- Joined
- Aug 27, 2009
- Messages
- 1,921
- Reaction score
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- Pronouns
- He/Him
There exists a world, parallel to ours, that houses Duel Monsters, spirits that do battle. They also exist in the our world, where we do battle with them, using their card form. However, a threat has rose that may wipe out the Duel Monsters.
In their world their exists a monster that is nearly undefeatable. Unfortunately, it was defeated by a being of great power, that controlled all darkness. It was revived by it, and turned into an undead being that gained power over time. The monster had to be defeated as quickly as possible, to completely halt the chance of it doing what its reviver wished: to destroy the world. A group of Duel Monsters have set out to defeat it.
----
So yeah.
BATTLE SYSTEM:
The battle system is similar to the real game: you attack, depleting the opponent's LP. The damage dealt is as simple as subtracting the ATK from the DEF. However, it comes with a twist: you can use your turn to boost your ATK and DEF to soften the blows. This can either apply to you or your allies. Abilities can also affect your foes, and LP can be recovered by using special abilities. All abilities require points (P) that is generated via rolls from this site. Post the results. You can only attack after moves have been made equal to half your monster's Level on the card rounded down - for example, a Level 7 monster must wait three posts in order to attack again.
SPELLS AND TRAPS
The key difference is that Spell-type effects (such as those that may cure or increase ATK or DEF) can only be used by sacrificing your turn, while a Trap-type effect (such as those that may counter) can be activated in response to an opponent's attack or by using your turn. You can make up your own. Color your Spells and Traps
LEVELS
Levels don't do much. At the beginning, they determine how much LP you start out with. After each Level Up, which is obtained every 100 XP (each enemy gives 1 XP), you can raise your LP, ATK, or DEF by 100. Choose wisely...
ATTRIBUTES
What element a monster is aligned to. While it starts out as the same as the actual card, you can use Spells to change it. This changes would last until changed again, unless stated otherwise.
Monsters with a superior attribute deal double damage.
Light >< Dark (a Dark monster attacking a Light monster deals double damage, and vice-versa)
Fire > Earth > Wind > Water > Fire
SIGN-UP FORMS:
Name: Simply, the monster's name. (It can be a nickname, or just the card's real name. If nickname, type what monster you actually are.)
Appearance: Either the card's artwork, or words describing the monster's appearance.
Stats: (I expect you to update these.)
Level: (the printed Level, plus any level ups gained)
Attribute: (what attribute the monster is currently aligned to)
LP: (At the start, it's Level x 200.)
ATK: (The monster's ATK. The same as the actual card at the start.)
DEF: (The monster's DEF. The same as the actual card at the start.)
Skills: (what your guy/girl can do/bring out.)
RULES:
-BGF rules apply. Duh.
-No godmodding. Seriously.
-Swearing is allowed, just don't swear every post.
-No made-up monsters.
-Make each point cost reasonable - a Mirror Force-type effect would not be worth 2P, for example.
-No Egyptian Gods, no Exodia (he died, for one...), no monsters that cannot be Normal Summoned or Set (or a really powerful Fusion Monster), no Blue-Eyes. Etc.
-Respect the RPers...OOC, of course.
If you read the rules, type your character's name in the color of the type of monster you are.
Name: Dark Magician
Appearance:
Level: 7
Attribute: Dark
LP: 1400
ATK: 2500
DEF: 2100
Skills:
Dark Magic Attack: Nullifies all effects the opponent gained. 6P
Mirror Force: Reflects the opponent's attack at all foes. 10P
Solemn Wish: Restores 500 LP on target each time a move is made. 5P
Dark Magic Tome: Raises ATK by 300, and restores 1000 LP. 8P
In their world their exists a monster that is nearly undefeatable. Unfortunately, it was defeated by a being of great power, that controlled all darkness. It was revived by it, and turned into an undead being that gained power over time. The monster had to be defeated as quickly as possible, to completely halt the chance of it doing what its reviver wished: to destroy the world. A group of Duel Monsters have set out to defeat it.
----
So yeah.
BATTLE SYSTEM:
The battle system is similar to the real game: you attack, depleting the opponent's LP. The damage dealt is as simple as subtracting the ATK from the DEF. However, it comes with a twist: you can use your turn to boost your ATK and DEF to soften the blows. This can either apply to you or your allies. Abilities can also affect your foes, and LP can be recovered by using special abilities. All abilities require points (P) that is generated via rolls from this site. Post the results. You can only attack after moves have been made equal to half your monster's Level on the card rounded down - for example, a Level 7 monster must wait three posts in order to attack again.
SPELLS AND TRAPS
The key difference is that Spell-type effects (such as those that may cure or increase ATK or DEF) can only be used by sacrificing your turn, while a Trap-type effect (such as those that may counter) can be activated in response to an opponent's attack or by using your turn. You can make up your own. Color your Spells and Traps
LEVELS
Levels don't do much. At the beginning, they determine how much LP you start out with. After each Level Up, which is obtained every 100 XP (each enemy gives 1 XP), you can raise your LP, ATK, or DEF by 100. Choose wisely...
ATTRIBUTES
What element a monster is aligned to. While it starts out as the same as the actual card, you can use Spells to change it. This changes would last until changed again, unless stated otherwise.
Monsters with a superior attribute deal double damage.
Light >< Dark (a Dark monster attacking a Light monster deals double damage, and vice-versa)
Fire > Earth > Wind > Water > Fire
SIGN-UP FORMS:
Name: Simply, the monster's name. (It can be a nickname, or just the card's real name. If nickname, type what monster you actually are.)
Appearance: Either the card's artwork, or words describing the monster's appearance.
Stats: (I expect you to update these.)
Level: (the printed Level, plus any level ups gained)
Attribute: (what attribute the monster is currently aligned to)
LP: (At the start, it's Level x 200.)
ATK: (The monster's ATK. The same as the actual card at the start.)
DEF: (The monster's DEF. The same as the actual card at the start.)
Skills: (what your guy/girl can do/bring out.)
RULES:
-BGF rules apply. Duh.
-No godmodding. Seriously.
-Swearing is allowed, just don't swear every post.
-No made-up monsters.
-Make each point cost reasonable - a Mirror Force-type effect would not be worth 2P, for example.
-No Egyptian Gods, no Exodia (he died, for one...), no monsters that cannot be Normal Summoned or Set (or a really powerful Fusion Monster), no Blue-Eyes. Etc.
-Respect the RPers...OOC, of course.
If you read the rules, type your character's name in the color of the type of monster you are.
Name: Dark Magician
Appearance:
Level: 7
Attribute: Dark
LP: 1400
ATK: 2500
DEF: 2100
Skills:
Dark Magic Attack: Nullifies all effects the opponent gained. 6P
Mirror Force: Reflects the opponent's attack at all foes. 10P
Solemn Wish: Restores 500 LP on target each time a move is made. 5P
Dark Magic Tome: Raises ATK by 300, and restores 1000 LP. 8P
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