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New Moves/Abilities

Watch this new move be exclusive to Amaura.

I don't know why all ice types aren't SE against water. In any case, anyone think Scald is going to get a similar treatment with grass considering it is boiling water (watch them actually make Scald SE to Ice)?
 
thank you. i love it :D.

and really madam do you expect them to be nice to ice? after all this time? im just being realistic.
 
Wasn't there a rumour a while back about Clauncher getting a similar move, a water-type attack that dealt SE damage to flying types?
Yes, there definitely was. I can't even remember where it originated from but it appeared around the time as the dual type move rumors did.

A few moves implies maybe only Pokemon types that typically lack great coverage (like Ice!) will get these special moves.

What should we call these moves, anyway? Dual type is an inaccurate term...
 
Hahaha that's fine. Aki deserves love XD

Yeah, but the fact that they addressed the problem with dragons and fighting is telling. here is hoping for gen VII to introduce more types and balance.
 
So instead of going to the Psyshock, Secret Sword route, which would STAB with another type effectiveness. GF just go for the additional type effectiveness into the move. Technically speaking, these moves can't be counted as dual type because Freeze Dry is still Ice type, only it hit Water for SE.
 
What should we call these moves, anyway? Dual type is an inaccurate term...

All I can think up right now is Widened Coverage Move or Extra Coverage Move.

EDIT: Heard the use of Type-Killer Move and Type-Buster Move around this forum.
 
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im liking the concept of moves that work differently in types thay normaly wouldn't. maybe they'll make scald supereffective on ice because GF hates ice, and hopefully past moves are going to have this added effect.
 
We never made a name for Psyshock, Secret Sword, or Psystrike. For all we know the added coverage is just an additional effect.
 
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It is just an extra effect, most likely. But when a numerous amount of moves gets the extra effect, I think we can start to categorize it. We should wait and see how many moves get this effect (and there will be more of these)
Do we need a term for this specific move?

I'm not sure, do we have a term for move categories? Aside from physical, special, and status, anyways.
Of course it isn't necessary but it would be convenient and save us from some possible confusion down the road.

It's not like there's a cabal of fans that decide on what to call things.
 
Trying to think of what category of moves have been given names:

Priority - Moves like Quick Attack which attack before other moves.
OHKO - Moves that KO in one hit, i.e. Horn Drill, Guillotine, Fissure, Sheer Cold.
Phaze - Moves that have a similar end effect as Haze: Roar, Whirlwind, Dragon Tail, Circle Throw, Perish Song.
Powder - Sleep Powder and Stun Spore, which together makes double-powder.
Screen - Reflect and Light Screen, which together makes dual-screen.
Drain - Moves that deal damage while recovering a portion of that damage to its user such as Absorb, Mega Drain, Giga Drain, Drain Punch.
Always-hit/Never-miss moves - Moves that hit with perfect accuracy like Swift. Includes, in addition to Swift, Faint Attack, Aerial Ace, Magical Leaf, Shock Wave, and Aura Sphere. Might also include moves like Thunder or Hurricane in the rain.
Elemental Hyper Beams - 150 power, 90 accuracy, 5 PP, needs to recharge on the following turn. Includes Hyper Beam, Blast Burn, Frenzy Plant, Hydro Cannon.

Categories that don't:

Protect-counter moves - Moves of which the success rate decreases when used consecutively. Basically: Protect, Detect, Endure, Quick Guard, and Wide Guard.
Psyshock-like moves - Special moves that hit physical defense: Psyshock, Secret Sword, Psystrike.
Hyper Beam-like moves - 150 power, 90 accuracy, 5 PP, needs to recharge on the following turn. Includes Hyper Beam, Giga Impact, Blast Burn, Frenzy Plant, Hydro Cannon, Rock Wrecker, Roar of Time.
Fly-like moves - A move where the user has a semi-invulnerable turn on the first turn, then strikes on the second. Includes Fly, Dig, Dive, Bounce, and Shadow Force.
Thunderbolt, Flamethrower, Ice Beam - 95 power, 100 accuracy, 10% chance of secondary effect.

...There's probably a bunch more on either side. I'm not sure if any of this is correct in the first place.
 
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Swift-like moves - Moves that hit with perfect accuracy like Swift. Includes, in addition to Swift, Faint Attack, Aerial Ace, Magical Leaf, Shock Wave, and Aura Sphere. Might also include moves like Thunder or Hurricane in the rain.

Always Hit / Never Miss Moves

Hyper Beam-like moves - 150 power, 90 accuracy, 5 PP, needs to recharge on the following turn. Includes Hyper Beam, Giga Impact, Blast Burn, Frenzy Plant, Hydro Cannon, Rock Wrecker, Roar of Time.

Elemental Hyper Beams, or sometimes just Hyper Beams


Those are the terms I've heard that have been occasionally used.
 
I wonder if the additional coverage will come at the expense of another type advantage. Like say Freeze Dry hits Water types for super effective damage, but is resisted by Ground types or something. I can't see them handing out extra type advantages without some kind of drawback, especially if it's not just Ice types that have these kinds of moves.
 
Changed around.

Dry Freeze is now confirmed to be super-effective against Water-type Pokémon.
 
Please note: The thread is from 4 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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