I'll start with a few things I have on my wishlist:
Teleport
Teleport.... the most useless move in the game. I get that teleporting away is the Abra's gimmick, but that should not stop us from using it. I would like to see Teleport become a Special type U-Turn.
Teleport -- Psychic -- Special -- ATT-70 -- ACC-100 -- PP-20~32
Effect - After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
Field Effects
I want a new category for field effects (FE) from attacks.
Each pokemon would have four effect slots. When your pokemon learns an attack with a FE, the player is asked if they would like to add the FE to the pokemon's FE list. You may add to the list if there are blanks, but you cannot teach a FE over an existing FE, for the same reason HMs are HMs, to clear a spot for an effect you must go to a FE deleter.
With this system you could no longer use an effect if you just have the attack, you would have to have the FE equipped. So for example you could take a Starmie and teach it Surf, Waterfall, Whirlpool, and Flash. Delete the attacks, teach it Hydro Pump or something, and still be able to cross all water, and enter dark caves without a slave. Or a Claydol with Teleport and Dig, never get stuck indoors, cave or building. I just think that the HM slave thing has become more of an annoyance then a game balancing system, especially with the number of things to do and places to go after beating the game.
A flying Gyarados
Yes I know he can learn Bounce... I don't care. I want to name my Gyarados Falcor and fly around like its the Neverending Story. :yahoo:
Teleport
Teleport.... the most useless move in the game. I get that teleporting away is the Abra's gimmick, but that should not stop us from using it. I would like to see Teleport become a Special type U-Turn.
Teleport -- Psychic -- Special -- ATT-70 -- ACC-100 -- PP-20~32
Effect - After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
Field Effects
I want a new category for field effects (FE) from attacks.
Each pokemon would have four effect slots. When your pokemon learns an attack with a FE, the player is asked if they would like to add the FE to the pokemon's FE list. You may add to the list if there are blanks, but you cannot teach a FE over an existing FE, for the same reason HMs are HMs, to clear a spot for an effect you must go to a FE deleter.
With this system you could no longer use an effect if you just have the attack, you would have to have the FE equipped. So for example you could take a Starmie and teach it Surf, Waterfall, Whirlpool, and Flash. Delete the attacks, teach it Hydro Pump or something, and still be able to cross all water, and enter dark caves without a slave. Or a Claydol with Teleport and Dig, never get stuck indoors, cave or building. I just think that the HM slave thing has become more of an annoyance then a game balancing system, especially with the number of things to do and places to go after beating the game.
A flying Gyarados
Yes I know he can learn Bounce... I don't care. I want to name my Gyarados Falcor and fly around like its the Neverending Story. :yahoo:
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