SharKing
I won't bite... much.
- Joined
- Jan 2, 2009
- Messages
- 3,794
- Reaction score
- 14
The Team at a Glance
This is another team that I built largely on a whim... which is basically the source of inspiration for all my teams, XD. Anyway, I just kinda built from the Salamence + Metagross combo, and wound up with what I have. And I've come to believe I've cooked up a winner here. On the PO server's "Wi-Fi OU" ladder, this team has gone as high as 1455 points! Man, was I amazed. Well, let's go into specifics, like in all RMTs that don't end up closed.Bahkendov
the Salamence
Naive / Life Orb / Intimidate
64 Attack / 192 Sp. Attack / 252 Speed
Draco Meteor
Outrage
Fire Blast
Earthquake
Salamence's main purpose is to act as an early- or mid-game battering ram, tearing gaping holes in the opposing team and eliminating threats that would otherwise prevent a sweep for my other Pokemon. Even then, Salamence itself has managed sweeps before. It's especially great if it can get Wish support from Vaporeon, allowing it to wreak even more havoc. I have Intimidate because I'd like to raise this team for Wi-Fi, and with my sheer inactivity in the Dream World and the inability to Synchronize DW Pokes, I don't think I could be arsed to get myself a MoxieMence, especially with Outrage.
Terminator
the Metagross
Jolly / Leftovers / Clear Body
12 HP / 252 Attack / 244 Speed
Meteor Mash
Earthquake
ThunderPunch
Rock Polish
The main purpose of this killing machine is to act as a late-game sweeper, when all appropriate counters and checks are crippled or eliminated. Its typing and bulk make it very hard to stop its sweep with priority attacks, especially Bullet Punch and ExtremeSpeed. I went with Leftovers because I prefer to preserve the bulk that would work in tandem with its boosted Speed to allow it to sweep. It actually made a big positive difference in a lot of matches so far, believe it or not.
Maximus
the Donphan
Adamant / Leftovers / Sturdy
252 HP / 252 Attack / 4 Speed
Earthquake
Fire Fang
Rapid Spin
Ice Shard
This thing, as I said, is a fine Spinner, especially with Leftovers completely healing off the laughable damage Stealth Rock does to it. Its Electric immunity also helps, what with my other two defensive Pokes being weak to Electric moves. Vaporeon covers its Water and Ice weaknesses well, and Skarmory can come in on a Grass-type attack in most cases. If it's at full health, it can also take any attack (bar Cloyster's Icicle Spear) with Sturdy and retaliate with a strong attack, also following up with an Ice Shard if necessary.
オニビカリ
(Onibikari)
the Chandelure
Timid / Choice Scarf / Flash Fire
4 HP / 252 Sp. Attack / 252 Speed
Fire Blast
Shadow Ball
Trick
Hidden Power (Fighting)
This eerie chandelier acts as a revenge killer for the most part, but it can also abuse its handy immunities to Normal, Fighting, and Fire to enter the match unscathed and kill things. In fact, it was included mainly for those immunities, especially the one to Fire. That and favoritism. What can I say? I love Chandy. I especially love it when it's sunny and Chandy comes in on a Fire move. The sheer power of its Fire Blast then is just EVIL. It actually gets me doing a maniacal laugh when Chandelure engulfs all opposition in an all-consuming gout of hellfire! ...Ah, I get too engorged in these matches. XD
Mermaidman
the Vaporeon
Bold / Leftovers / Water Absorb
252 HP / 252 Defense / 4 Sp. Defense
Scald
Protect
Wish
Heal Bell
Water is definitely a great defensive type. Those resistences to Fire, Water, Ice, and Steel help my team big-time, and they afford Vaporeon numerous opportunities to enter the match with hardly a scratch. It's also great when it comes to fending off Rain teams, since Water Absorb allows it to heal from those otherwise painful Water moves that are so often thrown around. The Electric weakness hurts, but in the case of a Choiced Poke (like Wash Rotom), Donphan can easily cover for it.
ハガネタカ
(Haganetaka)
the Skarmory
Impish / Shed Shell / Sturdy
252 HP / 232 Defense / 24 Speed
Drill Peck
Roost
Stealth Rock
Roar
Skarmory's main purpose on this team is to set up Stealth Rock, since that entry hazard is a valuable weapon that can easily assist in breaking down a team. If I see a team with no Spinner, I often send Skarmory out first to lay that haunting hazard right away. Of course, I should point out: this could be due in large part to the absence of Leftovers, but its performance as a physical wall has been rather underwhelming, and for that reason, Skarmory has probably the least merit in my team. I guess I only really included it for both the Rocks and the phazing. It does a good enough job with those, but still...
So that's the team I've been having so much success with as of late. Feel free to
Importable:
Bahkendov (Salamence) @ Life Orb
Trait: Intimidate
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature (+Spe, -SpD)
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
Terminator (Metagross) @ Leftovers
Trait: Clear Body
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature (+Spe, -SpA)
- Meteor Mash
- Earthquake
- ThunderPunch
- Rock Polish
Maximus (Donphan) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SpA)
- Earthquake
- Fire Fang
- Rapid Spin
- Ice Shard
オニビカリ (Chandelure) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Fire Blast
- Shadow Ball
- Will-O-Wisp
- Hidden Power Fighting
Mermaidman (Vaporeon) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature (+Def, -Atk)
- Scald
- Heal Bell
- Wish
- Protect
ハガネタカ (Skarmory) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature (+Def, -SpA)
- Drill Peck
- Roost
- Stealth Rock
- Roar
Trait: Intimidate
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature (+Spe, -SpD)
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
Terminator (Metagross) @ Leftovers
Trait: Clear Body
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature (+Spe, -SpA)
- Meteor Mash
- Earthquake
- ThunderPunch
- Rock Polish
Maximus (Donphan) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SpA)
- Earthquake
- Fire Fang
- Rapid Spin
- Ice Shard
オニビカリ (Chandelure) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Fire Blast
- Shadow Ball
- Will-O-Wisp
- Hidden Power Fighting
Mermaidman (Vaporeon) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature (+Def, -Atk)
- Scald
- Heal Bell
- Wish
- Protect
ハガネタカ (Skarmory) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature (+Def, -SpA)
- Drill Peck
- Roost
- Stealth Rock
- Roar
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