I haven't decided yet, but I might make a Pokémon fan game for PC (my own code, not a ROM hack).
Here are the details:
- Generation I remake using graphics mostly from the Generation I games and a battle engine similar to (but not exactly like) Generation I's.
- Many of the old rumours will be included, including Pokégods. After catching all 150 Pokémon, the Pokédex will be expanded to include the Pokégods.
- Glitches will be mimicked (so, there will be MissingNo., the Mew glitch, maybe Glitch City if it isn't too much trouble, etc. Minor glitches like the man on the roof and standing on trees I may not bother with)
- Two versions:
Orange - It starts out very similar to a Yellow remake with a few changes to be closer to the anime... but then after you beat the League you go through the Orange Islands and compete in the Orange League. Orange League gyms will consist of battling and mini-games.
Purple - Team Rocket version... play as Jessie or James through a Generation I remake but with the objective of completing missions for the Boss rather than winning gym badges. Main missions will include the stuff from Generation I (casino, Silph Co., Pokémon Tower, maybe the Cinnabar lab) but from Team Rocket's point of view, along with some stuff from the anime. Orange Islands will be included as well.
- Trading / battling will hopefully be possible between versions
- I may release a save file of the game at the half-way point (after the Kanto part is completed and right before the player goes to the Orange Islands). That way if someone was just interested in it for the new stuff / Orange Islands he wouldn't have to play through what is very similar to the old game.
So Generation I-style, for a couple reasons. First, there's the nostalgia effect. And old rumours / Pokégods being included only makes sense in Generation I, not in any later game. Second, less work for me (less Pokémon / moves to program, less graphics (no Shiny, no animation), any new graphics would look better since I won't have to spend extra time focusing on detail / matching the look exactly). So I'll be better able to focus on new stuff rather than remaking old stuff. And less work for me means I can finish making the game faster.
A technical limitation would be that it would be an EXE file and not playable on Mac (I'm not sure about Unix / Linux / anything else, but most likely it won't be playable on them either).
Would anyone be interested in this? And if so, what would be some features not mentioned here that I should consider?
Here are the details:
- Generation I remake using graphics mostly from the Generation I games and a battle engine similar to (but not exactly like) Generation I's.
- Many of the old rumours will be included, including Pokégods. After catching all 150 Pokémon, the Pokédex will be expanded to include the Pokégods.
- Glitches will be mimicked (so, there will be MissingNo., the Mew glitch, maybe Glitch City if it isn't too much trouble, etc. Minor glitches like the man on the roof and standing on trees I may not bother with)
- Two versions:
Orange - It starts out very similar to a Yellow remake with a few changes to be closer to the anime... but then after you beat the League you go through the Orange Islands and compete in the Orange League. Orange League gyms will consist of battling and mini-games.
Purple - Team Rocket version... play as Jessie or James through a Generation I remake but with the objective of completing missions for the Boss rather than winning gym badges. Main missions will include the stuff from Generation I (casino, Silph Co., Pokémon Tower, maybe the Cinnabar lab) but from Team Rocket's point of view, along with some stuff from the anime. Orange Islands will be included as well.
- Trading / battling will hopefully be possible between versions
- I may release a save file of the game at the half-way point (after the Kanto part is completed and right before the player goes to the Orange Islands). That way if someone was just interested in it for the new stuff / Orange Islands he wouldn't have to play through what is very similar to the old game.
So Generation I-style, for a couple reasons. First, there's the nostalgia effect. And old rumours / Pokégods being included only makes sense in Generation I, not in any later game. Second, less work for me (less Pokémon / moves to program, less graphics (no Shiny, no animation), any new graphics would look better since I won't have to spend extra time focusing on detail / matching the look exactly). So I'll be better able to focus on new stuff rather than remaking old stuff. And less work for me means I can finish making the game faster.
A technical limitation would be that it would be an EXE file and not playable on Mac (I'm not sure about Unix / Linux / anything else, but most likely it won't be playable on them either).
Would anyone be interested in this? And if so, what would be some features not mentioned here that I should consider?
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