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New and old: moves and abilities? buffs, nerfs, adding to the movesets?

Matleo

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Im starting to think that they could teach Mimykyu Bounce or acrobatics to counter Pheromosa.

Sturdy Incineroar, Gale Wings Decidueye and Multiscale Primarina could get handy while battling the UBs.

Sprakling Aria should heal other status conditions too, not only the "burns" and if Primarina uses it then she self should get healed first taking that she has this water healing move inside her, that means it should heal her first when using it.

Long reach- should react to counter and reflect.

Spirit Schakle, should react diffrently if the oponent is already trapped before hitting.

Liquid Voice- what if sound moves could go through Disquise like they go through Substitutes?
What if sound moves could go normally through Light Screen without the power reduction?
 
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No, no, no, no and no. Most of these don't even make any sense.

Why does Mimikyu need flying coverage to counter Pheromosa, when Play Rough already OHKOes the beast?

Those abilities make no sense:
Nearly all of the Pokemon that can use Sturdy are literally made of rock or steel - the exceptions are Cosmoem, which is a protostar and is even denser than any of the above, and Sawk, whose bio mentions it has rocky skin. Incinerorar has none of these traits.
Gale Wings makes no sense for Decidueye. A gale is a strong wind. How does Decidueye, bipedal and standing upright, utilize a gale to make its attacks faster?
Primarina doesn't even have scales. Enough said.

Sparkling Aria is the only one I agree with. It is a sound-based move, so it should heal the user as well as the target. And why just burn? Why not paralysis or poison or sleep or freeze? This entire move is backwards and needs to be fixed.

Long Reach:
That's not how attacking mechanics work. Physical attacks and attacks that make contact are not the same thing. Counter deals damage based on the amount of damage done to the target by a physical attack; reflect halves the damage of physical attacks used on the team with reflect up. These effects are irrespective of whether the attacker makes contact or not. If these things activate by literally throwing rocks at the target, why should they not activate with long reach?

Spirit Shackle: Maybe, but it's already the best trapping move available, so it really doesn't need a buff.

Liquid Voice:
Learn the difference between substitute and disguise. A substitute is in place of the Pokemon that made the substitute. Sound moves ignore substitute because the sound literally bypasses the sub to hit the Pokemon in the back. With disguise, Mimikyu is still taking the hits. It doesn't have a disguise standing in for it, so its disguise still breaks when it gets hit by a sound move.

For light screen:
See above. If bolt-, beam-, and energy-based moves are affected by light screen, it makes no sense that sound moves would be unaffected. Like its physical counterpart, light screen is a screen that reduces all types of special damage.
 
Those abilities make no sense:
Nearly all of the Pokemon that can use Sturdy are literally made of rock or steel - the exceptions are Cosmoem, which is a protostar and is even denser than any of the above, and Sawk, whose bio mentions it has rocky skin. Incinerorar has none of these traits.
I'd like to add into this by my previous posts on the matter.

Sturdy is basically useless for incineroar since it wouldn’t be OHKOed. It has enough bulk to survive in normal conditions.

Intimidate is MUCH better.

(The next post was in response to the argument of Incineroar Vs Water, rock and Fire/Fightings
No. These Pokemon typically do not OHKO Incineroar. It has enough defences. Intimidate can be used MUCH more. And the only overused Fire Fighting is Blaziken, who you shouldn’t be sending Incineroar to battle against.

Intimidate makes Incineroar a better bulky Fire/Dark than Sturdy. Sturdy is useless for Incineroar since it is quite bulky.

(The next post was in response to the argument of Incineroar will be OHKOed against Z-Moves, and @Matleo's notion that Incineroar should be a Pheromosa/Buzzwole counter with sturdy)
Offensive Z-Moves are not commonly used. And Sturdy Incineroar wouldn’t be a Pheromosa counter ever. He's too slow and would get KOed after Sturdy kicks in.

It’s a fact that Intimidate works for Incineroar much more than Sturdy can ever hope to.
Sturdy is an ability for Pokemon with either low defences or many weaknesses (or both) but Incineroar has neither. When intimidate Incineroar becomes legal it will be viable, boosting Incineroar's bulk against physical attackers even more.

Incineroar dosen’t need to be a Buzzwole/Pheromosa counter when it has MUCH better options.
 
Why does Mimikyu need flying coverage to counter Pheromosa, when Play Rough already OHKOes the beast?

touche, but Sturdy isn't a rock or steel type only ability.
More pokes should get it.

what about Steelix or Mega Stealix when using stone edge?
Water, fighting, rock, ground, how many pokes that use "earthquake" , "surf" and other strong moves are faster then Incineroar or can last its hit? How many pokemon are faster then it and can KO it with one move?

Gale wings would be ok with roost for healing if they would work to 50% and not only at 100% of hp.
Something on earth with priority flying moves would be nice taking that we have psychic terrain for countering that.

Sirens are based on fish and have normally scales but I forgot that sorry, its based on that other mythical folklore with half seal half human. You are right, multiscale doesnt fit it, rather for Ferraligatr.

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Hope UB Burast can use and throw its head to do Gyro Ball, Rollout and other ball, rolling and blast moves.

Hope we get more dancing moves for our bird with Dancer in this and future games, makes me hope by looking at the poster where Primarina dances with water.
(water type dancing move??? sparkling dance?)
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Does Primarina and Incineroar look like Rapid Spinners to you?

Darkest Lariat looks like a spinning move, maybe they could make it work like rapid spin and remove entry hazards too?
 
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Sturdy imo is a mediocre ability. With entry hazards prevalent, sturdy becomes useless, other than preventing OHKO moves like Guillotine. Also, Incineroar would take a lot more damage from spikes and stealth rocks compared to other sturdy users, so leftovers won't help either.
In your scenario, Steelix would usually carry stealth rocks, so if it sets up stealth rock before Incineroar than Incineroar is pretty much dead. Also, even if not Mega the most Incineroar could do (if it has sturdy) is 40% to regular Steelix (using the standard NU set, which has it's strongest move Flare Blitz) while Steelix could easily 2hko it. Of course, you can make up a set within your team that benifits Incineroar, but really that's just a waste
Intimidate is a much better move as now Incineroar has a bit more bulk and survivability against physical sweepers

Also, Sirens are based on birds, not fish. They are half bird, half human. Though that does bring up the question why Primarina is based off of a siren and not flying type

No, Primarina and Incineroar do not look like Rapid Spinners to me. Even if they do have it the'll utilize a different set instead. And no, a spinning move does not guarentee the removal of hazards.
 
Also, Sirens are based on birds, not fish. They are half bird, half human. Though that does bring up the question why Primarina is based off of a siren and not flying type

Not entirely relevant, but primarina is only partially based on the siren. It's more tied to mermaids and opera performers than the actual siren. And biologically it's based off a sea lion/mermaid/selkie. Actually, now that I think of it, I don't really see any way that it is based off the siren. The only thing is it's voice, but it doesn't even use it in the way sirens do, so so idk about that.

But yes, I agree, neither primarina nor incineroar look like rapid spinners. How would primarina even move like that??
 
Give Lycanroc access to Earthquake.

That is all for now.

nor incineroar look like rapid spinners.

I mean...
912.gif
I think Incineroar would do the trick, especially considering some others that are already able to use the move.
 
Sturdy imo is a mediocre ability
medicore? yes and no.
but imagine Sturdy Chesnaught?
it depends o the level of the user too.

Probably a new ability that could protect from entry hazards and in the same time activate a similar effect to sturdy would be cool.
 
Give Moonlight to Lunatone and Morning Sun to Solrock. It's not good enough for those moves to be Dream World exclusives, especially with that method being long defunct now. Lunatone's Power Gem and Solrock's Flare Blitz gifts from Sun and Moon are appreciated (heck, I'd use Solrock now if it weren't trash in serious battles) but they're not really the absolute first things I'd think of what they should thematically know.
 
medicore? yes and no.
but imagine Sturdy Chesnaught?
it depends o the level of the user too.

Probably a new ability that could protect from entry hazards and in the same time activate a similar effect to sturdy would be cool.
Sturdy Chesnaught would still die to Talonflame, one of its hugest weakness. It already has some bulk, too, so Sturdy would be practically useless, while Bulletproof gets rid of Beak Blast and Sludge Bomb weaknesses. Really as I (kinda) said before the only Pokemon that benefits from Sturdy are the cheap sturdy aron FEAR set that is not only gimmicky but can easily be countered, and entry hazard setters
And level of user? not really, entry hazards take away a set amount (ranging from 12.5% to 50%) and competitive Pokemon is usually at level 50, so it doesn't really depend on the level of user
 
die to Talonflame
stone edge in the turn it has sturdy effect?

ok , let that theme rest.

What about Surf? should Z-surf remove entry hazards and terrains?
Or could they change Surf itself?

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Sparkling Aria: if it heals the burn, maybe i should heal the users burn(+other status conditions) to and maybe restore hp of the user when healing any burn? then a combo with scald may get interesting.

Liquid Voice- what if it would activate sparkling arias power of healing the user from other status conditions too?
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Would Decidueye have been better if it were Grass/Flying? - Pokemon Sun Message Board for 3DS - Page 2 - GameFAQs

aerialate Decidueye+ extreem speed?
 
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Sparkling Aria: if it heals the burn, maybe i should heal the users burn(+other status conditions) to and maybe restore hp of the user when healing any burn? then a combo with scald may get interesting.

Liquid Voice- what if it would activate sparkling arias power of healing the user from other status conditions too?
I mean, Sparking Aria is a water type move so it makes sense with healing burns, but idk about other statuses, though I do wish it could do that too. I think that should be something for Ocean Operetta instead, though it's kinda hard to survive it
I think Liquid Voice is already a strong enough ability, turning sound moves into water type. I think it should heal the user of status instead of other Pokemon, would be even more op
 
I think Sparkling Aria should heal the users' burn, OR Liquid Voice should give a boost in power to sound moves like aerilate and it’s variations, but not both.
 
what about changes for the terrains?
Could see Electric terrain and some abilities and moves get reactions and more interactions?
Maybe some relation to the steel types?

think of it Magnet Pull during electric terrain, could work like in Pokemon Dungeon immobilize a steel type the first turn they users ability has to do with a steel type foe.

Some magnet based moves could work better.
Magnet rise may work even if Gravity works when electric terrain is out?
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grassy terrain could maybe make Harvest work better?

Grass Pelt could activate also when hit by grass type attacks?(immunity+rise one stage of sp. def and def???)
 
Liquid Voice's only real benefit to Primarina is giving it a Water type spread move that doesn't hit teammates (Hyper Voice), a benefit which is completely meaningless to myself and everyone else who don't give a flip about Doubles. It needs a really good buff if I'm to be using it over Torrent.
 
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