Rugaji / Swampert
Type : Water/Ground
Moveset :
1. Earthquake, 10 PP, 100 POWER, 100 ACCURACY, Ground Type
2. Endeavor, 5 PP, ?? POWER, 100 ACCURACY, Normal Type
3. Waterfall, 15 PP, 80 POWER, 100 ACCURACY, Water Type
4. Avalanche, 10 PP, 60 POWER, 100 ACCURACY, Ice Type
Level 100
Nature : Adamant (+ATK, - SP. ATK)
Ability : Torrent, Water attacks are stronger in low-health situations
EVs : 252 Attack, 252 Defense, 6 HP
Weaknesses : Grass (x4)
Neutral : Normal, Water, Ice, Fighting, Ground, Flying, Psychic, Bug, Ghost, Dragon, Dark (x1)
Resistance : Fire, Poison, Rock, Steel (x4)
Zero Damage : Electric (x0)
Eamudo / Skarmory
Type : Steel/Flying
Moveset :
1. Slash, 20 PP, 70 POWER, 100 ACCURACY, Normal Type
2. Night Slash, 15 PP, 70 POWER, 100 ACCURACY, Dark Type
3. Fly, 15 PP, 90 POWER, 95 ACCURACY, Flying Type
4. Steel Wing, 25 PP, 70 POWER, 90 ACCURACY, Steel Type
Level 100
Nature : Impish (+ DFN, - SP. ATK)
Ability : Keen Eye, Opponent can't lower Skarmory's accuracy
EVs : 252 Defense, 252 Attack, 6 HP
Weaknesses : Fire, Electric (x2)
Neutral : Water, Ice, Fighting, Rock (x1)
Resistance : Normal, Flying, Psychic, Ghost, Dragon, Dark, Steel (x0.5)
1/4 Damage : Grass, Bug (x0.25)
Zero Damage : Poison, Ground (x0)
Dootakun / Bronzong
Type : Steel/Psychic
Moveset :
1. Gyro Ball, 5 PP, ?? POWER, 100 ACCURACY, Steel Type
2. Payback, 10 PP, 50 POWER, 100 ACCURACY, Dark Type
3. Strength, 15 PP, 80 POWER, 100 ACCURACY, Normal Type
4. Toxic, 10 PP, -- POWER, 85 ACCURACY, Poison Type
Level 100
Nature : Careful (+ SP. DFN, - SP. ATK)
Ability : Levitate, Ground type attacks don't affect Bronzong. Can't be trapped by Arena Trap.
EVs : 252 Special Defense, 252 Attack, 6 HP
Weaknesses : Fire (x2)
Neutral : Water, Electric, Fighting, Bug, Ghost, Dark (x1)
Resistance : Normal, Grass, Ice, Flying, Rock, Dragon, Steel (x0.5)
1/4 Damage : Psychic (x0.25)
Zero Damage : Poison, Ground (x0)
Kakureon / Kecleon
Type : Normal
Moveset :
1. Slash, 20 PP, 70 POWER, 100 ACCURACY, Normal Type
2. Shadow Claw, 15 PP, 70 POWER, 100 ACCURACY, Ghost Type
3. Dizzy Punch, 10 PP, 70 POWER, 100 ACCURACY, Normal Type, 20% chance of Confusion
4. Dig, 10 PP, 80 POWER, 100 ACCURACY, Ground Type
Level 100
Nature : Careful (+ SP. DFN, - SP. ATK)
Ability : Color Change, Type changes when hit.
EVs : 252 Special Defense, 252 Attack, 6 HP
Weaknesses : Fighting (x2)
Neutral : All types but Ghost and Fighting (x1)
Zero Damage : Ghost (x0)
* All type advantages and disadvantages are subject to change due to Color Change ability.
Erureido / Gallade
Type : Fighting/Psychic
Moveset :
1. Slash, 20 PP, 70 POWER, 100 ACCURACY, Normal Type
2. Psycho Cut, 20 PP, 70 POWER, 100 ACCURACY, Psychic Type
3. Leaf Blade, 15 PP, 90 POWER, 100 ACCURACY, Grass Type
4. Brick Break, 15 PP, 75 POWER, 100 ACCURACY, Fighting Type
Level 100
Nature : Adamant (+ ATK, - SP. ATK)
Ability : Steadfast, Speed raises one level when Gallade flinches.
EVs : 252 Attack, 252 Special Defense, 6 HP
Weaknesses : Flying, Ghost (x2)
Neutral : Normal, Fire, Water, Electric, Grass, Ice, Poison, Ground, Psychic, Bug, Dragon, Dark, Steel (x1)
Resistance : Fighting, Rock (x0.5)
Togechikku / Togekiss
Type : Normal/Flying
Moveset :
1. Psychic, 10 PP, 90 POWER, 100 ACCURACY, Psychic Type, 10% chance of -SP. DFN
2. Shadow Ball, 15 PP, 80 POWER, 100 ACCURACY, Ghost Type, 20% chance of -SP. DFN
3. Air Slash, 20 PP, 75 POWER, 95 ACCURACY, Flying Type, 30% chance of flinching
4. Aura Sphere, 20 PP, 90 POWER, 100 ACCURACY, Fighting Type, Can never miss
Level 100
Nature : Modest (+ SP. ATK, - ATK)
Ability : Serene Grace, Chances of move effect doubles.
EVs : 252 Special Attack, 252 Special Defense, 6 HP
Weaknesses : Electric, Ice, Rock (x2)
Neutral : Normal, Fire, Water, Fighting, Poison, Flying, Psychic, Dragon, Dark, Steel (x1)
Resistance : Grass, Bug (x0.5)
Zero Damage : Ground, Ghost (x0)
i want honest opinions for this team. i created this for double battles mostly. 1st Pair : Swampert and Skarmory 2nd Pair : Bronzong and Kecleon 3rd Pair : Gallade and Togekiss
The only one I've trained completely is Rugaji. The other five have been bred and are waiting to be trained.
Type : Water/Ground
Moveset :
1. Earthquake, 10 PP, 100 POWER, 100 ACCURACY, Ground Type
2. Endeavor, 5 PP, ?? POWER, 100 ACCURACY, Normal Type
3. Waterfall, 15 PP, 80 POWER, 100 ACCURACY, Water Type
4. Avalanche, 10 PP, 60 POWER, 100 ACCURACY, Ice Type
Level 100
Nature : Adamant (+ATK, - SP. ATK)
Ability : Torrent, Water attacks are stronger in low-health situations
EVs : 252 Attack, 252 Defense, 6 HP
Weaknesses : Grass (x4)
Neutral : Normal, Water, Ice, Fighting, Ground, Flying, Psychic, Bug, Ghost, Dragon, Dark (x1)
Resistance : Fire, Poison, Rock, Steel (x4)
Zero Damage : Electric (x0)
Eamudo / Skarmory
Type : Steel/Flying
Moveset :
1. Slash, 20 PP, 70 POWER, 100 ACCURACY, Normal Type
2. Night Slash, 15 PP, 70 POWER, 100 ACCURACY, Dark Type
3. Fly, 15 PP, 90 POWER, 95 ACCURACY, Flying Type
4. Steel Wing, 25 PP, 70 POWER, 90 ACCURACY, Steel Type
Level 100
Nature : Impish (+ DFN, - SP. ATK)
Ability : Keen Eye, Opponent can't lower Skarmory's accuracy
EVs : 252 Defense, 252 Attack, 6 HP
Weaknesses : Fire, Electric (x2)
Neutral : Water, Ice, Fighting, Rock (x1)
Resistance : Normal, Flying, Psychic, Ghost, Dragon, Dark, Steel (x0.5)
1/4 Damage : Grass, Bug (x0.25)
Zero Damage : Poison, Ground (x0)
Dootakun / Bronzong
Type : Steel/Psychic
Moveset :
1. Gyro Ball, 5 PP, ?? POWER, 100 ACCURACY, Steel Type
2. Payback, 10 PP, 50 POWER, 100 ACCURACY, Dark Type
3. Strength, 15 PP, 80 POWER, 100 ACCURACY, Normal Type
4. Toxic, 10 PP, -- POWER, 85 ACCURACY, Poison Type
Level 100
Nature : Careful (+ SP. DFN, - SP. ATK)
Ability : Levitate, Ground type attacks don't affect Bronzong. Can't be trapped by Arena Trap.
EVs : 252 Special Defense, 252 Attack, 6 HP
Weaknesses : Fire (x2)
Neutral : Water, Electric, Fighting, Bug, Ghost, Dark (x1)
Resistance : Normal, Grass, Ice, Flying, Rock, Dragon, Steel (x0.5)
1/4 Damage : Psychic (x0.25)
Zero Damage : Poison, Ground (x0)
Kakureon / Kecleon
Type : Normal
Moveset :
1. Slash, 20 PP, 70 POWER, 100 ACCURACY, Normal Type
2. Shadow Claw, 15 PP, 70 POWER, 100 ACCURACY, Ghost Type
3. Dizzy Punch, 10 PP, 70 POWER, 100 ACCURACY, Normal Type, 20% chance of Confusion
4. Dig, 10 PP, 80 POWER, 100 ACCURACY, Ground Type
Level 100
Nature : Careful (+ SP. DFN, - SP. ATK)
Ability : Color Change, Type changes when hit.
EVs : 252 Special Defense, 252 Attack, 6 HP
Weaknesses : Fighting (x2)
Neutral : All types but Ghost and Fighting (x1)
Zero Damage : Ghost (x0)
* All type advantages and disadvantages are subject to change due to Color Change ability.
Erureido / Gallade
Type : Fighting/Psychic
Moveset :
1. Slash, 20 PP, 70 POWER, 100 ACCURACY, Normal Type
2. Psycho Cut, 20 PP, 70 POWER, 100 ACCURACY, Psychic Type
3. Leaf Blade, 15 PP, 90 POWER, 100 ACCURACY, Grass Type
4. Brick Break, 15 PP, 75 POWER, 100 ACCURACY, Fighting Type
Level 100
Nature : Adamant (+ ATK, - SP. ATK)
Ability : Steadfast, Speed raises one level when Gallade flinches.
EVs : 252 Attack, 252 Special Defense, 6 HP
Weaknesses : Flying, Ghost (x2)
Neutral : Normal, Fire, Water, Electric, Grass, Ice, Poison, Ground, Psychic, Bug, Dragon, Dark, Steel (x1)
Resistance : Fighting, Rock (x0.5)
Togechikku / Togekiss
Type : Normal/Flying
Moveset :
1. Psychic, 10 PP, 90 POWER, 100 ACCURACY, Psychic Type, 10% chance of -SP. DFN
2. Shadow Ball, 15 PP, 80 POWER, 100 ACCURACY, Ghost Type, 20% chance of -SP. DFN
3. Air Slash, 20 PP, 75 POWER, 95 ACCURACY, Flying Type, 30% chance of flinching
4. Aura Sphere, 20 PP, 90 POWER, 100 ACCURACY, Fighting Type, Can never miss
Level 100
Nature : Modest (+ SP. ATK, - ATK)
Ability : Serene Grace, Chances of move effect doubles.
EVs : 252 Special Attack, 252 Special Defense, 6 HP
Weaknesses : Electric, Ice, Rock (x2)
Neutral : Normal, Fire, Water, Fighting, Poison, Flying, Psychic, Dragon, Dark, Steel (x1)
Resistance : Grass, Bug (x0.5)
Zero Damage : Ground, Ghost (x0)
i want honest opinions for this team. i created this for double battles mostly. 1st Pair : Swampert and Skarmory 2nd Pair : Bronzong and Kecleon 3rd Pair : Gallade and Togekiss
The only one I've trained completely is Rugaji. The other five have been bred and are waiting to be trained.
