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Earth is a pretty predictable place. The same routine happens every day, with very little changing. If something were to alter this routine, or just barely scrape the surface of what is accepted, what would occur? The possibilities are endless, and only time will tell.
PLOT
Taking place during present day, Wayward is the tale of powerful magic users – in training. Sent from their home planet to Earth under a host family, a select group of young teens must perfect their magic in order to move on to the next stage of their careers. Training on Earth is the most difficult step, and many fail in their training. Many evil forces crave their pure, rampant power, and will do anything to get their hands on it. However, if their motivation lands them on the right path, they might just make it. Well, with a few mishaps and bumps on the way.
Each user will roleplay a magic holder in training. They can specialize in almost anything; the only thing holding them back is their lack of skill.
Each user will roleplay a magic holder in training. They can specialize in almost anything; the only thing holding them back is their lack of skill.
RULES
1. All basic BMGF rules still apply.
2. No god-modding.
3. Try to avoid tennising.
4. No bunnying!
5. Keep it PG-13.
Just the basics! @Yun; and I are the GMs of this roleplay, so our word is law! If you have any questions, please ask us. Also, please understand that we have the ability to deny any applications we don't approve of, or any applications that we find just plain distasteful. So be aware! For more information on the above rules, please refer to here.
2. No god-modding.
3. Try to avoid tennising.
4. No bunnying!
5. Keep it PG-13.
Just the basics! @Yun; and I are the GMs of this roleplay, so our word is law! If you have any questions, please ask us. Also, please understand that we have the ability to deny any applications we don't approve of, or any applications that we find just plain distasteful. So be aware! For more information on the above rules, please refer to here.
POWERS
Your original characters will be magic users in training. This is obviously an extremely vague set of boundaries, so we want you to be imaginative! Magic users have the ability to use any magic they want. However, they must focus on one kind of magic. For example, one may choose to focus on different kinds of fire, or even telekinesis and other types of psychic abilities. What Yun and I agree on with be decided on a come and go basis. Saying, we will decide if your character's specialization is allowed within the roleplay's rules.
Also, each character is in possession of a wand. You are free to create and describe a wand for your OC.
Also, each character is in possession of a wand. You are free to create and describe a wand for your OC.
SIGN UPS
Name: (First and Last, please)
Gender:
Age: (Have this range from 13 to 19! Your OCs are still beginners)
Specialization: (Read the above section of 'Powers' for more information)
Appearance: (Try to include basics like skin, hair, body type, clothing... Your OC will be human for plot purposes.)
Personality: (2 to 3 sentences)
Other:
Gender:
Age: (Have this range from 13 to 19! Your OCs are still beginners)
Specialization: (Read the above section of 'Powers' for more information)
Appearance: (Try to include basics like skin, hair, body type, clothing... Your OC will be human for plot purposes.)
Personality: (2 to 3 sentences)
Other: