@Yusei Fudo
So, along with Yusei Fudo, I'm rebooting this. Hopefully, we'll draw in a wider player base to keep things interesting, as well as a slightly more epic plot. Let's begin, shall we?
Introduction:
In the not-so-far-future of the Yu-Gi-Oh world, there is Arunafeltz, the floating kingdom, high in the clouds--the location of the world's most famous dueling academy. Arunafeltz is a floating kingdom surrounded by three floating islands --the island of glory Clardona, the island of intelligence Juno, and the island of prosperity Lighthalzen. Arunafeltz is the future, the cutting edge--high technology in the heart of Arunafeltz lets this man-made miracle exist.
Modest Juno is where the students learn to become good Duelists at the 'Dueling Academy'. Dueling Academy is a huge, quite elegant, gothic-styled castle, with many towers. The castle has extensive grounds with sloping lawns, flowerbeds and vegetable patches. This island is also called the island of wise men, since the Emperor's grand library--the library rumored to hold all the knowledge in the world, including many lost and secret arts--is located here.
Shining Clardona, is where the dorms located. There's a lake called 'Summer Night Breeze' on the island, perhaps the most beautiful place in the Arunafeltz Kingdom. Even the roaring clash of a furious duel cannot dull its light.
Brilliant Lighthalzen is where the teachers reside, and a popular hang-out or dueling hotspot. At the center of the island is the Battle Plaza: the thriving heart of the kingdom's dueling scene, where you can see duelists of every stripe and stratagem. Lighthalzen is the biggest island, and open to the public.
At the heart of the Kingdom is Eternal Aruna, whose secret mechanisms hold the kingdom aloft. It blazes with light and power, channeling energy to the other islands of the kingdom. Though smaller by far than the other islands, Aruna's Crimson Tower--sheathed in pristine white and red armor--is the axis of the kingdom, and the home of the headmaster. Without Aruna, there is no Arunafeltz.
Along with the acceptance letter, first year students are sent required equipment, which includes a deck, subject books, a standard Duel Disk, and most importantly, an Aruna Talisman, sign of their acceptance at the prestigious Arunafeltz Dueing Academy. In order to get to Arunafeltz, you must go to New Domino City and take a flight to Arunafeltz.
Love, friendship, trust, powers, betrayal, and thrilling adventure await you. Are you ready to explore the academy and face the unknown future?
Gameplay:
Rules:
Sign-Up Form:
Characters:
Any questions or clarification needed, just ask Renewal!
So, along with Yusei Fudo, I'm rebooting this. Hopefully, we'll draw in a wider player base to keep things interesting, as well as a slightly more epic plot. Let's begin, shall we?
Yu-Gi-Oh!
Sky Academy
Sky Academy
Introduction:
Modest Juno is where the students learn to become good Duelists at the 'Dueling Academy'. Dueling Academy is a huge, quite elegant, gothic-styled castle, with many towers. The castle has extensive grounds with sloping lawns, flowerbeds and vegetable patches. This island is also called the island of wise men, since the Emperor's grand library--the library rumored to hold all the knowledge in the world, including many lost and secret arts--is located here.
Shining Clardona, is where the dorms located. There's a lake called 'Summer Night Breeze' on the island, perhaps the most beautiful place in the Arunafeltz Kingdom. Even the roaring clash of a furious duel cannot dull its light.
Brilliant Lighthalzen is where the teachers reside, and a popular hang-out or dueling hotspot. At the center of the island is the Battle Plaza: the thriving heart of the kingdom's dueling scene, where you can see duelists of every stripe and stratagem. Lighthalzen is the biggest island, and open to the public.
At the heart of the Kingdom is Eternal Aruna, whose secret mechanisms hold the kingdom aloft. It blazes with light and power, channeling energy to the other islands of the kingdom. Though smaller by far than the other islands, Aruna's Crimson Tower--sheathed in pristine white and red armor--is the axis of the kingdom, and the home of the headmaster. Without Aruna, there is no Arunafeltz.
Along with the acceptance letter, first year students are sent required equipment, which includes a deck, subject books, a standard Duel Disk, and most importantly, an Aruna Talisman, sign of their acceptance at the prestigious Arunafeltz Dueing Academy. In order to get to Arunafeltz, you must go to New Domino City and take a flight to Arunafeltz.
Love, friendship, trust, powers, betrayal, and thrilling adventure await you. Are you ready to explore the academy and face the unknown future?
Gameplay:
This is, obviously, a Yu-Gi-Oh RP, following the rules of the official card game. For simplicity's sake, we follow the official Fobidden/Limited lists. However, we are all here, first and foremost, to have fun. If you can give a valid and well-thought out reason that you should be allowed to use a Forbidden card, you will. Likewise, if you can argue a card is too powerful and should be Forbidden here, it will. All final decisions will rest with the GMs: arguing afterward will not be received well.
You will each individually be responsible for your Decks and any changes to it. You can alter it between duels, but you must make a note of it in the RP, and/or PM a GM about the change.
During a duel, you will be responsible for keeping track of your cards on the Field, in your Graveyard, and in your hand and Deck. This means you have the power to decide what you draw. Because this destroys part of the inherent balance of the game, we are asking you to keep it reasonable. Winning isn't everything. Keep duels fun, entertaining, and ways of exploring and developing your character. Losing can help your character grow just as much or more as a victory.
You will each individually be responsible for your Decks and any changes to it. You can alter it between duels, but you must make a note of it in the RP, and/or PM a GM about the change.
During a duel, you will be responsible for keeping track of your cards on the Field, in your Graveyard, and in your hand and Deck. This means you have the power to decide what you draw. Because this destroys part of the inherent balance of the game, we are asking you to keep it reasonable. Winning isn't everything. Keep duels fun, entertaining, and ways of exploring and developing your character. Losing can help your character grow just as much or more as a victory.
Rules:
- Follow all BMGf rules and RP etiquette. Be polite, be respectful of other players, no tennising, no bunnying, etc.
- Put some detail into it. Obviously, there is only so much you can say about a duel, but try to put detail where it's appropriate.
- Try to stay active.
- Listen to the GM.
Sign-Up Form:
Name:
Age:
Gender:
Sexuality:
Personality:
Appearance:
History: Optional, if you want to save it for the RP
Occupation: Teacher or student. Teachers must include a course--preferably dueling-related.
Other: Anything else?
Deck Name: Just for fun.
YOU MUST PM YOUR DECK LIST TO RENEWAL: 40-60 CARDS, FOLLOW THE FORBIDDEN/LIMITED LIST.
Age:
Gender:
Sexuality:
Personality:
Appearance:
History: Optional, if you want to save it for the RP
Occupation: Teacher or student. Teachers must include a course--preferably dueling-related.
Other: Anything else?
Deck Name: Just for fun.
YOU MUST PM YOUR DECK LIST TO RENEWAL: 40-60 CARDS, FOLLOW THE FORBIDDEN/LIMITED LIST.
Characters:
- Yui Katana - Lief
- Sharda Dragon - Roserade299909
- Lequan Rantan - Chowdah
- Claire - Roserade299909
- Trent Beaunavire - Yusei Fudo
- Helena Ashton - Renewal
- Michael Revant - Renewal
- John Ashe - AlphaMouse
- Ariana Almod - Ryoga Kamishiro
- Joseph Gordon - jokoo
- Leon Flhight - Midorikawal
- Tye Taylors - Tye Taylors
Any questions or clarification needed, just ask Renewal!
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