as she is mute, and can't talk under any circumstances. Due to this and being mercilessly bullied, she is a sociopath, caring nothing for the welfare of anyone else, or anything that doesn't directly affect her. If someone bothers her, she will nail them with a piercing stare and not blink for several minutes or until they get away from her. She hates being touched, and will react violently. She has trust issues with everyone, and won't make an effort unless she sees trustworthiness. Her sociopathic behavior and mutism cause communication issues, as she often knows the most on something, but can't and won't express it. She loves anything supernatural, and uses her imagination a lot. She also loves puzzles, and is great at solving them. Rather than rush into something, she will let the others go in while she analyzes the situation, then acts when she deems necessary. She hates fighting, and would rather be left alone, but she can be deadly if the situation demands it. She believes in a Void of nothingness, and that all existence started as nothingness, and will eventually return to nothingness.
Battle Paradigm: Terra gains a staff with a sharp end and a jewel on the other end. She psychokinetically controls the staff for close range combat, but employs shields and other defensive measures to block and counterattack, drawing foes to inevitable defeat. Normally, she is slow, and her offensive moves are slow, but after a successful block, she becomes lightning fast for her counterattack, and much stronger. She also uses dark energy, which comes from a 'void', a dimension of nothingness that is Terra believes in. The 'void' is a dimension brought into existence by her belief in it, and she uses it as a source for her dark energy.
Abilities:
Shell Guard: Terra summons a green barrier to deflect weak projectiles. Has no effect on melee attacks. Low duration, short cooldown, fast casting time. If an attack is deflected, she can immediately double cast Vacuum Wave with increased power and no charge time or cast Hurricane with increased power.
Protect Guard: Terra psychokinetically spins her staff in front of herself to create a blue electrical barrier that stuns and bounces enemies back. Has no effect on projectiles. If an attack is deflected, she can immediately double cast Vacuum Wave with increased power and no charge time or cast Hurricane with increased power.
Hurricane: Terra creates a whirlwind of darkness by psychokinetically spinning her staff around her at high speeds. Its range is short, but it protects her by sucking things in, flaying them with wind, then blowing them away.
Delta Attack: Terra creates a barrier in front of herself that blocks frontal strikes, then fires a beam from it. Enemies that hit the barrier are deflected into the beam's firing path. It's short ranged, but powerful.
Vacuum Wave: Terra fires a blast of vacuum energy at a foe. Slow to charge, middling power, the projectile moves slow, but bounces off surfaces.
Other: Terra gains telepathy while her powers are active, but only during that time.