- Joined
- Jul 20, 2016
- Messages
- 154
- Reaction score
- 62
If they drop the mystical bond requirement of Mega Evolution, though, the only thing stopping literally everybody from having Megas is the availability of stones, and that just feels lamer. In the anime, Team Rocket is constantly trying to steal Mega Stones and Pokemon because they want to rule the world with them or whatever, but they never succeed, in part because they obviously don't have that bond with stolen Pokemon. The anime actually treats Korrina and Lucario's story waaaaay better than the games, by the by: she actually has to struggle to control Lucario after it Mega Evolves for the first time, and it's not until they've redefined their bond and truly understood what it means that they can Mega Evolve safely.
On another note, I promise you we're all on the same page with the Delta Episode. The Zinnia thing in the hideout was a particularly egregious example, but the whole thing was a bit poorly executed. Emerald was my first game, so I didn't appreciate the clumsy retconning of the Rayquaza plotline just to shoehorn Mega Evolution into it.
So yeah, Mega Evolution could have done with a bit more thought. I honestly wouldn't disagree with anybody on that point, it does feel a bit half-baked. The only point I'm trying to make is . . . well, what could be done with it? Without making it needlessly complicated or adding more arbitrary checkboxes that I still feel would only cheapen the whole 'mystical bond' aspect they're going for . . . there's nothing much GF could have done. They wrote themselves into a corner, really, by taking a concept that has been intangible and implicit, though important, through all their games (the bond between Trainer and Pokemon) and trying to give it a mechanical application.
On another note, I promise you we're all on the same page with the Delta Episode. The Zinnia thing in the hideout was a particularly egregious example, but the whole thing was a bit poorly executed. Emerald was my first game, so I didn't appreciate the clumsy retconning of the Rayquaza plotline just to shoehorn Mega Evolution into it.
So yeah, Mega Evolution could have done with a bit more thought. I honestly wouldn't disagree with anybody on that point, it does feel a bit half-baked. The only point I'm trying to make is . . . well, what could be done with it? Without making it needlessly complicated or adding more arbitrary checkboxes that I still feel would only cheapen the whole 'mystical bond' aspect they're going for . . . there's nothing much GF could have done. They wrote themselves into a corner, really, by taking a concept that has been intangible and implicit, though important, through all their games (the bond between Trainer and Pokemon) and trying to give it a mechanical application.