Misty
I'm the TRASH MAN! I eat GAHBAGE!
- Joined
- Mar 3, 2005
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- #1
(Copied from a topic I made on GameFAQs.)
Good Pokemon early in the game.
Odd? Let me explain.
Back in the RBY days, I had a great deal of fun training up new teams. I'd select a team of 3-4 Pokemon that I'd run through the game to the Elite 4, slap on a legendary bird, then go at it. Then I'd reset and try again with a new team (I had both Red and Blue; Blue was used for this purpose while Red had my completed 'dex). This provided days of entertainment for a game that really had very little replay value in its own right.
Then came GSC. That's when things fell apart. See, most of the good early stuff? IT WAS RBY POKEMON! So what if I could trade in some asskicker via the time machine? Chances are I could catch it anyway. The fun stuff like Sneasel and Houndoom and Ursaring and Tyranitar? Nope, you didn't get those until near the end of the game.
RS had a different problem - sure, the early stuff was new, but it often sucked too much to be really worthwhile without time-consuming breeding or wasting valuable TMs.
This is where Pokemon should get its replay value, for me at least - the opportunity to try new teams with a massive layer of customization. But too often since RBY, that customization has required significant work on the player's part, and that saps the fun of it.
That's why I'm not entirely thrilled with DP at the moment - too much emphasis on the old, the marketable - I want the stuff that's actually going to jump out at me during my Pokemon journey and make me think "I sure want to use one of those!".
Good Pokemon early in the game.
Odd? Let me explain.
Back in the RBY days, I had a great deal of fun training up new teams. I'd select a team of 3-4 Pokemon that I'd run through the game to the Elite 4, slap on a legendary bird, then go at it. Then I'd reset and try again with a new team (I had both Red and Blue; Blue was used for this purpose while Red had my completed 'dex). This provided days of entertainment for a game that really had very little replay value in its own right.
Then came GSC. That's when things fell apart. See, most of the good early stuff? IT WAS RBY POKEMON! So what if I could trade in some asskicker via the time machine? Chances are I could catch it anyway. The fun stuff like Sneasel and Houndoom and Ursaring and Tyranitar? Nope, you didn't get those until near the end of the game.
RS had a different problem - sure, the early stuff was new, but it often sucked too much to be really worthwhile without time-consuming breeding or wasting valuable TMs.
This is where Pokemon should get its replay value, for me at least - the opportunity to try new teams with a massive layer of customization. But too often since RBY, that customization has required significant work on the player's part, and that saps the fun of it.
That's why I'm not entirely thrilled with DP at the moment - too much emphasis on the old, the marketable - I want the stuff that's actually going to jump out at me during my Pokemon journey and make me think "I sure want to use one of those!".