Boss1708
Pokémon Master
- Joined
- May 9, 2015
- Messages
- 3,622
- Reaction score
- 3,807
I have to disagree... Saving the world every game is just too predictable now. They need to recycle the plot simplicity of Gen II for a game or two, otherwise the current SAVE THE WORLD!!! plot will go stale.I never said that they were simplifying the plot. Just that the series in general has been simplified. 5th and 6th gen's simplification was mainly in terms of content and difficulty.
Also, XY did move more towards 1st and 2nd gen style plots with most of the adventure being a relatively simple plot, most of the lore and events don't really come until near the end of the game.
I'm going to have to side with the people saying that 1st and 2nd gen style plots are too boring, it makes the game feel more lifeless that way. Focusing on the badge quest doesn't really give you much leeway to explore the region's lore or characters because you're just going to the gyms, getting your badge, and moving on. Characters in those kinds of plots are glorified punching bags with no real depth or motivation, different areas are just waypoints on your way to the Pokemon League, and legendaries are just another item on the checklist that is the Pokedex. It just all feels so artificial and dull with that kind of approach.
Also, Johto is full of lore and proves that lore can be introduced without the need of complex plot elements.
And realistically speaking, what is the probability of a menace occuring, and involving a new trainer that has just started his journey... FOR FIVE GAMES IN A ROW!?!? There has to be one PC that gets lucky enough to set off on a journey and finishing it safe...
New kid on the block saves the day is too OU now.
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