• For those of you who voted in the Arcade Game Night, the next step is scheduling the best time for playing! Check out this post for more details.
  • Due to the recent changes with Twitter's API, it is no longer possible for Bulbagarden forum users to login via their Twitter account. If you signed up to Bulbagarden via Twitter and do not have another way to login, please contact us here with your Twitter username so that we can get you sorted.

Your controversial opinions

ok but what if i find it cute. what if its pretty 2 Me.
yeah, there are some 'mon i find kinda difficult to look at (conkeldurr and barbaracle come to mind), but there are some "ugly" ones i happen to find adorable (garbodor/trubbish, ursaluna, dustox, etc). it's a matter of perspective; nobody can really say a mon is objectively bad-looking because every last one is considered to be cute by someone out there.
 
I think we as a fandom need to accept the fact that GameFreak is incapable of handling the development of the Pokémon games considering the current hardware that they have to develop for (or at least incapable of handling the development by themselves).

I'll see some people (not here but on other forums) making excuses like how 'GameFreak still isn't used to 3D development' or 'they're still going through the HD growing pains' but I'm going to be blunt and say this: those excuses fall apart when you examine them critically.

'GameFreak still isn't used to 3D development':
Discounting the DS-era Pokémon games that had 3D environments but everything else was 2D, the Pokémon games have been fully 3D since the release of X and Y in 2013. I can understand some level of growing pains when going from making mostly 2D games to fully 3D ones, but to claim that they're still not used to it after developing and releasing seven pairs of fully 3D games (plus Legends Arceus) is just taking the piss at that point.

It's the same with the excuse that GameFreak is still going through HD growing pains. Again, yes, a lot of developers struggled with the transition to HD development and I won't discount that GameFreak struggled as well, especially going from developing games for a handheld with a 240p screen to a hybrid console that has a 720p screen for handheld mode and can render up-to 1080p graphics when docked, but when you've released three pairs of games (again plus Legends Arceus + DLC expansion packs for two of those pairs of games), it just makes you think 'Well clearly there is something more than HD growing pains going on with GameFreak'. (And before anyone says anything: I will acknowledge that making SV an open-world game also did play a part in the game's technical and performance issues, but also I'll see people blaming it on the Switch hardware when there are other open-world games on the Switch that both look and perform better than SV did and I think it is fair to say that GameFreak either needed more time develop the games or they needed another company to help develop the games with them because, as much as I enjoy SV, I cannot deny that the state that games were and still are in is completely unacceptable for the biggest media franchise in the world)
 
It is rushed development, plain and simple.

With the announcement of Legends ZA saying that it's coming out next year, i am hoping for no game this year and Legends ZA to come late next year. After the disastrous launch of Scarlet and Violet, this franchise needs a break.
There's absolutely no way they release a main series game this year. It would have been announced already if they were planning on it.
 
It is rushed development, plain and simple.

With the announcement of Legends ZA saying that it's coming out next year, i am hoping for no game this year and Legends ZA to come late next year. After the disastrous launch of Scarlet and Violet, this franchise needs a break.
Same here, with added emphasis on late (or at least in the summer). Right now, though, I’m predicting that ZA will release early in 2025, though, since Legends Arceus followed the same schedule for 2021/2022.
 
Say it with me:

GAME FREAK IS JAPANESE BETHESDA!!!!!!!!1!1!1!one!!1!1

But seriously the parallels are so close the problems might as well be the same.
 
I think the issue with modern Pokemon isn't as simple as "short development time" older Pokemon games released at a similar time span and it worked. My belief is that the problem comes in 3 parts that all make each other worse
1. Lack of development time
2. Lack of employees at game freak
3. Increasing ambition with the mainline titles
 
It is rushed development, plain and simple.

With the announcement of Legends ZA saying that it's coming out next year, i am hoping for no game this year and Legends ZA to come late next year. After the disastrous launch of Scarlet and Violet, this franchise needs a break.
I feel like it’s already too late for a mainline game this year to be announced since typically they announce a new game in the beginning of the year and anything after is typically something for next year or a spin-off.
 
Idk if this is controversial, it probably isn't, but i don't like how HGSS had the Suicune fight take place on a random route. I get that they couldn't place him in the Tin Tower like in Crystal because it might interfere with players looking to catch Ho-Oh, but they could have him return to the Burned Tower for a similar kind of atmosphere.

Here's something i expect people to disagree with though: i strongly dislike the "catch all the legendaries" postgame content. It makes all the legendaries feel like they're basically the same thing, as opposed to the clear personality they had in the older games. In gen 4, Dialga and Palkia were these world ending threats, but in the crown tundra they're just... there.
 
Idk if this is controversial, it probably isn't, but i don't like how HGSS had the Suicune fight take place on a random route. I get that they couldn't place him in the Tin Tower like in Crystal because it might interfere with players looking to catch Ho-Oh, but they could have him return to the Burned Tower for a similar kind of atmosphere.

Here's something i expect people to disagree with though: i strongly dislike the "catch all the legendaries" postgame content. It makes all the legendaries feel like they're basically the same thing, as opposed to the clear personality they had in the older games. In gen 4, Dialga and Palkia were these world ending threats, but in the crown tundra they're just... there.
I like it if there is specific side quest to getting it rather a portal like in ORAS/Ultra/Sword&Shield or the generic method in Indigo Disk.

An example is in the Gen 2 remakes where the weather trio had a side quest to getting them and even introduced the exclusive Jade Orb for Rayquaza that never got used later on in ORAS. Heatran having the Reversal Mountain side quest in BW2 and Legendary titans in most of there appearances are other examples.
 
Idk if this is controversial, it probably isn't, but i don't like how HGSS had the Suicune fight take place on a random route. I get that they couldn't place him in the Tin Tower like in Crystal because it might interfere with players looking to catch Ho-Oh, but they could have him return to the Burned Tower for a similar kind of atmosphere.

Here's something i expect people to disagree with though: i strongly dislike the "catch all the legendaries" postgame content. It makes all the legendaries feel like they're basically the same thing, as opposed to the clear personality they had in the older games. In gen 4, Dialga and Palkia were these world ending threats, but in the crown tundra they're just... there.
I think PLA is the only game that did a legendary catching spree well.
 
Although, to be fair, would Dynamax Adventures be as fan as they are without legendaries to catch at the end?
 
I think PLA is the only game that did a legendary catching spree well.
yup. PLA didn't just cram them all into the same area and called it a day; they actually gave the legendaries the love and care they deserved. Though it helps that they didn't go overboard with the amount of legendaries in the game; there was just the Sinnoh legendaries and a few extras
 
No legendary box art/box art-level Pokémon after Gen 5 needs an additional forme. They were all more developed in media with the formes they were all given in their respective generation(s), more complete in their forme development (despite legendaries such as Zacian and Zamazenta lacking more significance of their roles), and better overall competitively than legendaries prior to them. The older legendaries either had hints about having other formes (mysterious orbs we lacked information about, presence from dimensions we never saw them in, was stated to have been genetically modified from birth), or were said to have other formes but never showed up as them (the Original Dragon of Unova).

Ho-Oh nor Lugia need to be touched, but Lugia needs its moves back alongside more useful tools it could use like Will-O-Wisp to keep up again.

Legendaries from Gen 6 onward can have additional information shown and explained about them without shoehorning a new forme in for the sake of it. That'll be fine.

The minor legendaries are more reasonable to add additional forme changes for, as these Pokémon don't embody major aspects of Pokémon's nature in some significant way. Pokémon who were legendary because they waged war against humanity and won or became legendary off being born from hatred of those perished by a sword make more sense having any sort of regional variant, powerful transformation, evolution, Mega Evolution etc than stuff like Arceus and Xerneas.
 
Playing Scarlet has confirmed my belief that I much prefer Pokemon to NOT be open-world--at least, not in the way SV is. I'm the type of person who wants to fight every battle, find every item, and talk to every NPC. SV's format makes all of those things next to impossible, because with all that open space, it's very easy to miss those things. There's no way to tell if you've already beaten a trainer, and there's no way to know if you've crossed over into an area where the Pokemon or trainers are too strong for you to take on. I've also never liked going back to re-explore areas, because it always involves trying to remember which spots you've covered, and again, it always evokes the question of "Is there a single thing I'm missing? Yes, there must be, because all these areas look the same and I can't tell how much ground I've covered." SV exacerbates this entire issue. In fact, I'm getting frustrated right now because I know I'm not doing a very good job of explaining it. It sounds like it SHOULD be easy to say, "What's the problem? Just make sure you cover all the ground you can," but...it's not.

That said, I still don't want level scaling to ever be a thing if we keep going with the open world idea. If I'm not strong enough to take on a trainer, I want to be able to power my way through by increasing my Pokemon's level. I don't want to have to constantly think up a strategy. For me, that takes the fun out of battling. I like seeing every Pokemon on my team gradually get stronger and learn new moves until they finally beat that troublesome trainer.

I guess I'm the same way about Pokemon games. I wondered why I like the new games better than the old games, and I realized it's because I get excited to see how the series changes over time. And, like in the games themselves, I just like to keep moving forward.

(That's not to say I don't have standards, though. Pokemon could take a step that would make me give up on the series, but so far, it hasn't.)
 
Scarlet and Violet were designed to emphasize story over gameplay to the extreme, hence the mass simplification.

I actually prefer it this way as pokemon is a JRPG, a genre that is traditionally narrative first, gameplay second.
Yeah I don't agree with any of this.

SV has some really nice gameplay. It's far from perfect, but the open world is pretty fun, there's some pretty hard battles, it certainly has the Pokemon core down just fine, and expands upon it decently well. Lots of great QOL changes, too.

I also disagree that JRPGs are narrative first, gameplay second. Most JRPGs are plot-heavy, for sure. But all have (and require) a very strong gameplay core. Do you think anyone would like Final Fantasy or Persona if the games didn't have very strong gameplay?
 
Back
Top Bottom