SharKing
I won't bite... much.
- Joined
- Jan 2, 2009
- Messages
- 3,794
- Reaction score
- 14
Out of a whim, I made an OU team that looks kinda like "old DP", just without the common Garchomp and Salamence of the day. I wanted to center things around Electivire, LOL.
Ikaribori the Gyarados
Adamant / Leftovers / Intimidate
- Waterfall
- Dragon Dance
- Stone Edge
- Earthquake
252 Attack / 6 Defense / 252 Speed
In the old days, Intimidate leads were popular. Anyway, this is up front mostly to bait Thunderbolt for Electivire. Its role as a lead, other than Intimidate and T-bolt bait, is to hurt the enemy lead. I usually switch it out if I sense a deadly attack, so it can try to sweep later. Went full-offense, so I'm not walled by the likes of Empoleon.
Motocharge the Electivire
Adamant / Expert Belt / Motor Drive
- ThunderPunch
- Fire Punch
- Cross Chop
- Earthquake / Meditate
252 Attack / 6 Defense / 252 Speed
The basis of the team. I have three Pokes for baiting Electric attacks: Gyarados, Starmie, and Skarmory. If I sense one, boom. Speed boost. And since Electivire has fallen in popularity, it'll most likely be a deadly surprise. I went full-Physical because I wanted to. ThunderPunch for STAB, and Fire Punch for... well, mostly Scizor. It resists Bullet Punch, so the red mantis has no chance. Cross Chop murders Blissey, mainly. I'm having trouble deciding what to do for slot 4. Earthquake for enemy Electrics and Steels, or Meditate to attempt a sweep? I don't have Ice Punch because Mence and Chomp are gone, and Scarfed Flygon (basically, all Flygon) outpaces E-vire even after a Motor Drive boost. Gengar and Starmie can handle it and Dragonite, anyway.
Mabotakai the Gengar
Timid / Choice Specs / Levitate
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power (Ice)
6 HP / 252 Sp. Attack / 252 Speed
Main Special attacker. With Choice Specs and base 130 Sp. Attack, it's a freakin' monster. Shadow Ball for STAB, Focus Blast for perfect coverage, and Thunderbolt and HP Ice for BoltPowerBeam. Simple as that.
Supernova the Starmie (I need a better name...)
Timid / Leftovers / Natural Cure
- Hydro Pump
- Ice Beam
- Rapid Spin
- Recover
80 HP / 240 Sp. Attack / 190 Speed
Rapid Spinner. Went with Hydro Pump mainly for power. It actually saved me once on Shoddy. Ice Beam is for Dragonite, mainly. Rapid Spin is obvious, and Recover allows it to... well, recover. I took a few EVs away from Sp. Attack and put them into Speed, because I like to switch this in to Azelf leads (which usually run 176 Speed, I believe) and ruin their Rocks, as well as their Sashes.
Haganetaka the Skarmory
Impish / Shed Shell / Sturdy
- Drill Peck
- Roar
- Stealth Rock
- Roost
252 HP / 6 Attack / 252 Defense
Physical wall and Stealth Rocker. Went with Drill Peck because I don't have Leftovers. (Went with Shed Shell to switch away from Magnezone, directing its T-bolt to you-know-what.) Roar for phazing, and Roost for recovery. SR's obvious.
Kyousachi the Blissey
Bold / Leftovers / Natural Cure
- Seismic Toss
- Thunder Wave
- Heal Bell
- Softboiled
252 HP / 252 Defense / 6 Sp. Defense
Special/main wall and cleric. Yep, SkarmBliss. Seismic Toss is a solid set-damage attack. T-Wave paralyzes foes to be killed by something else. Heal Bell to kill status on my team, and Softboiled for obvious recovery.
Ratin' time!
Side note: I'm still working on that "Users' Choice" team. This isn't it.
Ikaribori the Gyarados
Adamant / Leftovers / Intimidate
- Waterfall
- Dragon Dance
- Stone Edge
- Earthquake
252 Attack / 6 Defense / 252 Speed
In the old days, Intimidate leads were popular. Anyway, this is up front mostly to bait Thunderbolt for Electivire. Its role as a lead, other than Intimidate and T-bolt bait, is to hurt the enemy lead. I usually switch it out if I sense a deadly attack, so it can try to sweep later. Went full-offense, so I'm not walled by the likes of Empoleon.
Motocharge the Electivire
Adamant / Expert Belt / Motor Drive
- ThunderPunch
- Fire Punch
- Cross Chop
- Earthquake / Meditate
252 Attack / 6 Defense / 252 Speed
The basis of the team. I have three Pokes for baiting Electric attacks: Gyarados, Starmie, and Skarmory. If I sense one, boom. Speed boost. And since Electivire has fallen in popularity, it'll most likely be a deadly surprise. I went full-Physical because I wanted to. ThunderPunch for STAB, and Fire Punch for... well, mostly Scizor. It resists Bullet Punch, so the red mantis has no chance. Cross Chop murders Blissey, mainly. I'm having trouble deciding what to do for slot 4. Earthquake for enemy Electrics and Steels, or Meditate to attempt a sweep? I don't have Ice Punch because Mence and Chomp are gone, and Scarfed Flygon (basically, all Flygon) outpaces E-vire even after a Motor Drive boost. Gengar and Starmie can handle it and Dragonite, anyway.
Mabotakai the Gengar
Timid / Choice Specs / Levitate
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power (Ice)
6 HP / 252 Sp. Attack / 252 Speed
Main Special attacker. With Choice Specs and base 130 Sp. Attack, it's a freakin' monster. Shadow Ball for STAB, Focus Blast for perfect coverage, and Thunderbolt and HP Ice for Bolt
Supernova the Starmie (I need a better name...)
Timid / Leftovers / Natural Cure
- Hydro Pump
- Ice Beam
- Rapid Spin
- Recover
80 HP / 240 Sp. Attack / 190 Speed
Rapid Spinner. Went with Hydro Pump mainly for power. It actually saved me once on Shoddy. Ice Beam is for Dragonite, mainly. Rapid Spin is obvious, and Recover allows it to... well, recover. I took a few EVs away from Sp. Attack and put them into Speed, because I like to switch this in to Azelf leads (which usually run 176 Speed, I believe) and ruin their Rocks, as well as their Sashes.
Haganetaka the Skarmory
Impish / Shed Shell / Sturdy
- Drill Peck
- Roar
- Stealth Rock
- Roost
252 HP / 6 Attack / 252 Defense
Physical wall and Stealth Rocker. Went with Drill Peck because I don't have Leftovers. (Went with Shed Shell to switch away from Magnezone, directing its T-bolt to you-know-what.) Roar for phazing, and Roost for recovery. SR's obvious.
Kyousachi the Blissey
Bold / Leftovers / Natural Cure
- Seismic Toss
- Thunder Wave
- Heal Bell
- Softboiled
252 HP / 252 Defense / 6 Sp. Defense
Special/main wall and cleric. Yep, SkarmBliss. Seismic Toss is a solid set-damage attack. T-Wave paralyzes foes to be killed by something else. Heal Bell to kill status on my team, and Softboiled for obvious recovery.
Ratin' time!
Side note: I'm still working on that "Users' Choice" team. This isn't it.