UB-01 Kenobi
If she's UB-01, I'm UB-01
- Joined
- Jan 28, 2011
- Messages
- 2,810
- Reaction score
- 389
"Welcome to the Greenwood Explorer's Guild! My name is Graph Paper, but ponies here just call me the Guildmaster or GM for short. I know why you're here - you're one of the recruits from Ever City, am I right? Just fill out this form here and we'll get you're career as an explorer started."
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Welcome to My Little Pony: Perquisition is Magic! It's a sort-of crossover with Pokemon Mystery Dungeon based on Diexna's Perquisition, a My Little Pony fanfiction. This role play aims to be a loosely stat-based sandbox style RP reminiscent of both the PMD games and Dungeons and Dragons. The basic format is that a potential player signs up in this thread as a pony fresh out of Explorer School in Ever City who has been assigned to the Greenwood division. You then work as an Apprentice rank explorer to complete missions, retrieve treasure, and explore dungeons all across the land. There will be a Greenwood topic in the Non-Pokemon RP section where you can role play your character, spend our bits at shops, and sign up for missions. When a new mission begins accepting sign ups, it will be posted here in the Sign-up forum in a topic entitled the Bulletin Board. You may sign up your character for that mission in the Bulletin thread. Once the explorers have been accepted by the player who is running the Quest, a separate topic in the Non-Pokemon RP forum will be created for members of that mission only and the player who posted the mission will act as a DM-esque character. As stated before, this is going to be a loosely stat based RP, but it's nothing too number intensive. Simplicity is the goal here.
But you can safely ignore the above wall of text, as this is not the Bulletin Board topic and the large-scale RP described above is not being launched right now. This is a test mission to test my dungeon-crawl system and stats and will consist of a single mission. During and after this mission, the players and I will work out any kinks in the system in order to maximize the fun factor and then, and only then, will the large-scale version be launched. As such, I'm only accepting 2-4 players at the moment. The spots are not first come first serve- You have 3 days to sign up and I will select the chosen players then (on the 8th at 2:00 ish). These players will be considered my co-GMs, so if you can't commit to that, you really oughta wait until the large scale version starts to begin play. Anyway, here's the form our good Guildmaster was talking about:
Name:
Gender:
Sexuality:
Race: (Unicorn, Pegasus, or Earth Pony. If you need a description of their powers, then you don't deserve to be here. )
Appearance: (Must be at least 2 paragraphs and include mane color, coat color, eye color, and cutie mark)
Profession: (You may select between Cartographer, Bodyguard, or Explorer.)
Rank: (Apprentice, Explorer, or Mentor) (all sign-ups should read Apprentice)
Personality and Background: (Describe your character's personality in at least two paragraphs and one paragraph of background. That's three paragraphs total.)
Saddlebags: (What is contained I your saddlebags. Each player may start with 2 magic stones, 1 gadget (I.e. Kickbolt's wing blades. This may grant up to 2 additional stat points as long as it makes sense. For example a grappling hook that attatches to a leg bracelet wouldn't grant Intelligence, whilst a comprehensive guide to the legends of the world wouldn't grant Strength.) and 3 pieces of mundane equipment (I.e. rope, lantern, etc.)
BitsHow many bits you have.Start with 25.)
StatsYou may allot 10 points to your character's stats however you wish. Cartographers get an additional point in Intelligence, Explorers in Streetwise, and Bodyguards in Strength. Earth Ponies get one in Stamina, Pegasi in Athleticism, and Unicorns in Perception.
Strength: Your physical brawn. This includes raw muscle, combat training, and anything else that might help you in a fight. The DM running your mission will look at this if you fight something, attempt to lift a heavy object, etc.
Athleticism: How dexterous you are, how fast you run, how quick your reflexes are. Used when fleeing for you life, attempting fancy acrobatics, trying to dodge projectiles, etc.
Intelligence: Your booksmarts. Drawing accurate maps, knowledge of history, science, math, etc. Used when trying to figure out mechanisms, mapping areas, solving puzzles, etc.
Perception: How in tune you are with your surroundings and how highly tuned your senses are. Figuring out complex mechanisms, noticing things that seem off, detecting bluffs, etc. are what this is used for.
Streetwise: How knowledgeable you are about practical things, like how to deal with monsters and the like, how to deactivate traps, etc.
Stamina: Your endurance and resilience. Used to take hits, survive longer without food/shelter, and let's you exert yourself more without becoming exhausted.
Gender:
Sexuality:
Race: (Unicorn, Pegasus, or Earth Pony. If you need a description of their powers, then you don't deserve to be here. )
Appearance: (Must be at least 2 paragraphs and include mane color, coat color, eye color, and cutie mark)
Profession: (You may select between Cartographer, Bodyguard, or Explorer.)
Cartographers are the ponies who lead the team, create maps, and chart areas. They have little to no combat training but are usually athletic and capable. They tend to be more intelligent and have a solid grasp of this world's lore. Most exploration teams have a Cartographer as their leader.
Explorers receive moderate combat training and are very athletic. They are easily capable of handling themselves in a fight, but they're more here for the thrill of discovery and helping to figure out how to work and avoid traps and ancient technology. They're well versed in the lore of this world. Teams led by explorers are relatively commonplace.
Bodyguards are experts in combat, be it hoof-to-hoof or with specialized gear. They are very athletic and capable and usually have rudimentary knowledge of the lore of this world. They usually are more on the brawny side of the brains vs. brawn equation. Teams led by a bodyguard are relatively rare.
Explorers receive moderate combat training and are very athletic. They are easily capable of handling themselves in a fight, but they're more here for the thrill of discovery and helping to figure out how to work and avoid traps and ancient technology. They're well versed in the lore of this world. Teams led by explorers are relatively commonplace.
Bodyguards are experts in combat, be it hoof-to-hoof or with specialized gear. They are very athletic and capable and usually have rudimentary knowledge of the lore of this world. They usually are more on the brawny side of the brains vs. brawn equation. Teams led by a bodyguard are relatively rare.
Apprentices are new explorers and must be accompanied by a Mentor rank character at all times. Explorers are standard members, and Mentors are experienced explorers capable of keeping newbies out of trouble should it arise.
Saddlebags: (What is contained I your saddlebags. Each player may start with 2 magic stones, 1 gadget (I.e. Kickbolt's wing blades. This may grant up to 2 additional stat points as long as it makes sense. For example a grappling hook that attatches to a leg bracelet wouldn't grant Intelligence, whilst a comprehensive guide to the legends of the world wouldn't grant Strength.) and 3 pieces of mundane equipment (I.e. rope, lantern, etc.)
BitsHow many bits you have.Start with 25.)
StatsYou may allot 10 points to your character's stats however you wish. Cartographers get an additional point in Intelligence, Explorers in Streetwise, and Bodyguards in Strength. Earth Ponies get one in Stamina, Pegasi in Athleticism, and Unicorns in Perception.
Strength: Your physical brawn. This includes raw muscle, combat training, and anything else that might help you in a fight. The DM running your mission will look at this if you fight something, attempt to lift a heavy object, etc.
Athleticism: How dexterous you are, how fast you run, how quick your reflexes are. Used when fleeing for you life, attempting fancy acrobatics, trying to dodge projectiles, etc.
Intelligence: Your booksmarts. Drawing accurate maps, knowledge of history, science, math, etc. Used when trying to figure out mechanisms, mapping areas, solving puzzles, etc.
Perception: How in tune you are with your surroundings and how highly tuned your senses are. Figuring out complex mechanisms, noticing things that seem off, detecting bluffs, etc. are what this is used for.
Streetwise: How knowledgeable you are about practical things, like how to deal with monsters and the like, how to deactivate traps, etc.
Stamina: Your endurance and resilience. Used to take hits, survive longer without food/shelter, and let's you exert yourself more without becoming exhausted.
How stats will be implemented:
When you role play your character doing something that I or whoever is DMing your mission feels has a chance to fail, no matter how slim, will set a target number in one of the six stats then roll a d20 (20 sided die. A RNG works just as well.). If the sum of your stat and the die exceed the target number, you succeed. Combat is similar. Each monster will have a Stamina, Strength, and Athleticism stat. When they try to kill you, DMs will use your stats as a target number. I.E if you're fleeing from a monster you'd each make Athleticism checks and the higher number would succeed. If you went for a straight up attack, it'd ne your Strength vs. its Stamina. The DM is fully entitled to fudge rolls if he/she feels it would make the game more enjoyable. If you complete a difficult task using a stat, the DM may see fit to reward you with stat increases. I.E. Player X's character hefts the slab of stone onto his shoulders, allowing his teammates to pass through. He gains 1 point of Strength.
And finally, the rules:
1. All BMGf rules apply
2. No graphic violence or romance, keep it PG
3. Keep it ponified - Not hands, hooves. Not hair, mane. Not f*ck, buck. Etcetera.
4. No cheating with your stats, bits, or inventory
5. Keep your SU post updated with your current rank, stats, inventory, bits, etc.
6. Keep an up to date list of your stats or a link to your SU post in your signature
7. My word is law
8. You must have read Perquisition fanfiction to at least Chapter 7, the most recent chapter at the time of posting. If you post a constructive review on FiMfiction.net, you may allot one extra stat point
2. No graphic violence or romance, keep it PG
3. Keep it ponified - Not hands, hooves. Not hair, mane. Not f*ck, buck. Etcetera.
4. No cheating with your stats, bits, or inventory
5. Keep your SU post updated with your current rank, stats, inventory, bits, etc.
6. Keep an up to date list of your stats or a link to your SU post in your signature
7. My word is law
8. You must have read Perquisition fanfiction to at least Chapter 7, the most recent chapter at the time of posting. If you post a constructive review on FiMfiction.net, you may allot one extra stat point
Have fun!
EDIT: Update: Using the d20 system from D&D for simplicity's sake and it's time-tested success rather than anything I come up with.
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