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XY's battles feel more realistic?

PokeDot517

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Notice how since the XY series started within battles when a Pokémon uses a move there isn't a moving blue, red, orange, or whatever color background like back in the other sagas within the anime?

It actually takes the background of wherever the PKMN happens to be when attacking.

I like this because it makes battles seem more realistic.
 
I don't expect this to last forever but while it does, I think it's great they're at least trying to go that extra mile. Though I notice the animation for Gust in the first XY Gym Battle was repeated (but I would say that's awful).
 
I don't expect this to last forever but while it does, I think it's great they're at least trying to go that extra mile. Though I notice the animation for Gust in the first XY Gym Battle was repeated (but I would say that's awful).

Well they should have had the same background due to the two battles being held in the same location so in that instance it is understandable.
 
The Gust is fair play, it uses a background and is in the same location.

Though I love how the battles are much more realistic. And the Pokemon seem smarter.
 
It's amazing how simply removing stock generic background footage changes the feel of battles, without the need of changing the animations for the Pokémon itself. Though I would like if they create a few more animations for each move, specially Serena's Fennekin's Ember.
 
Hell no.

*is still angry at the DEM involved with frubbles and the uber bunnelby*
 
You do not OHKO magnetons with something that's not even a real move.

But it's something Froakie can do so why shouldn't he use them?

He can, but the absurd power of the sticky foam does not make battles feel realistic. It reminds me of the shitty OS battles were the trainer just says "______ Go!" and the battle ends with a single tackle.
 
You do not OHKO magnetons with something that's not even a real move.

But it's something Froakie can do so why shouldn't he use them?

He can, but the absurd power of the sticky foam does not make battles feel realistic. It reminds me of the shitty OS battles were the trainer just says "______ Go!" and the battle ends with a single tackle.

Wait, was the Magneton defeated or was it just too stuck to get up?
 
You do not OHKO magnetons with something that's not even a real move.

But it's something Froakie can do so why shouldn't he use them?

He can, but the absurd power of the sticky foam does not make battles feel realistic. It reminds me of the shitty OS battles were the trainer just says "______ Go!" and the battle ends with a single tackle.

Wait, was the Magneton defeated or was it just too stuck to get up?

In an official battle they are one and the same.

COUGH RITCHIE VS ASH COUGH
 
You do not OHKO magnetons with something that's not even a real move.

But it's something Froakie can do so why shouldn't he use them?

He can, but the absurd power of the sticky foam does not make battles feel realistic. It reminds me of the shitty OS battles were the trainer just says "______ Go!" and the battle ends with a single tackle.

Wait, was the Magneton defeated or was it just too stuck to get up?

I thought it was too stuck to get up.

I like that anime mechanics aren't clones of game mechanics, that would be horribly boring. It allows for way more creativity, and XY's given a good amount so far. BUT. I'm really annoyed by the exaggerated effects of really small moves just for the sake of visual WOW factor. Plumes of smoke everywhere, explosions, a Vivillon solarbeam looks like it can raise a mushroom cloud, Bunnelby's mud shots (I think) are more like grenades, the gust move looks like it can tear down a building. I could understand the destruction from Garchomp's hyper beam in the first episodes, that was pretty cool and very justified (in fact some other petty moves have been made to look more destructive than that), but the exaggerated explosions and smoke from other small moves just make me think: if small moves are so wildly animated, how do the writers plan to make things exciting later on in the series when there are bigger pokemon, better moves, etc?
 
Yes, yes, a million times yes.

First things first, the lack of "fancy visual rushing effect stock backgrounds" really pushes the animation to a higher standard. Something as small as that can bring out a more realistic feel and makes the battles much more enjoyable. The use of stock animated attacks is completely okay in comparison to what it used to be. Even using the background of the battlefield as a stock backdrop is still better than that "rushing visual effect".

They are choreographed much tighter and are utilizing the area around them to create more interesting and exciting battles. Examples include the Fletchling vs Froakie rematch and both Viola battles. Even the little details of how Pikachu blocked Surskit's Ice Beam's direction so it hit the gym arena with later affected the battle against the Gym Leader (and to make it better, Viola herself even stated it was a bad move in the midst of battle (regret = realistic thinking rather than that " : o " face)). The situation of the battle itself also brings more importance to the battle, such as the whole plot of the Fletchling capture was Ash figuring out a way to allow a Pokemon like Froakie to properly battle a Pokemon like Fletchling, something that is never really brought up in the games.

Oh! And on that point, Froakie's use of foam has been a really good improvisational idea that stems from the writers imagination rather than something out of the games. They thought of how Froakie could utilize the foam in many ways that would seem capable at the time, such as him using it against Magneton to stop it from moving was much more convenient because they needed to keep moving at the time and also because it was Clemont's Pokemon and Ash didn't want to harm it. I hope they continue to do imaginative things that the games can't do because of the limited capabilities.

Another reason why XY's battles feel more consistent is that the story boarders and screenplay directors are putting more attention to all these small things that bring it to a higher standard than before. It's like they actually all sat down and watched both older Pokemon episodes and actual Anime and took notes on how to improve battle segments. So I'm not saying that these things never occured (except the stock image point), but rather XY is more consistent on these points. My friends who never watched Pokemon after the Original series ( >__>;;; lol genwunners ) are actually enjoying this season and even prefer this season OVER the original! (Incredibleee!!!)
I mean, my friend even turned from a stubborn Pokeshipper to a Amourshipper
 
I'm actually worried about this, i go into every episode worrying if i will see some kind of stock footage, that is similar to best wishes.
 
Oh goodness, I don't know about the anime, but I am in love with the X and Y battle animations in the games! In the old games I would try and avoid battles, in this one I seek them out!
 
the speed lines/stripes prob may have been removed to prob give that feeling. .
 
Battles are more realistic or too much like in the game sometimes?
Strategies are interesting, that they really need to avoid and use moves diffrent, combos and so on.

-Sandstorm, and other weather conditions should occure more.(but should ware off after 5 moves)

I Liked the diffrent elemental fields in The Pokémon League in I , II and III generation anime.
(they should get back using it , we even had sand field in Orange League. Usement of it, hiding behind rock or in grass, and the effects. gen IV had only a grass field, and gen V none. I understand that in games there are no such effects and they ant now to implement terrains, but they could use it)

- Double team (the should make this in game, that you need to hit the right token, amount of tokens depend on speed-use hord mechanic, I like it in the anime and would like it bethe same in game)

- like when they use diffrent unused or rarely used pokemon more.
- like when they use megas from time to time.
 
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