TPJerematic
Photo ALL of the Pokemon
- Joined
- May 5, 2009
- Messages
- 1,078
- Reaction score
- 9
I have a new Sunny Day team because I wanted to try something different from my usual attitude of just plowing away with limited set up.
This team was a pain to build. Due to T-Tar's onmipresence i knew i needed two things. At least three sunny dayers and a counter to T-Tar.
Another immediate concern was that walking robotic volcano who i refuse to use on my teams and should be playtested in ubers. So i needed at least two ways of killing it.
The sun light would help keep Scizor from sticking it's neck out. But i still needed a surefire counter. And there is one pokemon thats prefect for the job ... and it's one of my favs too.
Now lets get on with the team.
Lead and 1st happy sunshiner.
EVs: HP:252 ATK:128 DEF:128
IV: 0 SPE
Item: -Heat Rock
Nature: -Relaxed
Ability: -Heatproof
Attacks:
-Sunny Day
Duh
-Stealth Rock
Sunny Day brings in Fire types, so why not hurt them each time
-Gyro Ball
A choice here. I have another sleeper in the form of the insanely fast (Base 115 Spe + Cholophyll = win) Jumpluff. However having sleep here helps against T-Tar. Gyro Ball would reduce risk from taunt without having to blow up.
So i'm going with Gyro Ball over Hypnosis. The ability to hit with Bronzong is more useful than a slow sleep against taunt users.
-Explosion
A "I'mma going die anyway" move.
Notes:
Ability is an issue. Heatproof negates the Sunny Day boost for Fire attacks against the bell, but once it's discovered anything packing earthquake. (Infernape, T-Tar ... anything) will be comming in to raep the 'Zong. But without Heatproof i gain too much fire weakness with three grasses.
Physical Sweeper and 2nd Sunny Dayer
EVs: -ATK:252 -DEF:4 -SPE:252
Item: -Heat Rock
Nature: -Adamant
Ability: -Leaf Guard
Attacks:
-Sunny Day
Again Duh
-Leaf Blade
STAB, It's the core attack.
-Return Swords Dance
I might as well try and make the attacks do more damage.
-X-Scissor
Yes Grass-Normal-Bug isn't the best but it's what the Grass Eevee has. So i just have to deal with it.
Notes:
This is based off the Swords Dance Smoggy Set. Leafeon isn't surviving for very long in OU so IMO trying to set up and attack is pointless. Leaf Guard = Blissy psudocounter. It tries to toxic and in sun Leafeon just brushes the sludge away and threatens with LeafBlades crithit ratio.
It works as a suicide Sunny Dayer for Roserade to kill T-Tar and Hippo's if the T-Tar is a last blast sweeping attempt.
Magmortar was here.
Replaced with ...
Tank
EVs: -HP: 80 -ATK: 172 -DEF: 252 -SPE: 4
Item: -Leftovers
Nature: -Impish
Ability: -Thick Fat
Attacks:
- Substitute
- Focus Punch
Give me Sub Pawnch for any dark rock sand storming bastardss
- Payback
Psy's and Ghosts
- Stone Edge
Everything that resists the above ... and birds
Annoying Supporter and 3rd Sunny Dayer
EVs: -HP: 252 -ATK: 4 -SPE: 252
Item: -Heat Rock
Nature: -Jolly
Ability: -Chlorophyll
Attacks:
-Sunny Day
... do i have to explain
-Sleep Powder/Leech Seed
Sleep Clause is an issue with the choice here. More abbility to sleep is awesome but i can't overlook leech seed.
-U-Turn.
Jumpluff serves one purpose, Sleep and Set up more sun then GTFO to a support poke.
-Encore
Makes switiching a lot easier if i can catch something trying to set up.
Notes:
Note much to say here, Jumpluff is like a fast BP'er, not much is going to get a chance to hit it before it has set up sun and u-turned.
Special Sweeper
EVs: -HP: 4 -SPE: 252 -SPATK: 252
Item: -Choice Specs
Nature: -Timid
Attacks:
-Solar Beam
I'mma firin' my lazor. Yes Solar Beam over Leaf Storm. 1, i have sun so no charge turn, 2 no spec atk drop after use allows for an awesome sweep. Needs T-Tar outta the way but after that ... only a fire or steel is going to ruin my fun.
-Sludge Bomb
Secondary STAB.
- Hidden Power [GROUND]
Heatran ... simple enough TBH. I switch to Roserade against their bulky water, thy think their robot volcano will be able to roast me in the sun but no, roserade out speeds non scarfed variants and kills with hp ground
-Weather Ball
Base 100 Fire attack in sun with no drawbacks on a grass type ... yes please.
Notes:
Blissey, the fat bitch, ruins this set completely. That said even that fat egg can't take repeated battering from Solar Beam in Sun for too long.
It takes prediction and some degree of luck to get this to work. But all choice sweepers do.
Support Special Sweeper
EVs: -HP:6 -SPATK: 252 -SPE: 252
Nature: -Modest
Item: -Choice Scarf
Attacks:
- Overheat
For when there's no kill like overkill.
- Thunderbolt
Standard STAB fare
-Shadow Ball
Standard STAB fare
-Trick/Signal Beam/Hidden Power [ICE]/Hidden Power [WATER]
With a Scarf it's harder to trick, But Rotom needs the speed to help with his ability to counter. Signal Beam is an option but i hasn't been used in Shoddy Playtesting. Hidden Power comes up. Ice is a viable option for Grounds and Dragons. If the sun has faded then Water can stand to help hit grounds, rocks and fires.
Notes:
Blissey is once again a fat bitch who seeks to ruin my fun. With Magmortar, Roserade and Bronzong attracting ground types and attacks having a levitator that can actually hit is useful. Also overkills the ever present Scizor with overheat
So that's the team. Thanks in advance to those who Rate it and help me out
This team was a pain to build. Due to T-Tar's onmipresence i knew i needed two things. At least three sunny dayers and a counter to T-Tar.
Another immediate concern was that walking robotic volcano who i refuse to use on my teams and should be playtested in ubers. So i needed at least two ways of killing it.
The sun light would help keep Scizor from sticking it's neck out. But i still needed a surefire counter. And there is one pokemon thats prefect for the job ... and it's one of my favs too.
Now lets get on with the team.
Lead and 1st happy sunshiner.
EVs: HP:252 ATK:128 DEF:128
IV: 0 SPE
Item: -Heat Rock
Nature: -Relaxed
Ability: -Heatproof
Attacks:
-Sunny Day
Duh
-Stealth Rock
Sunny Day brings in Fire types, so why not hurt them each time
-Gyro Ball
So i'm going with Gyro Ball over Hypnosis. The ability to hit with Bronzong is more useful than a slow sleep against taunt users.
-Explosion
A "I'mma going die anyway" move.
Notes:
Ability is an issue. Heatproof negates the Sunny Day boost for Fire attacks against the bell, but once it's discovered anything packing earthquake. (Infernape, T-Tar ... anything) will be comming in to raep the 'Zong. But without Heatproof i gain too much fire weakness with three grasses.
Physical Sweeper and 2nd Sunny Dayer
EVs: -ATK:252 -DEF:4 -SPE:252
Item: -Heat Rock
Nature: -Adamant
Ability: -Leaf Guard
Attacks:
-Sunny Day
Again Duh
-Leaf Blade
STAB, It's the core attack.
-
I might as well try and make the attacks do more damage.
-X-Scissor
Yes Grass-Normal-Bug isn't the best but it's what the Grass Eevee has. So i just have to deal with it.
Notes:
This is based off the Swords Dance Smoggy Set. Leafeon isn't surviving for very long in OU so IMO trying to set up and attack is pointless. Leaf Guard = Blissy psudocounter. It tries to toxic and in sun Leafeon just brushes the sludge away and threatens with LeafBlades crithit ratio.
It works as a suicide Sunny Dayer for Roserade to kill T-Tar and Hippo's if the T-Tar is a last blast sweeping attempt.
Magmortar was here.
Mixed Sweeper
EVs: -ATK: 84 -SPE: 172 -SPATK: 252
Item: -Expert Belt
Nature: - Mild
Ability: -Flame Body
Attacks:
- Lava Plume
Sunny Day boosted with 30% burn rate. A little less base than Flamethrower but who cares with sunny day boost.
-Hidden Power [ICE]
For Dragons, namely Salamence.
-Thunderbolt
Why not, makes for a bolt beam
- Cross Chop
It's a shame Magmortar lacks Superpower. It has to make do with the shaky acc of cross chop or the lack of power of brick break.
Notes:
With so many grass types and Rotom Magmortar is pretty much assured to get in at some point. He is my main T-Tar counter with Cross Chop, Not perfect but useable. Magmortar shines at makingObamaAbomasnow die ... fast as well as most other Ice's trying to kill my grasses.
EVs: -ATK: 84 -SPE: 172 -SPATK: 252
Item: -Expert Belt
Nature: - Mild
Ability: -Flame Body
Attacks:
- Lava Plume
Sunny Day boosted with 30% burn rate. A little less base than Flamethrower but who cares with sunny day boost.
-Hidden Power [ICE]
For Dragons, namely Salamence.
-Thunderbolt
Why not, makes for a bolt beam
- Cross Chop
It's a shame Magmortar lacks Superpower. It has to make do with the shaky acc of cross chop or the lack of power of brick break.
Notes:
With so many grass types and Rotom Magmortar is pretty much assured to get in at some point. He is my main T-Tar counter with Cross Chop, Not perfect but useable. Magmortar shines at making
Tank
EVs: -HP: 80 -ATK: 172 -DEF: 252 -SPE: 4
Item: -Leftovers
Nature: -Impish
Ability: -Thick Fat
Attacks:
- Substitute
- Focus Punch
Give me Sub Pawnch for any dark rock sand storming bastardss
- Payback
Psy's and Ghosts
- Stone Edge
Everything that resists the above ... and birds
Annoying Supporter and 3rd Sunny Dayer
EVs: -HP: 252 -ATK: 4 -SPE: 252
Item: -Heat Rock
Nature: -Jolly
Ability: -Chlorophyll
Attacks:
-Sunny Day
... do i have to explain
-Sleep Powder/Leech Seed
Sleep Clause is an issue with the choice here. More abbility to sleep is awesome but i can't overlook leech seed.
-U-Turn.
Jumpluff serves one purpose, Sleep and Set up more sun then GTFO to a support poke.
-Encore
Makes switiching a lot easier if i can catch something trying to set up.
Notes:
Note much to say here, Jumpluff is like a fast BP'er, not much is going to get a chance to hit it before it has set up sun and u-turned.
Special Sweeper
EVs: -HP: 4 -SPE: 252 -SPATK: 252
Item: -Choice Specs
Nature: -Timid
Attacks:
-Solar Beam
I'mma firin' my lazor. Yes Solar Beam over Leaf Storm. 1, i have sun so no charge turn, 2 no spec atk drop after use allows for an awesome sweep. Needs T-Tar outta the way but after that ... only a fire or steel is going to ruin my fun.
-Sludge Bomb
Secondary STAB.
- Hidden Power [GROUND]
Heatran ... simple enough TBH. I switch to Roserade against their bulky water, thy think their robot volcano will be able to roast me in the sun but no, roserade out speeds non scarfed variants and kills with hp ground
-Weather Ball
Base 100 Fire attack in sun with no drawbacks on a grass type ... yes please.
Notes:
Blissey, the fat bitch, ruins this set completely. That said even that fat egg can't take repeated battering from Solar Beam in Sun for too long.
It takes prediction and some degree of luck to get this to work. But all choice sweepers do.
Support Special Sweeper
EVs: -HP:6 -SPATK: 252 -SPE: 252
Nature: -Modest
Item: -Choice Scarf
Attacks:
- Overheat
For when there's no kill like overkill.
- Thunderbolt
Standard STAB fare
-Shadow Ball
Standard STAB fare
-Trick/Signal Beam/Hidden Power [ICE]/Hidden Power [WATER]
With a Scarf it's harder to trick, But Rotom needs the speed to help with his ability to counter. Signal Beam is an option but i hasn't been used in Shoddy Playtesting. Hidden Power comes up. Ice is a viable option for Grounds and Dragons. If the sun has faded then Water can stand to help hit grounds, rocks and fires.
Notes:
Blissey is once again a fat bitch who seeks to ruin my fun. With Magmortar, Roserade and Bronzong attracting ground types and attacks having a levitator that can actually hit is useful. Also overkills the ever present Scizor with overheat
So that's the team. Thanks in advance to those who Rate it and help me out
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