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Worst Most Disadvantageous Move

hamammm

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Hey guys what would you think is the single, most disadvantageous move in the history of pokemon? You can reply "Splash" obviously, but i'm looking for a deeper meaning :D You can list one or 1 of each type that come to mind and adding an explanation why would be appreciated. :D

These are my WORST for each type
Normal: Hyper Beam
Reason: Ok there are a few reasons for my choice. Firstly, Hyper beam is a SPECIAL ATTACK. There is not ONE uu or even bl pokemon that is suited to using the normal type special attack. OK so you say that it has 120 base damage. But what about Giga Impact? It is physical and IS completely suited for a normal pokemon. (BTW im describing the worst move of each type that a pokemon of each type could use.)

Fire: Fire Spin
Reason: This move is just stupid. I don't even know why pokemon even put this move in the game. It has really weak damage and even has low accuracy.

Water: Clamp
Reason: Water has basically no physical attacking pokemon excluding the crabby and its evolution, the corphish and its evolution, and MAYBE a shelder or cloyster depending on your point of view. Face it: more than 95% of all water moves are special, signifying that more than 95% of all water pokemon are special. It also has incredibly weak base damage.

Grass: can't really think of a useless move for this type...

Electric: can't think of one for this either...

Ground: Mud Sport
Reason: Mud sport is pretty much like wasting a turn. Ground pokemon can't even be hit by electric moves in the first place, so what's the point? O right, he's gonna switch to a gyarados next so hes weakening electric moves. So what? Gyarados can't stand up to any electric move, mud sport or not.

Rock: Can't really find one really bad.

Dark: Snatch
Reason: This move is very hard to use. It may actually be fine if the user knows how to use it well. The problem is that nobody will be able to guess exactly what the opponent will use next, even if its a computer. So this move may fail more than once and waste turns.

Ghost: Lick
Reason: This move may have a fairly high chance of paralyzing the opponent, but its base damage is far too low to be considered good. Astonish has higher base damage and could flinch the opponent at the same rate.

Dragon: Dragon Rage
Reason: What's the point of constantly doing 40 damage? Dragon pokemon aren't weak. Unless they are up against something like a fully trained shuckle or another wall-type pokemon, they will most likely be able to inflict at least more than 40 damage with any stabbed move that they will have.

Psychic: Future Sight
OK so its an 80 base power move. But what would be the point of launching an attack 2 turns later, which they could expect, and using something like extrasensory which has the same base power and accuracy but attacks the moment its used. Future sight is an overrated version of extrasensory.

Bug: Pin missile or Fury Cutter
Reason: Pin missile is extremely weak with a base damage of 14. It also has bad accuracy. Fury Cutter starts weak, and usually, the pokemon cannot get more than 2-3 fury cutters off before it is killed. It's starting damage is too low and accuracy is just fair.

Flying: Defog
This move is pointless. Lowering evasion would be better off done with another pokemon. Flying pokemon also have attacks that have high power AND high accuracy, which renders the move defog useless.

Poison: Poison Gas
Reason: Poison gas is easily outclassed by toxic which kills in 8 turns and has a much higher accuracy. No other comments necessary.

Fighting: Vacuum Wave
Even with the added "go first" ability that this move has, it is unsuited as most fighting types are physical and this is a special move. Also, this move has a low base power of 40.

Ice: Can't really think of a bad one.

So there you have it, my opinion of the worst moves of each type :D
 
-Hyper Beam-style moves (Hyper Beam, Giga Impact, Blast Burn, Frenzy Plant, Hydro Cannon, Roar of Time) - Sure, they're good in-game, but sometimes they're not worth learning (you can't do anything the turn after using it)

-DynamicPunch/Zap Cannon - They're strong, have 100% guaranteed side-effects, but they're way too inaccurate (except when Machamp is using the former when it has No Guard as an ability)

-Wrap-style moves (like Wrap, Fire Spin, Whirlpool, etc.) - They're weak, but damaging opponents for a small amount of damage over 2-5 turns may be useful

-Defog - do I need to explain it?
 
-Hyper Beam-style moves (Hyper Beam, Giga Impact, Blast Burn, Frenzy Plant, Hydro Cannon, Roar of Time) - Sure, they're good in-game, but sometimes they're not worth learning (you can't do anything the turn after using it)

-DynamicPunch/Zap Cannon - They're strong, have 100% guaranteed side-effects, but they're way too inaccurate (except when Machamp is using the former when it has No Guard as an ability)

-Wrap-style moves (like Wrap, Fire Spin, Whirlpool, etc.) - They're weak, but damaging opponents for a small amount of damage over 2-5 turns may be useful

-Defog - do I need to explain it?

xD totally agree
 
Talking of disadvantageous, Splash is the only thing I can think of off the top of my head since it is essentially a free turn given by you to the opponent.

Although I don't think Zap Cannon is "disadvantageous", rather, unreliable because of the accuracy. When used in combos with Mind Reader/Lock-on etc such moves are really powerful with fully advantageous side effects.
 
Grass: solar beam - it takes 2 turns to use most of the time and if you use sunny day you still have to spend a turn setting it up, it is obvious what you are doing.
 
Grass: solar beam - it takes 2 turns to use most of the time and if you use sunny day you still have to spend a turn setting it up, it is obvious what you are doing.

I was in a school-wide Pokemon tourney last night, and one of the top 4 that made it (I was 5th) was able to destroy a couple teams by using Sunny Day combined with a few abilities, couple moves, and SolarBeam. It wrecked havoc on a lot of people's teams. (Of course, they all had 1-2 Water/Grounds like Swampert that kinda helped.)

Point being that if you're a little lucky and start up a Sunny Day with no problems, SolarBeam could do quite a bit of damage, coupled with some other moves.
 
Hey guys what would you think is the single, most disadvantageous move in the history of pokemon? You can reply "Splash" obviously, but i'm looking for a deeper meaning :D You can list one or 1 of each type that come to mind and adding an explanation why would be appreciated. :D

Dark: Snatch
Reason: This move is very hard to use. It may actually be fine if the user knows how to use it well. The problem is that nobody will be able to guess exactly what the opponent will use next, even if its a computer. So this move may fail more than once and waste turns

I agree Snatch is really hard to pull off but when you do it is so worth it. It's probably one of my favourite moves. Imagine a Ninjask vs Absol. Absol uses Snatch and steals the Swords Dance boost. The Ninjask will try and kill with XScissor but you can use a +2 Sucker Punch.
 
I'll try mentioning other moves that the ones above did not say. Provide my reasons for these moves as well.

Ground: Dig. Obligatory one-turn start-up makes countering the move (and the Pokemon who used it) a breeze.

Flying: Fly. Same reasoning as Dig.

Ice: Powder Snow. It's outclassed in either power or usefulness by every other Ice move.

Bug: String Shot. Uh, yeah.

Poison: Poison Gas. Inferior to Toxic (which is bad in competitive play to start with) in damage dealt and accuracy. Doesn't have anything going for it. You're kind of better of using Smog over this, since Smog does carry a 40% Poison rate, despite the low accuracy.

Normal: Rage. Sure, the attack power increases each time you get hit on the turn you use Rage, but if you're banking on that stat increase, you're letting the other guy have a chance to set up. Plus, with a Base Power of 20, you have stronger attacks all over the place to make up for the power increase without the risk of taking damage.
 
Normal: Hyper Beam
Reason: Ok there are a few reasons for my choice. Firstly, Hyper beam is a SPECIAL ATTACK. There is not ONE uu or even bl pokemon that is suited to using the normal type special attack. OK so you say that it has 120 base damage. But what about Giga Impact? It is physical and IS completely suited for a normal pokemon. (BTW im describing the worst move of each type that a pokemon of each type could use.)
Hyper Beam has 150 base power, and Razor Wind is a thousand time worse.
Fire: Fire Spin
Reason: This move is just stupid. I don't even know why pokemon even put this move in the game. It has really weak damage and even has low accuracy.
I agree.

Water: Clamp
Reason: Water has basically no physical attacking pokemon excluding the crabby and its evolution, the corphish and its evolution, and MAYBE a shelder or cloyster depending on your point of view. Face it: more than 95% of all water moves are special, signifying that more than 95% of all water pokemon are special. It also has incredibly weak base damage.
I disagree, whirlpool is much worse and your statics are just bull.
33% of the damaging Water moves are physical, and only 22 of the 49 fully evolved Water types are better whit Sp.Atk than Atk., 11 does equal though.

Grass: can't really think of a useless move for this type...
Solarbeam, since if you wanna use it you better get up that Sunny Day.
But Ingrain are even worse, it might give you some healing, but it makes it impossible to switch. Only good in Baton Pass chains.
Electric: can't think of one for this either...
Charge most of the time. And Zap Cannon for it's inaccuracy.
Ground: Mud Sport
Reason: Mud sport is pretty much like wasting a turn. Ground pokemon can't even be hit by electric moves in the first place, so what's the point? O right, he's gonna switch to a gyarados next so hes weakening electric moves. So what? Gyarados can't stand up to any electric move, mud sport or not.
Dig's worse, it gives you opponent a free turn to switch, set up or kill you whit EQ.
Rock: Can't really find one really bad.
Rollout, it takes five turns, and during those turn you can't do anything else. "O hello there, Steelix"
Dark: Snatch
Reason: This move is very hard to use. It may actually be fine if the user knows how to use it well. The problem is that nobody will be able to guess exactly what the opponent will use next, even if its a computer. So this move may fail more than once and waste turns.
Beat Up is worse, it gives away your entire team for almost no damage.
Ghost: Lick
Reason: This move may have a fairly high chance of paralyzing the opponent, but its base damage is far too low to be considered good. Astonish has higher base damage and could flinch the opponent at the same rate.
I say Grudge's worse, but that might just be me.
Dragon: Dragon Rage
Reason: What's the point of constantly doing 40 damage? Dragon pokemon aren't weak. Unless they are up against something like a fully trained shuckle or another wall-type pokemon, they will most likely be able to inflict at least more than 40 damage with any stabbed move that they will have.
Early in-game it's kick-ass, and Twister is IMO much worse.
Psychic: Future Sight
OK so its an 80 base power move. But what would be the point of launching an attack 2 turns later, which they could expect, and using something like extrasensory which has the same base power and accuracy but attacks the moment its used. Future sight is an overrated version of extrasensory.
It's not overrated, no one uses it, and Teleport is much more useless in a battle as it can't be used.
Bug: Pin missile or Fury Cutter
Reason: Pin missile is extremely weak with a base damage of 14. It also has bad accuracy. Fury Cutter starts weak, and usually, the pokemon cannot get more than 2-3 fury cutters off before it is killed. It's starting damage is too low and accuracy is just fair.
Well 14*5=70 and it's exelent for breaking substitutes for the likes of Alakasam, and Furry Cutter whit STAB Tecnician Metrenome(item) is very powerfull, but over all I agree, even thoug I find Lich Life and String Shot to be even more useless.
Flying: Defog
This move is pointless. Lowering evasion would be better off done with another pokemon. Flying pokemon also have attacks that have high power AND high accuracy, which renders the move defog useless.
I agree, and Fly, followed by Bounce make good 2nd and 3rd places, even though my Bouncing Magikarp is exelent in-game.
Poison: Poison Gas
Reason: Poison gas is easily outclassed by toxic which kills in 8 turns and has a much higher accuracy. No other comments necessary.
Yes, Poison Gas is the worst.
Fighting: Vacuum Wave
Even with the added "go first" ability that this move has, it is unsuited as most fighting types are physical and this is a special move. Also, this move has a low base power of 40.
I disagree, Fight have Mach Punch as well, so Vacum Wave was nice, Detect is worse, it's just Protect whit less PP, and all Pokemon that can learn it can learn Protect as well.
Ice: Can't really think of a bad one.
Ice Ball, same reason that for Rollout.
 
How has no one said Bide yet?

And in response to some other moves said:
- DynamicPunch on a Machamp always hits if he has No Guard
- Solar Beam is good on fire types like Typhlosion or in Ubers on a Jumpluff
- Dig isn't bad in game
- Fly = same as Dig

Anyway here are all the types and what I say:

Normal: Bide
Fire: Fire Spin
Electric: Charge
Water: Water Sport
Ice: Mist
Ghost: Grudge
Psychic: Teleport
Grass: Worry Seed
Dark: Memento
Fighting: Triple Kick
Flying: Defog
Poison: Poison Gas
Dragon: Dragon Rage/Twister (depends on point in game)
Rock: Rock Throw (not many Rock moves)
Ground: Mud Sport
Steel: Doom Desire
Bug: Leech Life
 
isn't there already 500 of this thread?
sorry for mini-modidng if this is mini-modding,
hyper beam, some people just don't get how much it sucks.
 
My top 5 worst moves:
5: Fire Spin and Whirlpool. It's pointless. They take a little more damage each turn. OOOOH!
4: Secret Power. It makes no sense! Sometimes it's super effective, sometimes not, it's confusing!
3: Twister. It's low powered, and I really think it should be a Flying type move. It's a poor excuse for a Dragon move.
2: Taunt. This is stupid! Who would do this? I mean, granted it COULD stop a move like recover, but still. You want your foe to NOT hurt you! Not the other way around! (Update, I see how useful it is now. I think I got carried away. ...I do that sometimes.)
1: Splash. Self-explanitory. It never does anything! A little tidbit, when you use splash in Pokemon Stadium (N64), the announcer guy says "Who would use splash, anyway?!" That made me LOL.
The best move ever is definately Destiny Bond.
 
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Taunt. This is stupid! Who would do this? I mean, granted it COULD stop a move like recover, but still. You want your foe to NOT hurt you! Not the other way around!

Taunt stops various things. Recovery moves, entry hazards such as Stealth Rock, status inflicting moves like Thunder Wave and Toxic, and stat decreasing/increasing moves like Screech and Double Team. Hardly something I'd call stupid.
 
Taunt stops various things. Recovery moves, entry hazards such as Stealth Rock, status inflicting moves like Thunder Wave and Toxic, and stat decreasing/increasing moves like Screech and Double Team. Hardly something I'd call stupid.

Taunt is one of the better non-attacking moves in the game when on a lead. It prevents Trick, Stealth Rock, Dragon Dance, etc.
 
Supersonic is a terrible move. The accuracy is 55 percent...and by confusing the target, it may still be able to attack.
 
Taunt stops various things. Recovery moves, entry hazards such as Stealth Rock, status inflicting moves like Thunder Wave and Toxic, and stat decreasing/increasing moves like Screech and Double Team. Hardly something I'd call stupid.
Ah, now I got it. Whoops, my bad.
 
Imprison ~ Has a very small probability to really pull out the effectiveness of the move.
 
Metronome- great for useless battles, or when you need Togepi to pull a Judgement or the like out of it's butt, but seriously?
Flash/ String Shot/ Growl, etc- Need I explain?
Embargo (in Competitive)- sure, your Wi-fi opponent is going to use an item or two during the fight

Actually, in things such as the Little Cup, Dragon Rage and Sonic Boom are so useful they end up getting banned
In R/B/Y, Fire Spin and Wrap were the ultimate moves. Toxic the opponent, Wrap him so it can't move (it can switch though), and you pretty much destroy anything.
 
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