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What New Moves Do You Think Gen 5 Needs To Include?

Booker

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Cause I was thinking that attack base water Pokemon need a better physical attacks instead of aqua tail which has a 1 in 10 chance of missing or waterfall which is too weak i believe. Maybe like a Water: volt tackle/flare blitz/wood hammer? Make sense wouldn't it? What other new Moves do u reckon should be made?
 
I think that they should make a move called something Aftershock. It could be a move that does the same as Earthquake unless used after Earthquake as it would then do double damage.
 
Cause I was thinking that attack base water Pokemon need a better physical attacks instead of aqua tail which has a 1 in 10 chance of missing or waterfall which is too weak i believe. Maybe like a Water: volt tackle/flare blitz/wood hammer? Make sense wouldn't it? What other new Moves do u reckon should be made?

I agree. Pokemon like Feraligatr whom I am picking need to have some more beefy physical moves.
 
How about a new weather move/condition: Darkness? It could be overridden by Flash as well as other weather moves, it could raise the Evasion of certain Pokemon while it's dark, and it could boost Ghost and/or Dark attacks like Rain Dance and Sunny Day do for Water and Fire attacks.

I also think there should be an Electric-type Quick Attack.
 
Alternatives to Rapid Spin. Ones that can hit ghosts. We have enough entry hazards, but it's silly to have only a single useful move that removes them (which is also rendered useless when a ghost type is sent out to block said move).

Also, more moves that make rock, ground and steel types less broken.
 
A SpA-boosting version of Dragon Dance.

Also, a Fighting-type version of Wood Hammer / Flare Blitz / etc.
 
Alternatives to Rapid Spin. Ones that can hit ghosts. We have enough entry hazards, but it's silly to have only a single useful move that removes them (which is also rendered useless when a ghost type is sent out to block said move).
You'd think Whirlwind would have that ability.
 
You'd think Whirlwind would have that ability.

Defog already does this actually, but it also removes the entry hazards that you've set up on the other team. Therefore it's pretty useless.
 
A fire priority move. Certainly a way to scare off Scizor.

A widely available, minimum 80 base power physical electric move. Luxray needs this.
 
Fire and Electric in general need more widespread, reliable physical moves. At least make the fangs about as worthwhile as their punch counterparts, or make Flame Wheel and Spark just a bit more powerful (the latter would make quite a bit of sense considering how few Pokemon even get those moves yet they're just barely weaker than the fangs, although 100% accurate). 'Course, there'd be a lot less problems as is if they'd just make Flare Blitz and Volt Tackle more widespread. As someone mentioned before, priority move would also make sense for Electric, though also Fire as well... wonder if they should be physical or special, though? Or maybe both (Fighting got both, after all).

Flying also needs a better widespread move. Aerial Ace is kinda iffy with most people, and Drill Peck and Air Slash are, aside from being rare, somewhat lacking in power (and accuracy in Air Slash's case) compared to most other types' moves of choice. Most sites suggest that Flying is only remotely usable when it's STAB, which I find kinda sad... it's hardly a bad type, and I find it worth noting that it, Rock, and Dark are the only types capable of hitting every Pokemon out there.

Alternatives to Rapid Spin. Ones that can hit ghosts. We have enough entry hazards, but it's silly to have only a single useful move that removes them (which is also rendered useless when a ghost type is sent out to block said move).

Also, more moves that make rock, ground and steel types less broken.

alternatively, they could just make it so Rapid Spin always has an effect but simply doesn't do damage (why the hell is Rapid Spin being blocked to begin with? Isn't the supposed logic behind Ghost-types is that they're transparent?).

And agreed on the broken types. First off, they need to seriously do something about Stealth Rock. If not tone it down, at least let other types have a similar effect (who the hell came up with the idea of floating rock sensors, anyway? Why not a swarm of bees not unlike Beequeen's Attack Order or plant roots sensitive to touch?). And maybe another new weather effect that does damage to all but certain types (hopefully more than one [cough]Hail[cough]).

A SpA-boosting version of Dragon Dance.

Also, a Fighting-type version of Wood Hammer / Flare Blitz / etc.

They could just raise Submission's attack strength... lots of moves have gotten attack boosts in the past.
 
Like Dig, Dive, Fly, and Rock Smash got in the transition from 3rd to 4th gen.
 
Overkill(better name needed)- Fighting, 150 power phy. Only works if foe uses under 80 base power move or status. 1st priority, 50% flinch.

Mental Block(Same)-Phychic, 150 power sp. Reverse Occasion as 1st. 1st priority, 100% flinch.
 
Overkill(better name needed)- Fighting, 150 power phy. Only works if foe uses under 80 base power move or status. 1st priority, 50% flinch.

Mental Block(Same)-Phychic, 150 power sp. Reverse Occasion as 1st. 1st priority, 100% flinch.

Wow those don't seem broken at all!
 
OK, tone down the numbers to an actually fair level. Then you've got yourself interesting attacks. Well, Overpower at least. Mental Block seems kind of iffy.
 
I'd like cat/dog based pokemon to get a move something like "pounce" it jumps onto the foe, sharply lowering their defense and has a chance of making them flinch. It would be a normal move and only do a small amount of damage because it harsly lowers defense, say damage 30 or around.

Rock Breaker (needs a better name) for certian pokemon so they take 20% less damage from the foes next rock move (only works if the foes next move is a rock move). (Defensive move) learned by: final evo bird pokemon (use beak) (starraptor, pidgeot, fearow, honchkrow and noctowl and skarmory rest don't learn move) and ground types (bash into rocks to smash them up a bit taking less damage). Removes affects of stealth rock. Basically a counter defensive move. May sharply raise Defense and attack

Mental Block(Same)-Phychic, 150 power sp. Reverse Occasion as 1st. 1st priority, 100% flinch.

For a move to work like that, it would need a low accuracy, like 60 or something, otherwise it would be too powerful. If you based it on your first move, its a little better, but it would be better if you set accuracy to 60 for this move and keep it as is and not a priority move. Moves with a high power like that are never priority moves, makes it too easy for them to actually work often and KO pokemon easily.
 
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HM moves need to either be not included in the 4 move limit and only usable outside battle, or become way more useful. Outside Surf and Waterfall, very few of them are used for much of the gameplay. Having a separate pokemon just for HMs is not what I think they had in mind.
 
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