Will the stat mechanics change again?

Zekurom

is obsessed with Noivern!
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Like they did in Gen.3, I mean.

The reason I bring this up is because I'd personally like to see BW support floating-point numbers, instead of just doing integer division each step of the way like they do in DP. I realize that most people think that it's good just the way it is, but...

Personally, I'd like to see IV's go up to 255, and have the old EV system back. XD
 
Hell if we know.

If they do change, I'd like to see them give good reasoning for doing so rather than for the heck of it.
 
If they do change, I'd like to see them give good reasoning for doing so rather than for the heck of it.

I'd like to know why they made EV's a linear (O(n)) system in Gen.3 instead of a quadratic one (O(n^2)) like in the first 2 gens. The old EV system was more elegant.
 
I can see why some people would want that to happen, but if they do change, then what would be the point of making them the way they are now? A test? Lots of people were frustrated by the change, but saw getting used to it as the only way to stay current. What would happen if GF decided to bring things back to the way they were only to make Gen IV look like some experiment?
 
Couldn't you completely max out every stat under the old EV/DV system? Limiting them requires people to strategize a bit more, deciding how exactly to raise their Pokemon.
 
It was also horribly broken (EVs).

The system, as far as stats go, is designed to be diverse without getting too widely out of control. The simple fact is that they don't need to go much deeper than what's currently in place. Right now, it's semi-managable by those who take an interest and able to be ignored by those who wish to do so.
 
Couldn't you completely max out every stat under the old EV/DV system? Limiting them requires people to strategize a bit more, deciding how exactly to raise their Pokemon.

Well, minus the no-limits, I mean.

Even with limits, the system is horribly imbalanced because of the randomization factor in IV's. IV's control 5/8 of all the stats with the total limit of 510 in place.

If they do decide to keep a linear system, here's a change I'd like to see: have the total EV limit higher for those Pokemon with lower IV's, with the following formula:

EV limit = 1254 - (Total IV's * 4)

This way, IV's are still a randomization factor, but each Pokemon has the same stat potential. It's just that Pokemon with lower IV's will never be really good in a certain stat.
 
Uh, I'm not too good at understanding all this about IV/EV programming, but at the risk of sounding foolish, if they do change the values does that mean all my EV trained Level 100 Pokemon that I would transfer over there would have their values altered as well? I've been wondering if there's any point EV training now that Black and White are coming out lately.
 
At the risk of sounding foolish, if they do change the values does that mean all my EV trained Level 100 Pokemon that I would transfer over there would have their values altered as well?

No. Even in Gen.3, the EV and IV system was revamped so that the stat changes by EV's would remain the same, and that the maximum in any one stat would remain equal (although the IV's did go up to 31 instead of 30.)

For example, if IV's did really go up to 255 in Gen.5 like I want them to (makes it easier to read the values), any Pokemon transferred from Gen.4 would simply have their IV's multiplied by 8 when transferred over.

And their EV's would be squared, but that's beside the point.
 
Like they did in Gen.3, I mean.

The reason I bring this up is because I'd personally like to see BW support floating-point numbers, instead of just doing integer division each step of the way like they do in DP. I realize that most people think that it's good just the way it is, but...

Personally, I'd like to see IV's go up to 255, and have the old EV system back. XD

So you want us to get even more screwed with luck by having the IV's account for 255 stat points at level 100? Something we can't even account by training and makes breeding for IV's even more of a chore?
 
So you want us to get even more screwed with luck by having the IV's account for 255 stat points at level 100?

No, the IV's would account for only 32 points. It's just increasing the precision. IV's only went up to 15 in the first 2 generations, and they still accounted for 32 points.
 
D8 No, I hope they don't change the IV/EVs. I've read all about IV breeding, and am so prepared to start breeding the Pokemon now! ;A; My brain hurt enough from that. I hope we won't have to relearn new things again...
 
Maybe I don't understand the finer details of mechanics, but if the IV stat changes to 255, would that mean it would take more training to accurately calculate the IVs for a Pokemon? I mean, right now, I train for maybe 10 levels from breeding and then I can get a pretty good calculation range for IVs, but I don't think I would like getting a range like 230-255 or something.
 
Putting the Maximum IV to 255 would be criminally insane. As far as Pokémon data structure goes, it's fine as it is. All I'd like is a way to measure EVs in-game.
 
He actually has a good point if you understand what he's saying.

Basically all Pokemon will have the same potential, you may just have to do more ev training depending on your ivs. Currently it's a little retarded you have to waste hours breeding for the perfect Pokemon, and ultimately just leads to many people resorting to hacking.

So while I would like this change, I definitely don't see any major stat rehaul being incorporated.
 
He actually has a good point if you understand what he's saying.

Basically all Pokemon will have the same potential, you may just have to do more breeding. Currently it's a little retarded you have to waste hours breeding for the perfect Pokemon, and ultimately just leads to many people resorting to hacking.

So while I would like this change, I definitely don't see any major stat rehaul being incorporated.

Hey, Wiggly's back!

And wait, you're talking about the 1254 thing, right?

I'm talking about this:

Zekurom said:
Even with limits, the system is horribly imbalanced because of the randomization factor in IV's. IV's control 5/8 of all the stats with the total limit of 510 in place.

If they do decide to keep a linear system, here's a change I'd like to see: have the total EV limit higher for those Pokemon with lower IV's, with the following formula:

EV limit = 1254 - (Total IV's * 4)

This way, IV's are still a randomization factor, but each Pokemon has the same stat potential. It's just that Pokemon with lower IV's will never be really good in a certain stat.

My sentiment is basically the same as yours, if that really is what you're talking about.
 
I'm just talking about your idea in general.
 
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I'm just talking about your idea in general.

Well, your statements would only apply to the 1254 rule. IV's going up to 255? Not gonna happen the way these people are thinking about it.
 
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