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Frankly I'm of the opinion any sort of timed exclusive in anything other than maybe an MMO is consumer-unfriendly garbage so I'm certainly no fan of most Mythicals.
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Interesting idea; I don't see too much discussion about it, but I think the third gen saw an increased emphasis on multiplayer; the EV and Nature systems definitely strikes me as something designed primarily for that rather than the main playthrough, especially before it was possible to reset or lower them.There really should be a persistent live service for competitive players only so the games can be allowed to breathe with their systems.
Soulsborne scaling for moves? Royally breaks competitive, but could lead to a lot of good team building in PvE.
Multiple sets of four moves that take a turn to switch to? Likewise useless in PvP, But they increase the depth of PvE insanely.
Also imagine the gimmick possiblities...
HMs weren't nearly as bad as people made them out to be. I don't miss them or anything, but they didn't really affect the games negatively. I rarely have useful moves on all four of each of my six pokemon's moveslots anyway; it barely hurts to have cut or rock smash on there
I know that these are old, but I wanted to throw my hat on the ring in this matter...I will agree with that and even say that I wouldn't mind them coming back if only for the fact that we can now have Pokémon forgot and remember moves that they have been taught or learned.
That is fair, and honestly, I don't mind the hms being gone for the most part. They have basically been replaced with the various Ride Pokémon. I will say that we are lacking a bit of a puzzle/dungeon exploration element with hms missing or at least with the various Ride Pokémon not having a gimmick to explore dungeons. I know that Pokémon isn't really a dungeon exploration/puzzle solving game, save some gyms, but it does occasionally feel like something is lacking in some newer games.I know that these are old, but I wanted to throw my hat on the ring in this matter...
If you ask me, the main issue with HMs isn't necessarily the limiting movesets thing so much as the limiting party options thing: see, let's pretend we have some kid trying out Pokemon Platinum for the first time, and their six favorite Pokemon available in that game (therefore the ones they want to use in his team) are Infernape, Clefable, Gliscor, Mismagius, Magnezone, and Yanmega. Notice how there aren't any Water-types in that lineup, meaning no Surf or Waterfall user, and the two Flying-types that they do have are ones that are inexplicably incapable of learning Fly. This essentially means that this kid will be forced to either replace some of their planned team with Pokemon that they may not like as much or make several additional captures that will have essentially no other use or purpose besides travelling through otherwise untravellable areas (granted, the sheer number of HMs in the Gen 4 games does mean that additional captures are something that just about every player needs to make, but still).
Sure, you could argue that this hypothetical kid is at fault for not liking any Water-types or Flying-types that can learn Fly, but that'd be a pretty callous thing to say if you ask me: this is a franchise that routinely encourages people to play with their favorite Pokemon, and in a way the HM system effectively punished those who didn't happen to like the "right" favorites. Now that HMs are gone, people can truly build their teams however they like and using whatever Pokemon they like.
I think the Pokémon games are just becoming too big to fail at this point. Sure, there was tons of (fully justified) criticisms of the performance issues and glitches in Scarlet and Violet from both the hardcore fanbase (people who would actively join and post on Pokémon forums like this one) and from casual fans on social media (not to mention the games receiving mixed reviews from critics) and yet the games still have sold massively well to the point where they're currently the 7th best-selling Switch game of all time.
Sure, we do have things like the COO of The Pokémon Company talking about how they should try to ensure the quality of the games while keeping up the release schedule (even though, IMO, the release schedule for Pokémon is the entire problem) but I would honestly say at this point, unless they release a game that is literally unplayable and just doesn't work at all, it doesn't matter how poor quality the games are because there's always going to be that massive audience who just buys the games because they're Pokémon and doesn't know or care about performance issues and that audience dwarfs the hardcore fanbase who will give criticism for the games not performing up to modern standards.
I think Legend's Effort Level system as a replacement is pretty interesting as a hint along that lines; it worked way better for a single player game than EVs and IVs, and Legends was the most aggressively single player the main series has ever been, but I got the impression it was not popular among competitive players and I recall a few complaints that it would ruin MP if implemented into the other games.
I'm not a competitive player and I don't know the specifics, but my comment was based off a few posts about EL and earlier ones I'd read complaining about gen 1 and 2's capless system; if I had to guess it might be seen as slowing battles down a lot due to the bulk increase? Some of it was just "having to make decisions is good" type comments.I really don't understand the advantage of EVs and IVs or why competitive players feel like ELs would ruin it. ELs feel like a clear improvement on the system and I fail to see what advantages EVs and IVs still retain. You don't have to waste time SRing good ELs because freshly caught Pokemon just come with a higher EL level instead of an intrinsic, nearly immutable stat. It's much more visible and easier to track. And it's far more flexible because you don't need to beat specific Pokemon with specific EV gains and Grit items are plentiful. What exactly do they want from EVs and IVs that they're not getting from ELs?
See, the problem with this reasoning is that EVs and IVs serving as a way to make each Pokemon feel like individuals sure sounds like something more intended for casual playthroughs; surely in this day and age there are ways to make Pokemon feel like individuals without needlessly hampering their effectiveness in combat, especially now that Hidden Power (which is about the only thing that actually justified IVs sticking around for as long as they did) has been axed. One possible example is to make it so that IVs/Natures affect things like how fast a Pokemon levels up instead of the stats, or letting certain members naturally learn attacks that their species would normally require TMs/Tutors/Breeding to obtain.personally, i don't think EVs and IVs are that bad. I like it that pokemon of the same species and level are still not identical, through ways that are not easily visible to casual players. makes them feel more like real animals; irl, animals of the same species also aren't identical. IVs an EVs barely matter in a casual playthrough anyway; the only time i've cared about them was when i did competitive, and the competitive community seemingly doesn't want the system to change.
To some extent I'm not even sure it's necessary to make individuals of the same species unique with randomized elements (or in the case of EVs as good as randomized when you're going trough the story); how often are people catching multiple of a single Pokémon and giving them the same moves? Would the kids really mind if his level 10 Fuecoco has the same stats as his friends level 10 Fuecoco anymore than it does in other RPGs?See, the problem with this reasoning is that EVs and IVs serving as a way to make each Pokemon feel like individuals sure sounds like something more intended for casual playthroughs; surely in this day and age there are ways to make Pokemon feel like individuals without needlessly hampering their effectiveness in combat, especially now that Hidden Power (which is about the only thing that actually justified IVs sticking around for as long as they did) has been axed. One possible example is to make it so that IVs/Natures affect things like how fast a Pokemon levels up instead of the stats, or letting certain members naturally learn attacks that their species would normally require TMs/Tutors/Breeding to obtain.
If I recall correctly not long ago there was a controversy about just how many Pokémon used in official tournaments were created or edited with outside programs because of just how tedious the system is to make a party ready for top end MP.Also, I have met quite a few competitive players that actually wouldn't mind the EV/IV system to be completely removed or overhauled, largely because it'd make making competitive builds in the actual games faster, easier, and more convenient (note that the whole reason online simulators exist is because they bypass all the EV-training and IV-breeding madness); about the only point of contention is that Attack IVs in special attackers and Speed IVs in Trick Room teams tend to be set at 0 for strategic purposes and that's not something that can be truly replicated with a different system, but just about every other type of competitive build would be completely unchanged if EVs/IVs were retired or revamped.
Hidden power did not justify that. They could have easily made that be determined by factors other than IVs, like they did with shinyness, gender and Unown's forms.Hidden Power (which is about the only thing that actually justified IVs sticking around for as long as they did)
I don't think breeding would be made hollow without IVs: it would still be useful for shiny aficionados, for one. Also, the whole passing down moves from parent to child thing would still remain (heck, if anything this part of breeding would be improved without IVs, since you'd only need to breed your Pokemon once to get the ideal offspring rather than pumping out a gazillion eggs and hope you get the lottery sooner rather than later). Plus, QOL features that exist just for the sake flavor are perfectly fine; maybe there's some kid who thinks that their Raichu and Furret make the cutest couple and would love for them to have a kid, for example. That imo makes keeping breeding around worth it even without IVs.One issue with taking away IVs though is that that would mean your pokemon no longer pass anything on to their offspring. Having no system of inheritance other than things like egg moves would make breeding feel hollow; what even is there connecting the child and the parent? This wasn't an issue in PLA because breeding wasn't a thing, but it is a thing in other pokemon games.
Well, then doesn't this just further strengthen my point, then?Hidden power did not justify that. They could have easily made that be determined by factors other than IVs, like they did with shinyness, gender and Unown's forms.
Mirror Herbif your pokemon holds a special item, they can get the egg move directly from the pokemon they're sleeping with (don't remember which item cause i've never used the system).
The item in question is Mirror Herb. Also, since you yourself have pointed out that Bottle Caps make breeding unnecessary, then why would removing the IV system be any worse for the mechanic than Bottle Caps already are?egg moves don't even require breeding anymore though; nowadays, if your pokemon holds a special item, they can get the egg move directly from the pokemon they're sleeping with (don't remember which item cause i've never used the system). While i agree that breeding being there for flavour alone would still be a good thing, i feel like there should still be heritable traits for pokemon to pass on. Breeding ton of pokemon for the right stats isn't even necessary anymore anyway; we've got bottle caps nowadays.
Plus there's always breeding starters, fossils, Eevee, and other rare or version exclusive Pokémon for trading or other purposes.That imo makes keeping breeding around worth it even without IVs.
I don't necessarily agree, but just to play Devil's advocate, I feel like the same could apply to Shiny Pokemon since luck plays a big part in finding them, so only fortunate players with lots of spare time can get the Shinies that they want. And even if you go out of your way to hunt down specific Shinies in the games, depending on which game you're playing, it could take ages and you're not guaranteed to find the Shiny that you want even after all the effort.Mythical Pokemon is a useless idea that only favors fortunate players, and this is coming from someone who had the ability to get Mythical Pokemon ever since Sun and Moon.