The Nuzlocke challenge is a challenge designed to make the game harder, specifically it forces you to improvise and be very careful about not letting your pokémon faint. A basic set of rules is below, but they vary from place to place.
So there ya go, this thread is for the Nuzlocke challenge in general. Post your thoughts on it, post your logs/comics if you decide to try it, suggest new rules, go wild. If any especially good run-throughs are documented i'll link to the posts here.
Also obviously I take no credit for the Nuzlocke challenge or any of the rules above( apart from rule 9 ), I didn't make this, i'm just passing it on.
Definite Rules:
1 - If a pokémon faints IT IS DEAD. It must be taken to a pc and released, there are no exceptions to this.
2 - In line with the above rule, if all of your pokémonfaint die its game over.
3 - Nickname your pokémon, making it all the more upsetting when they die.
4 - No out of battle healing AT ALL apart from pokecenters and other such npcs.
5 - You may only catch the first pokémon of each new route/city, new pokemon fainted? Tough shit. Wanted a pokémon that only shows up here but wasn't first? Tough shit.
6 - All legendaries must be killed or caught, stuffed in a box and never used.
7 - Battle Mode must be set to "Set" in the options. (No free switches when enemy switches)
8 - Record your journey, be it through a badly drawn mspaint comic (Which is the traditional medium) or through a story/log.
Optional rules for those who rule:
These are either not accepted by everyone, or are custom rules suggested in this thread and added to the list, pick and choose from these as you like.
9 - You may only have 6 pokémon at a time, if you see and catch one you like when your party is full you must sacrifice one of your current party for it, this is the same as normal death.
10 - You are limited to your first five pokéballs, what you find in the wild, and one bought from each town.
11 - No healing items at all. (replaces rule 4 which allows items to be used inside battles)
12 - No grinding. Improvise.
1 - If a pokémon faints IT IS DEAD. It must be taken to a pc and released, there are no exceptions to this.
2 - In line with the above rule, if all of your pokémon
3 - Nickname your pokémon, making it all the more upsetting when they die.
4 - No out of battle healing AT ALL apart from pokecenters and other such npcs.
5 - You may only catch the first pokémon of each new route/city, new pokemon fainted? Tough shit. Wanted a pokémon that only shows up here but wasn't first? Tough shit.
6 - All legendaries must be killed or caught, stuffed in a box and never used.
7 - Battle Mode must be set to "Set" in the options. (No free switches when enemy switches)
8 - Record your journey, be it through a badly drawn mspaint comic (Which is the traditional medium) or through a story/log.
Optional rules for those who rule:
These are either not accepted by everyone, or are custom rules suggested in this thread and added to the list, pick and choose from these as you like.
9 - You may only have 6 pokémon at a time, if you see and catch one you like when your party is full you must sacrifice one of your current party for it, this is the same as normal death.
10 - You are limited to your first five pokéballs, what you find in the wild, and one bought from each town.
11 - No healing items at all. (replaces rule 4 which allows items to be used inside battles)
12 - No grinding. Improvise.
So there ya go, this thread is for the Nuzlocke challenge in general. Post your thoughts on it, post your logs/comics if you decide to try it, suggest new rules, go wild. If any especially good run-throughs are documented i'll link to the posts here.
Also obviously I take no credit for the Nuzlocke challenge or any of the rules above( apart from rule 9 ), I didn't make this, i'm just passing it on.
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