Hello,
I have just planned my first team for use on Wi-Fi, etc... And i wanted some feedback from the uses of the forums. Now, i need help with the moves (doubles) and items… but otherwise:
Annoying Tank- Spiritomb- Timid @ Leftovers?
Ability- Infiltrator
EVs- Hp-252, Spe-252, Def-4
-confuse ray, painsplit, Will-o-wisp, Dark pulse
# Spiritomb as a tank, yes i know it has low Hp but it does have good def+ sp.def, also it is a dark/ ghost type meaning there aren’t many pokemon that pose a threat to him, and it role in this team is more so as a annoyer. With confuseray to make the enemy attack itself, painsplit to deal damage if they get an attack in and will-o-wisp for extra damage it makes for a good annoyer. It also gets a STAB bonus with dark pulse. The Infiltrator ability lets it get pass light screen so it can deal max damage no matter. I was thinking of using leftovers to restore Hp but I believe that blissey will benefit more from it.
Physical sweeper- Dragonite- Adamant/jolly @ muscle band
Ability- Multiscale
EVs- Atk-252, Spe-252, Sp.D-4
-Dragon dance/ ice punch, dragon claw, thunder punch, fire punch
(what moves could i use instead of? i already use ice punch, etc... on electivire)
# Dragonite has a high base attack of 134 added with 252 EVs in it makes for one strong pokemon. All his attacks are physical as to best use his stats; the muscle band he uses improves his physical attacks by an extra 10%. Dragon dance is used to improve his attack and speed. Now, all the other moves that he has are for damage, they take advantage of his really high attack-
Physical wall/ shuffler - Hippowdon- Impish @ ???
Ability- Sand Force
EVs- Hp-252, Def-252, Sp.D-4
-Earthquake, Stealth rock, slack off, roar
# Hippowdon is my physical wall, he has a good defence and hp, and I will improve these with EVs. Now, if the enemy summons a sandstorm his ability kicks in, Sand force, his ground types moves are raised in power by 30%, added with STAB damage his earthquake does a huge amount of damage. Stealth rock is a good for spiking the field causes entry damage for any of their pokemon. Slack off is for healing, and roar is to shuffle their team a bit.
Special wall/healer- Blissey- Bold @leftovers
Ability- Natural cure
EVs- Hp-252, Sp.D-252, Spe-4
-Wish, Flamethrower, protect/softboiled, toxic
# as everyone know blissey is your most common special wall/healer so I don’t really need to explain to much… flamethrower is for taking out scizor and lucario. Now, wish and softboiled are for healing, and toxic is just a way for me to deal damage while I heal/ change pokemon.
Physical sweeper 2- M.T.C. - Electivire- jolly @ expert belt
Ability- Motor drive, vital spirit
EVs- Atk-252, Spe-252, Hp-4
-wild charge, ice punch, cross chop, fire punch
#Electivire is most commonly used as a mixed sweeper but its sp.atk is really low (less than 100) this is why I have adopted his as Physical attacks only thus his EVs are in attack and speed. Electivire moves were chosen because they had Mass Type Coverage. With wild charge, Ice Punch, Cross Chop, and Fire punch, Electivire hits 13 out of the 17 types in the game for super effective damage. The expert belt increases damage by 20% if the move used is super effective against the target.
-Thanks
-Jackjt8
edit1: fixed abilities
I have just planned my first team for use on Wi-Fi, etc... And i wanted some feedback from the uses of the forums. Now, i need help with the moves (doubles) and items… but otherwise:
Annoying Tank- Spiritomb- Timid @ Leftovers?
Ability- Infiltrator
EVs- Hp-252, Spe-252, Def-4
-confuse ray, painsplit, Will-o-wisp, Dark pulse
# Spiritomb as a tank, yes i know it has low Hp but it does have good def+ sp.def, also it is a dark/ ghost type meaning there aren’t many pokemon that pose a threat to him, and it role in this team is more so as a annoyer. With confuseray to make the enemy attack itself, painsplit to deal damage if they get an attack in and will-o-wisp for extra damage it makes for a good annoyer. It also gets a STAB bonus with dark pulse. The Infiltrator ability lets it get pass light screen so it can deal max damage no matter. I was thinking of using leftovers to restore Hp but I believe that blissey will benefit more from it.
Physical sweeper- Dragonite- Adamant/jolly @ muscle band
Ability- Multiscale
EVs- Atk-252, Spe-252, Sp.D-4
-Dragon dance/ ice punch, dragon claw, thunder punch, fire punch
(what moves could i use instead of? i already use ice punch, etc... on electivire)
# Dragonite has a high base attack of 134 added with 252 EVs in it makes for one strong pokemon. All his attacks are physical as to best use his stats; the muscle band he uses improves his physical attacks by an extra 10%. Dragon dance is used to improve his attack and speed. Now, all the other moves that he has are for damage, they take advantage of his really high attack-
Physical wall/ shuffler - Hippowdon- Impish @ ???
Ability- Sand Force
EVs- Hp-252, Def-252, Sp.D-4
-Earthquake, Stealth rock, slack off, roar
# Hippowdon is my physical wall, he has a good defence and hp, and I will improve these with EVs. Now, if the enemy summons a sandstorm his ability kicks in, Sand force, his ground types moves are raised in power by 30%, added with STAB damage his earthquake does a huge amount of damage. Stealth rock is a good for spiking the field causes entry damage for any of their pokemon. Slack off is for healing, and roar is to shuffle their team a bit.
Special wall/healer- Blissey- Bold @leftovers
Ability- Natural cure
EVs- Hp-252, Sp.D-252, Spe-4
-Wish, Flamethrower, protect/softboiled, toxic
# as everyone know blissey is your most common special wall/healer so I don’t really need to explain to much… flamethrower is for taking out scizor and lucario. Now, wish and softboiled are for healing, and toxic is just a way for me to deal damage while I heal/ change pokemon.
Physical sweeper 2- M.T.C. - Electivire- jolly @ expert belt
Ability- Motor drive, vital spirit
EVs- Atk-252, Spe-252, Hp-4
-wild charge, ice punch, cross chop, fire punch
#Electivire is most commonly used as a mixed sweeper but its sp.atk is really low (less than 100) this is why I have adopted his as Physical attacks only thus his EVs are in attack and speed. Electivire moves were chosen because they had Mass Type Coverage. With wild charge, Ice Punch, Cross Chop, and Fire punch, Electivire hits 13 out of the 17 types in the game for super effective damage. The expert belt increases damage by 20% if the move used is super effective against the target.
-Thanks
-Jackjt8
edit1: fixed abilities
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