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You are my Sunshine, a OU Sunny Day RMT

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TPJerematic

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I have a new Sunny Day team because I wanted to try something different from my usual attitude of just plowing away with limited set up.

This team was a pain to build. Due to T-Tar's onmipresence i knew i needed two things. At least three sunny dayers and a counter to T-Tar.

Another immediate concern was that walking robotic volcano who i refuse to use on my teams and should be playtested in ubers. So i needed at least two ways of killing it.

The sun light would help keep Scizor from sticking it's neck out. But i still needed a surefire counter. And there is one pokemon thats prefect for the job ... and it's one of my favs too.

Now lets get on with the team.

Lead and 1st happy sunshiner.
Spr_4p_437_s.png

EVs: HP:252 ATK:128 DEF:128
IV: 0 SPE
Item: -Heat Rock
Nature: -Relaxed
Ability: -Heatproof
Attacks:
-Sunny Day
Duh

-Stealth Rock
Sunny Day brings in Fire types, so why not hurt them each time

-Gyro Ball
A choice here. I have another sleeper in the form of the insanely fast (Base 115 Spe + Cholophyll = win) Jumpluff. However having sleep here helps against T-Tar. Gyro Ball would reduce risk from taunt without having to blow up.
So i'm going with Gyro Ball over Hypnosis. The ability to hit with Bronzong is more useful than a slow sleep against taunt users.

-Explosion
A "I'mma going die anyway" move.

Notes:

Ability is an issue. Heatproof negates the Sunny Day boost for Fire attacks against the bell, but once it's discovered anything packing earthquake. (Infernape, T-Tar ... anything) will be comming in to raep the 'Zong. But without Heatproof i gain too much fire weakness with three grasses.


Physical Sweeper and 2nd Sunny Dayer
Spr_4p_470.png

EVs: -ATK:252 -DEF:4 -SPE:252
Item: -Heat Rock
Nature: -Adamant
Ability: -Leaf Guard
Attacks:
-Sunny Day
Again Duh

-Leaf Blade
STAB, It's the core attack.

-Return Swords Dance

I might as well try and make the attacks do more damage.

-X-Scissor
Yes Grass-Normal-Bug isn't the best but it's what the Grass Eevee has. So i just have to deal with it.

Notes:
This is based off the Swords Dance Smoggy Set. Leafeon isn't surviving for very long in OU so IMO trying to set up and attack is pointless. Leaf Guard = Blissy psudocounter. It tries to toxic and in sun Leafeon just brushes the sludge away and threatens with LeafBlades crithit ratio.

It works as a suicide Sunny Dayer for Roserade to kill T-Tar and Hippo's if the T-Tar is a last blast sweeping attempt.

Magmortar was here.
Mixed Sweeper
EVs: -ATK: 84 -SPE: 172 -SPATK: 252
Item: -Expert Belt
Nature: - Mild
Ability: -Flame Body
Attacks:
- Lava Plume
Sunny Day boosted with 30% burn rate. A little less base than Flamethrower but who cares with sunny day boost.

-Hidden Power [ICE]
For Dragons, namely Salamence.

-Thunderbolt
Why not, makes for a bolt beam

- Cross Chop
It's a shame Magmortar lacks Superpower. It has to make do with the shaky acc of cross chop or the lack of power of brick break.

Notes:

With so many grass types and Rotom Magmortar is pretty much assured to get in at some point. He is my main T-Tar counter with Cross Chop, Not perfect but useable. Magmortar shines at making ObamaAbomasnow die ... fast as well as most other Ice's trying to kill my grasses.
Replaced with ...

Tank
Spr_4d_297.png

EVs: -HP: 80 -ATK: 172 -DEF: 252 -SPE: 4
Item: -Leftovers
Nature: -Impish
Ability: -Thick Fat
Attacks:
- Substitute
- Focus Punch
Give me Sub Pawnch for any dark rock sand storming bastardss

- Payback
Psy's and Ghosts

- Stone Edge
Everything that resists the above ... and birds


Annoying Supporter and 3rd Sunny Dayer
Spr_4h_189.png

EVs: -HP: 252 -ATK: 4 -SPE: 252
Item: -Heat Rock
Nature: -Jolly
Ability: -Chlorophyll
Attacks:
-Sunny Day
... do i have to explain
-Sleep Powder/Leech Seed
Sleep Clause is an issue with the choice here. More abbility to sleep is awesome but i can't overlook leech seed.

-U-Turn.
Jumpluff serves one purpose, Sleep and Set up more sun then GTFO to a support poke.

-Encore
Makes switiching a lot easier if i can catch something trying to set up.

Notes:

Note much to say here, Jumpluff is like a fast BP'er, not much is going to get a chance to hit it before it has set up sun and u-turned.


Special Sweeper
Spr_4p_407_f_s.png

EVs: -HP: 4 -SPE: 252 -SPATK: 252
Item: -Choice Specs
Nature: -Timid
Attacks:

-Solar Beam
I'mma firin' my lazor. Yes Solar Beam over Leaf Storm. 1, i have sun so no charge turn, 2 no spec atk drop after use allows for an awesome sweep. Needs T-Tar outta the way but after that ... only a fire or steel is going to ruin my fun.

-Sludge Bomb
Secondary STAB.

- Hidden Power [GROUND]
Heatran ... simple enough TBH. I switch to Roserade against their bulky water, thy think their robot volcano will be able to roast me in the sun but no, roserade out speeds non scarfed variants and kills with hp ground

-Weather Ball
Base 100 Fire attack in sun with no drawbacks on a grass type ... yes please.

Notes:
Blissey, the fat bitch, ruins this set completely. That said even that fat egg can't take repeated battering from Solar Beam in Sun for too long.
It takes prediction and some degree of luck to get this to work. But all choice sweepers do.

Support Special Sweeper
Spr_4p_479O.png

EVs: -HP:6 -SPATK: 252 -SPE: 252
Nature: -Modest
Item: -Choice Scarf
Attacks:
- Overheat
For when there's no kill like overkill.

- Thunderbolt
Standard STAB fare

-Shadow Ball
Standard STAB fare

-Trick/Signal Beam/Hidden Power [ICE]/Hidden Power [WATER]
With a Scarf it's harder to trick, But Rotom needs the speed to help with his ability to counter. Signal Beam is an option but i hasn't been used in Shoddy Playtesting. Hidden Power comes up. Ice is a viable option for Grounds and Dragons. If the sun has faded then Water can stand to help hit grounds, rocks and fires.

Notes:
Blissey is once again a fat bitch who seeks to ruin my fun. With Magmortar, Roserade and Bronzong attracting ground types and attacks having a levitator that can actually hit is useful. Also overkills the ever present Scizor with overheat


So that's the team. Thanks in advance to those who Rate it and help me out
 
Last edited:
Re: You are my Sunshine, an OU Sunny Day RMT

Uh, this is for ShoddyBattle, right? Rotom Appliances are forbidden on Wi-Fi, because they get reverted unless you have a hacking device.

Otherwise, I'm liking this team.
 
Re: You are my Sunshine, an OU Sunny Day RMT

Uh, this is for ShoddyBattle, right? Rotom Appliances are forbidden on Wi-Fi, because they get reverted unless you have a hacking device.

Otherwise, I'm liking this team.

yeah i'm using it on Shoddy with rotom. I may change it to Zapdos for Wi-Fi
 
A little hard to read, but it seems okay at a glance. but as it has been said before by Wiil, almost all of your team is Sunny Day reliant. What are you gonna do when it runs out or another one comes in, like Rain Dance?
 
I agree with Moka-san. If this team comes into contact with my Sandstorm team, it's crippled.
 
Yes it kinda is. But so are most rain teams.

Until we get an OU Drought user i won't beable to beat sand streamers one on one
 
First add a T-Tar counter, then we can talk. Using a Pokemon with a non-STAB'd fighting move and minimal attack investment that is weak to most of T-Tar's common moves is LOL.

T-Tar comes in. You switch in Magmortar, lose 25% to Stealth Rock, either get OHKO'd by Stone Edge or Earthquake, or take massive damage (maybe a KO from offensive T-Tar) from Crunch.

Best plan would be to run this in UU with appropriate sweepers, you know, the ones who get a speed boost in the sun .___.
 
Why sunny day on leafeon when you already said it is to frail to set up?
 
Why sunny day on leafeon when you already said it is to frail to set up?

Suicide support if things get hairy / forced switch free turn to keep sun up.

For the most part Leafeon is there to help with special walls like bliss if magmortar is down.


I could use tangrowth BUT i prefer leafeon ... i also have one on my game that i SR'ed for with some decent stats
 
If you want a Tyranitar counter, look at slotting in Hariyama. His Thick Fat ability also helps out against the inherent fire- and ice-type weakness of a Sunny Day team. I ran a SubPunch Hariyama in OU for Tyranitar and Weavile (amongst others) with success:

Hariyama @ Leftovers
Ability: Thick Fat
Nature: Impish (+Atk, -SAtk)
EVs: 80 HP / 172 Atk / 252 Def / 4 Spe
- Substitute
- Focus Punch
- Payback
- Stone Edge

Tyranitar has nothing on Hariyama, and is scared out. On the switch, throw up a Sub so you get a free shot at whatever comes in. Payback, with such slow speed, will usually get 100 BP to hurt Psychics and Ghosts sent in to counter. Stone Edge is for the likes of Salamence and other dangerous fliers for coverage. Hariyama also works against that other auto-weather dude: Abomasnow. Hippowdon is the only one who can cause problems with his great physical bulk.

Also, another nitpick: Why are you using Magmortar over Infernape? Infernape has neutrality to Stealth Rock, speed, and a dual STAB and attack stats almost perfectly tailored to break stall in this metagame. MixApe is capable of ripping holes in teams, and I think he would be better off than Magmortar.

Leafeon seems a little out of place for me. Leaf Guard is a good idea for getting in on Blissey, but that is about all. You also have to be wary of Blissey using the sun for Flamethrower or predicting with Ice Beam on the switch too. Otherwise, fearing the wrath of a physical attack, she can pretty much shwitch in to anything with a physcial defense stat fairly safely. If you are so wary of Blissey, try something like Nidoking or Nidoqueen, since they resist both status attacks of hers. Ultimately though, I think you should put in a more potent sweeper and maybe use Rotom as a sacrifice, potentially Tricking Blissey.

I think you need to work in an answer to the likes of Latias and Hetran too. Latias outpaces the whole team and isn't particularly threatened. ScarfTran can rape you, and come in on a fire attack and blow you away if you have the sun up. Reluctantly (since I am working away at a serious OU Sunny Day team myself) I will offer you some insight: Snorlax. He is an offensive Blissey, and scares off Heatran and Latias - actually most special attackers. He has a number of different options, so check him out.

As for Rotom vs Zapdos, here is my view: I like Zapdos a lot for doing the same job as Rotom, however, you must consider the absolute necessity of Stealth Rock for a Sunny Day team. Unlike Rain Dance, which gets awesome offensive power, Sunny Day teams need that little bit of support to get the sweepers over the line. That said, Rotom works as a fine spin blocker to keep the edge for your team, especially since you will probably sacrifice your Bronzong with Explosion.

OU is a harsh place for Sunny Day. Good luck with the team.
 
Thanks for the detailed reply.

Firstly yes Magmortar's position on the team is now looking suspect. I was thinking Machamp at first with Fire Pawnch but now ... Hariyama???
BTW Impish if +Def not +Atk. I'm assuming you mean adamant.
I'm wary of SubPunch. But if i can be assured of t-tar flee then it wins. Aboma is still a dead snowman. Hippo hasn't yet turned up in the 30+ shoddy battles i have done so far.

then there is the monkey. i may consider it.


Leafeon is working more than well enough to be granted a place on the team.

Would Hariyama serve as a good enough check for Heatran and Latias. It can pound robot volcanos into the ground and most latias don't carry psychic.
 
If you want to run a low speed Hariyama to make Payback work at it's best, then I'd run Brave (+Atk., -Speed) and make sure it has 0 Speed IVs.

Other than that...I think everyone else gave really good rates. I wouldn't count on Hariyama being a counter to Latias, but you're right, most don't carry Psychic.
 
If you want to run a low speed Hariyama to make Payback work at it's best, then I'd run Brave (+Atk., -Speed) and make sure it has 0 Speed IVs.

Other than that...I think everyone else gave really good rates. I wouldn't count on Hariyama being a counter to Latias, but you're right, most don't carry Psychic.

Bronzong with GyroBall will help with latias too.

I'm adding a change to Bronzong
 
Sup baby girl, I'mma give you my opinion here in bold.
Lead and 1st happy sunshiner.
Spr_4p_437_s.png

EVs: HP:252 ATK:128 DEF:128
IV: 0 SPE
Item: -Heat Rock
Nature: -Relaxed
Ability: -Heatproof
Attacks:
-Sunny Day
Duh

-Stealth Rock
Sunny Day brings in Fire types, so why not hurt them each time

-Gyro Ball
A choice here. I have another sleeper in the form of the insanely fast (Base 115 Spe + Cholophyll = win) Jumpluff. However having sleep here helps against T-Tar. Gyro Ball would reduce risk from taunt without having to blow up.
So i'm going with Gyro Ball over Hypnosis. The ability to hit with Bronzong is more useful than a slow sleep against taunt users.

-Explosion
A "I'mma going die anyway" move.

Notes:

Ability is an issue. Heatproof negates the Sunny Day boost for Fire attacks against the bell, but once it's discovered anything packing earthquake. (Infernape, T-Tar ... anything) will be comming in to raep the 'Zong. But without Heatproof i gain too much fire weakness with three grasses.
It would be good to go WTFBOOM!!!!111! when you find him useless, just don't do it at the beginning of the match because a lot of people can predict it.

Physical Sweeper and 2nd Sunny Dayer
Spr_4p_470.png

EVs: -ATK:252 -DEF:4 -SPE:252
Item: -Heat Rock
Nature: -Adamant
Ability: -Leaf Guard
Attacks:
-Sunny Day
Again Duh

-Leaf Blade
STAB, It's the core attack.

-Return
-X-Scissor
Yes Grass-Normal-Bug isn't the best but it's what the Grass Eevee has. So i just have to deal with it.

Notes:
This is based off the Swords Dance Smoggy Set. Leafeon isn't surviving for very long in OU so IMO trying to set up and attack is pointless. Leaf Guard = Blissy psudocounter. It tries to toxic and in sun Leafeon just brushes the sludge away and threatens with LeafBlades crithit ratio.

It works as a suicide Sunny Dayer for Roserade to kill T-Tar and Hippo's if the T-Tar is a last blast sweeping attempt.
Give up Return for Swords Dance because Return isn't much help and it wont help you kill shit. SD gives you +2 so you have a better chance at attempting to KO Ttar or Hippo.
Mixed Sweeper
Spr_4p_467.png

EVs: -ATK: 84 -SPE: 172 -SPATK: 252
Item: -Expert Belt
Nature: - Mild
Ability: -Flame Body
Attacks:
- Lava Plume
Sunny Day boosted with 30% burn rate. A little less base than Flamethrower but who cares with sunny day boost.

-Hidden Power [ICE]
For Dragons, namely Salamence.

-Thunderbolt
Why not, makes for a bolt beam

- Cross Chop
It's a shame Magmortar lacks Superpower. It has to make do with the shaky acc of cross chop or the lack of power of brick break.

Notes:

With so many grass types and Rotom Magmortar is pretty much assured to get in at some point. He is my main T-Tar counter with Cross Chop, Not perfect but useable. Magmortar shines at making ObamaAbomasnow die ... fast as well as most other Ice's trying to kill my grasses.

I suggest you give up Mag and go with Ape or Tran.

Annoying Supporter and 3rd Sunny Dayer
Spr_4h_189.png

EVs: -HP: 252 -ATK: 4 -SPE: 252
Item: -Heat Rock
Nature: -Jolly
Ability: -Chlorophyll
Attacks:
-Sunny Day
... do i have to explain
-Sleep Powder/Leech Seed
Sleep Clause is an issue with the choice here. More abbility to sleep is awesome but i can't overlook leech seed.

-U-Turn.
Jumpluff serves one purpose, Sleep and Set up more sun then GTFO to a support poke.

-Encore
Makes switiching a lot easier if i can catch something trying to set up.

Notes:

Note much to say here, Jumpluff is like a fast BP'er, not much is going to get a chance to hit it before it has set up sun and u-turned.

Hmm..looks like this is a better lead then anything really. For Encore to work you have to be good at predicting your opponent and you have to be faster as well. Now I would carry Sleep Powder over Leech Seed but this is mostly a lead set then anything else really.
Special Sweeper
Spr_4p_407_f_s.png

EVs: -HP: 4 -SPE: 252 -SPATK: 252
Item: -Choice Specs
Nature: -Timid
Attacks:

-Solar Beam
I'mma firin' my lazor. Yes Solar Beam over Leaf Storm. 1, i have sun so no charge turn, 2 no spec atk drop after use allows for an awesome sweep. Needs T-Tar outta the way but after that ... only a fire or steel is going to ruin my fun.

-Sludge Bomb
Secondary STAB.

- Hidden Power [GROUND]
Heatran ... simple enough TBH. I switch to Roserade against their bulky water, thy think their robot volcano will be able to roast me in the sun but no, roserade out speeds non scarfed variants and kills with hp ground

-Weather Ball
Base 100 Fire attack in sun with no drawbacks on a grass type ... yes please.

Notes:
Blissey, the fat bitch, ruins this set completely. That said even that fat egg can't take repeated battering from Solar Beam in Sun for too long.
It takes prediction and some degree of luck to get this to work. But all choice sweepers do.
Bliss can take on any SPATKer trust me. You are either battling really dumb people or they have their Bliss set wrong. Also to point out you better have Natural Cure on this set seeing as Bliss likes to use that T-Wave at times and if that hits and you have no NC the Scarf is useless and your sweep is gone. Also Bliss likes to carry F-Thrower(which would get a boost in your sun) or Ice Beam which will slowly KO Roserade.
Support Special Sweeper
Spr_4p_479O.png

EVs: -HP:6 -SPATK: 252 -SPE: 252
Nature: -Modest
Item: -Choice Scarf
Attacks:
- Overheat
For when there's no kill like overkill.

- Thunderbolt
Standard STAB fare

-Shadow Ball
Standard STAB fare

-Trick/Signal Beam/Hidden Power [ICE]/Hidden Power [WATER]
With a Scarf it's harder to trick, But Rotom needs the speed to help with his ability to counter. Signal Beam is an option but i hasn't been used in Shoddy Playtesting. Hidden Power comes up. Ice is a viable option for Grounds and Dragons. If the sun has faded then Water can stand to help hit grounds, rocks and fires.

Notes:
Blissey is once again a fat bitch who seeks to ruin my fun. With Magmortar, Roserade and Bronzong attracting ground types and attacks having a levitator that can actually hit is useful. Also overkills the ever present Scizor with overheat

I see you have a big Bliss problem which can be solved if you are running Trick on this Rotom or if you switch Magmortar with Ape. You don't need Signal Beam as you can switch to something else that can kill a Dark type, preferably Ape again. HP Ice isn't needed yet again because T-Bolt is STAB and it will do damage to Mence and Kingdra who are the top OU Dragons, and HP Water is pretty ridiculous because this is a part Electric pokemon and Ground types aren't a problem for it really.
So that's the team. Thanks in advance to those who Rate it and help me out

I might add something later because I have a tendency to miss things.
 
BTW Impish if +Def not +Atk. I'm assuming you mean adamant.
Haha sorry, I was guessing. It is still Impish. Hariyama is a pretty decent physical sponge, being able to beat a Belly Drum Charizard.

I'm wary of SubPunch. But if i can be assured of t-tar flee then it wins.
Even if it doesn't flee, Hariyama is still a check. Look at Tyranitar's common moves:

Stone Edge vs. 80 HP / max Def Hariyama 20-24%
Crunch vs. 80 HP / max Def Hariyama 16-19%
Aqua Tail vs. 80 HP / max Def Hariyama with 26-29%
Fire Punch vs. 80 HP / max Def Hariyama with 10-12%
+1 Stone Edge vs. 80 HP / max Def Hariyama 30-35%
+1 Crunch vs. 80 HP / max Def Hariyama 26-29%
+1 Aqua Tail vs. 80 HP / max Def Hariyama 36-43%
+1 Fire Punch vs. 80 HP / max Def Hariyama 15-18%

If you don't want to waste HP on putting up a sub, then the standard set will do fine too:

- Force Palm
- Stone Edge
- Whirlwind
- Knock Off

If you wanted to go more offensive, you could change some support moves. Force Palm gives you the chance to paralyse a switch in. I just played the SubPuncher because it was less expected, and allowed me to take off some damage against the likes of Latias while they broke the sub, before being forced to switch.

Would Hariyama serve as a good enough check for Heatran and Latias. It can pound robot volcanos into the ground and most latias don't carry psychic.

With special defense rather than physical defense and not a sub set, maybe. Hariyama can stand up to Calm Mind Latias sets provided they don't carry Psychic, which most don't. Specs Draco Meteor hurts you pretty badly, but you may be able to take out Latias. Heatran should be beated too. You do, however, concede some ground to Tyranitar. I suggest the pysically defensive variant because (I forgot to mention explicitly in my first post) Life Orb Weavile rips this team to shreads with Bronzong out of the way. Rotom is the best chance, but it may get stuck in something other than Overheat. Hariyama has no difficulty against Weavile.

If you want to run a low speed Hariyama to make Payback work at it's best, then I'd run Brave (+Atk., -Speed) and make sure it has 0 Speed IVs.
I disagree. The things that Payback hits in OU are faster than Hariyama, except perhaps for Dusknoir. The 4 speed EVs are necessary to stop stuff like Blissey from potentially ailing you with status. What sort of a Blissey stays in on Hariyama I'm not quite sure, but they can do so as a martyr act to hurt your attacker.
 
Sup baby girl, I'mma give you my opinion here in bold.

Originally Posted by TheProphetJerematic View Post
Lead and 1st happy sunshiner.

EVs: HP:252 ATK:128 DEF:128
IV: 0 SPE
Item: -Heat Rock
Nature: -Relaxed
Ability: -Heatproof
Attacks:
-Sunny Day
Duh

-Stealth Rock
Sunny Day brings in Fire types, so why not hurt them each time

-Gyro Ball
A choice here. I have another sleeper in the form of the insanely fast (Base 115 Spe + Cholophyll = win) Jumpluff. However having sleep here helps against T-Tar. Gyro Ball would reduce risk from taunt without having to blow up.
So i'm going with Gyro Ball over Hypnosis. The ability to hit with Bronzong is more useful than a slow sleep against taunt users.


-Explosion
A "I'mma going die anyway" move.

Notes:

Ability is an issue. Heatproof negates the Sunny Day boost for Fire attacks against the bell, but once it's discovered anything packing earthquake. (Infernape, T-Tar ... anything) will be comming in to raep the 'Zong. But without Heatproof i gain too much fire weakness with three grasses.

It would be good to go WTFBOOM!!!!111! when you find him useless, just don't do it at the beginning of the match because a lot of people can predict it.



Physical Sweeper and 2nd Sunny Dayer

EVs: -ATK:252 -DEF:4 -SPE:252
Item: -Heat Rock
Nature: -Adamant
Ability: -Leaf Guard
Attacks:
-Sunny Day
Again Duh

-Leaf Blade
STAB, It's the core attack.

-Return Swords Dance

On Insominacs suggestion to help with power due to lack of LO

-X-Scissor
Yes Grass-Normal-Bug isn't the best but it's what the Grass Eevee has. So i just have to deal with it.

Notes:
This is based off the Swords Dance Smoggy Set. Leafeon isn't surviving for very long in OU so IMO trying to set up and attack is pointless. Leaf Guard = Blissy psudocounter. It tries to toxic and in sun Leafeon just brushes the sludge away and threatens with LeafBlades crithit ratio.

It works as a suicide Sunny Dayer for Roserade to kill T-Tar and Hippo's if the T-Tar is a last blast sweeping attempt.


Give up Return for Swords Dance because Return isn't much help and it wont help you kill shit. SD gives you +2 so you have a better chance at attempting to KO Ttar or Hippo.
Mixed Sweeper


EVs: -ATK: 84 -SPE: 172 -SPATK: 252
Item: -Expert Belt
Nature: - Mild
Ability: -Flame Body
Attacks:
- Lava Plume
Sunny Day boosted with 30% burn rate. A little less base than Flamethrower but who cares with sunny day boost.

-Hidden Power [ICE]
For Dragons, namely Salamence.

-Thunderbolt
Why not, makes for a bolt beam

- Cross Chop
It's a shame Magmortar lacks Superpower. It has to make do with the shaky acc of cross chop or the lack of power of brick break.

Notes:

With so many grass types and Rotom Magmortar is pretty much assured to get in at some point. He is my main T-Tar counter with Cross Chop, Not perfect but useable. Magmortar shines at making ObamaAbomasnow die ... fast as well as most other Ice's trying to kill my grasses.


I suggest you give up Mag and go with Ape or Tran.

GONE! Replacing with ether Ape or Hariyama (and i said at the top of the first post i refuse to use robotic volcanos that should be banned to uber)


Annoying Supporter and 3rd Sunny Dayer

EVs: -HP: 252 -ATK: 4 -SPE: 252
Item: -Heat Rock
Nature: -Jolly
Ability: -Chlorophyll
Attacks:
-Sunny Day
... do i have to explain
-Sleep Powder/Leech Seed
Sleep Clause is an issue with the choice here. More abbility to sleep is awesome but i can't overlook leech seed.

-U-Turn.
Jumpluff serves one purpose, Sleep and Set up more sun then GTFO to a support poke.

-Encore
Makes switiching a lot easier if i can catch something trying to set up.

Notes:

Note much to say here, Jumpluff is like a fast BP'er, not much is going to get a chance to hit it before it has set up sun and u-turned.

Hmm..looks like this is a better lead then anything really. For Encore to work you have to be good at predicting your opponent and you have to be faster as well. Now I would carry Sleep Powder over Leech Seed but this is mostly a lead set then anything else really.

It's a sort of revenge lead. If they have no pokemon asleep than i can charge in with jumpluff and fix that. Under sunny day nothing barring a ninjask with +3 speed boost (i think) out speeds it.

Special Sweeper

EVs: -HP: 4 -SPE: 252 -SPATK: 252
Item: -Choice Specs
Nature: -Timid
Ability: -Natural Cure
Attacks:

-Solar Beam
I'mma firin' my lazor. Yes Solar Beam over Leaf Storm. 1, i have sun so no charge turn, 2 no spec atk drop after use allows for an awesome sweep. Needs T-Tar outta the way but after that ... only a fire or steel is going to ruin my fun.

-Sludge Bomb
Secondary STAB.

- Hidden Power [GROUND]
Heatran ... simple enough TBH. I switch to Roserade against their bulky water, thy think their robot volcano will be able to roast me in the sun but no, roserade out speeds non scarfed variants and kills with hp ground

-Weather Ball
Base 100 Fire attack in sun with no drawbacks on a grass type ... yes please.

Notes:
Blissey, the fat bitch, ruins this set completely. That said even that fat egg can't take repeated battering from Solar Beam in Sun for too long.
It takes prediction and some degree of luck to get this to work. But all choice sweepers do.

Bliss can take on any SPATKer trust me. You are either battling really dumb people or they have their Bliss set wrong. Also to point out you better have Natural Cure on this set seeing as Bliss likes to use that T-Wave at times and if that hits and you have no NC the Scarf is useless and your sweep is gone. Also Bliss likes to carry F-Thrower(which would get a boost in your sun) or Ice Beam which will slowly KO Roserade.
Support Special Sweeper


I think you mis interpreted what i said. I have no intension of keeping this out on a bliss. And yes i am using NC

EVs: -HP:6 -SPATK: 252 -SPE: 252
Nature: -Modest
Item: -Choice Scarf
Attacks:
- Overheat
For when there's no kill like overkill.

- Thunderbolt
Standard STAB fare

-Shadow Ball
Standard STAB fare

-Trick/Signal Beam/Hidden Power [ICE]/Hidden Power [WATER]
With a Scarf it's harder to trick, But Rotom needs the speed to help with his ability to counter. Signal Beam is an option but i hasn't been used in Shoddy Playtesting. Hidden Power comes up. Ice is a viable option for Grounds and Dragons. If the sun has faded then Water can stand to help hit grounds, rocks and fires.

Notes:
Blissey is once again a fat bitch who seeks to ruin my fun. With Magmortar, Roserade and Bronzong attracting ground types and attacks having a levitator that can actually hit is useful. Also overkills the ever present Scizor with overheat


I see you have a big Bliss problem which can be solved if you are running Trick on this Rotom or if you switch Magmortar with Ape. You don't need Signal Beam as you can switch to something else that can kill a Dark type, preferably Ape again. HP Ice isn't needed yet again because T-Bolt is STAB and it will do damage to Mence and Kingdra who are the top OU Dragons, and HP Water is pretty ridiculous because this is a part Electric pokemon and Ground types aren't a problem for it really.
So that's the team. Thanks in advance to those who Rate it and help me out


'kay, HP Water was an option if my sun has faded/been replaced with sand or hail and i need to kill a ground. Trick

Also Baby girl ... WTF

Haha sorry, I was guessing. It is still Impish. Hariyama is a pretty decent physical sponge, being able to beat a Belly Drum Charizard.


Even if it doesn't flee, Hariyama is still a check. Look at Tyranitar's common moves:

Stone Edge vs. 80 HP / max Def Hariyama 20-24%
Crunch vs. 80 HP / max Def Hariyama 16-19%
Aqua Tail vs. 80 HP / max Def Hariyama with 26-29%
Fire Punch vs. 80 HP / max Def Hariyama with 10-12%
+1 Stone Edge vs. 80 HP / max Def Hariyama 30-35%
+1 Crunch vs. 80 HP / max Def Hariyama 26-29%
+1 Aqua Tail vs. 80 HP / max Def Hariyama 36-43%
+1 Fire Punch vs. 80 HP / max Def Hariyama 15-18%

If you don't want to waste HP on putting up a sub, then the standard set will do fine too:

- Force Palm
- Stone Edge
- Whirlwind
- Knock Off

If you wanted to go more offensive, you could change some support moves. Force Palm gives you the chance to paralyse a switch in. I just played the SubPuncher because it was less expected, and allowed me to take off some damage against the likes of Latias while they broke the sub, before being forced to switch.



With special defense rather than physical defense and not a sub set, maybe. Hariyama can stand up to Calm Mind Latias sets provided they don't carry Psychic, which most don't. Specs Draco Meteor hurts you pretty badly, but you may be able to take out Latias. Heatran should be beated too. You do, however, concede some ground to Tyranitar. I suggest the pysically defensive variant because (I forgot to mention explicitly in my first post) Life Orb Weavile rips this team to shreads with Bronzong out of the way. Rotom is the best chance, but it may get stuck in something other than Overheat. Hariyama has no difficulty against Weavile.


I disagree. The things that Payback hits in OU are faster than Hariyama, except perhaps for Dusknoir. The 4 speed EVs are necessary to stop stuff like Blissey from potentially ailing you with status. What sort of a Blissey stays in on Hariyama I'm not quite sure, but they can do so as a martyr act to hurt your attacker.

Hariyama is looking like a good prospect, only the flaming monkey stands in the way with superior speed and ability to run mixed attacking sets.

I'll try your hariyama first though.
 
Tbh I'd listen to EndFashion here. He had a very good sunny day team in UU. Also Sceptile > Leafeon.
 
In the sun Tangrowth > Sceptile > Leafeon, as far as physical sweepers are concerned. Just throwing it out there haha. I know you like Leafeon so I'll avoid suggesting a replacement, however Leafeon as a physical attacker really has no place in OU, with the abundance of steels and dragons. Perhaps it is better suited in a support role using Wish, Sunny Day, Protect and Leaf Blade? You still come in on Blissey's status (hopefully) and can use Protect to scout if it is using Flamethrower or Ice Beam. Wish is useful for keeping your sweepers healthy on switches.

Hope Hariyama works out for you.
Tbh I'd listen to EndFashion here. He had a very good sunny day team in UU.
The funny thing is, that UU team has scored me more victories in OU than any of my attempted OU teams haha.
 
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I know you like Leafeon so I'll avoid suggesting a replacement, however Leafeon as a physical attacker really has no place in OU, with the abundance of steels and dragons. Perhaps it is better suited in a support role using Wish, Sunny Day, Protect and Leaf Blade? You still come in on Blissey's status (hopefully) and can use Protect to scout if it is using Flamethrower or Ice Beam. Wish is useful for keeping your sweepers healthy on switches.

Would a different nature and ev's be required for that?
 
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