- Joined
- Nov 8, 2005
- Messages
- 9,661
- Reaction score
- 2,399
- Pronouns
- She/Her
- Staff
- #1
(rated E10+ for fantasy violence and frightening images)
Now that the Summer One Shot competition is over, I can begin the longer story featuring the Pokemon cast playing "Chambers and Charizards" together that I introduced in my entry, "Munchkins and Mythology". A revised version of that story may or may not feature here depending on how the story develops.
Prologue: A Note from Brock
Hello there, fan of the Jeweled Champions (and Friends)! What you are now reading is an account of one year's worth of gaming sessions, sourced from the adventure log I keep at the table, video logs from our filmed sessions, and session write-ups made by dedicated fans.
Who are the Jeweled Champions, you ask? They are Ash, Misty's, and Serena's characters (Aldaron the Red, a battlemage wizard; Dame Meri of Halidor, a Blue Dragon magic knight, and Christine Belmont, a light runeblade, respectively). They are the regular players at the table, and always play these characters to retain some kind of consistency. When it's just me and the three of them, we call the show "The Jeweled Champions". But if anyone else is with us, then "and Friends" is added on--hence the name "The Jeweled Champions (and Friends)".
Usually, we get together at Ash's house for these sessions. The adventures are mainly episodic, but we're not opposed to running a campaign, either at the house, in the enclave, or even live onstage, depending on the nature of the campaign.
With a few exceptions, I'm mainly running ready made adventures. But not every book is perfect--if what happens in an adventure book doesn't sit well with me or the group, I have several options:
A. Rewrite the story to the group's liking on the fly (what typically happens)
B. Take bits and pieces from the original campaign and put them together into a coherent story,
C. Make up a new story entirely from aspects of the original. (This is what happened when we attempted to run "The Rescue of the Storm Giant King" last year--everyone loved the giant keeps so much, that I decided to make them their own campaign, and threw out the rest of the book entirely).
I'm sensitive to how the players are feeling--if something's too boring, complex, or scary for the group, we cut our losses and play something else. Our goal with the game is a heroic romp full of dastardly bad guys, huge worlds bursting at the seams with lore, and high adventure, and usually we manage to accomplish that. I draw the line at overly dark adventures and adventures that involve bug monsters (I apologized to Misty profusely after that session--now I check for bug monsters when doing my pre-game readthroughs).
As for what you'll see in this yearly chronicle?
--our annual playing of "Journey of the Rainbow Priestess" (an attempt at a "lighter" pilgrimage story that grew into an epic world spanning quest. There's a reason audiences keep asking for it again and again.
--Our live playing of "The Theater of the Aeons", live on the stage of the Fireside Theater. This was one of the few times I got to play a character (my go-to minstrel character, Larkin Admore), and Midori was in the dungeon master's chair. Since the entire premise of that campaign is the characters being actors in a theater troupe, we wrote our own scripts for the plays instead of using the cheesy scripts that came with the campaign box. Being able to play the campaign on a real theater stage really helped everyone get into character.
--My salvaged run of the giant keeps, which I like to call "The Treasure of the Giant Lords" (since the players are going after magical jewels)
--Our winter run of the campaign "The Chill of the Frost Sage"
--and lots of one shots and mini campaigns!
I hope you enjoy reading about these sessions as much as we enjoyed playing them. I'm excited to see what next year will bring for our sessions.
So pull up a chair, relax, and enjoy this detailed look into the life of "The Jeweled Champions (and Friends)."
Adventure on!
Brock
Now that the Summer One Shot competition is over, I can begin the longer story featuring the Pokemon cast playing "Chambers and Charizards" together that I introduced in my entry, "Munchkins and Mythology". A revised version of that story may or may not feature here depending on how the story develops.
Prologue: A Note from Brock
Hello there, fan of the Jeweled Champions (and Friends)! What you are now reading is an account of one year's worth of gaming sessions, sourced from the adventure log I keep at the table, video logs from our filmed sessions, and session write-ups made by dedicated fans.
Who are the Jeweled Champions, you ask? They are Ash, Misty's, and Serena's characters (Aldaron the Red, a battlemage wizard; Dame Meri of Halidor, a Blue Dragon magic knight, and Christine Belmont, a light runeblade, respectively). They are the regular players at the table, and always play these characters to retain some kind of consistency. When it's just me and the three of them, we call the show "The Jeweled Champions". But if anyone else is with us, then "and Friends" is added on--hence the name "The Jeweled Champions (and Friends)".
Usually, we get together at Ash's house for these sessions. The adventures are mainly episodic, but we're not opposed to running a campaign, either at the house, in the enclave, or even live onstage, depending on the nature of the campaign.
With a few exceptions, I'm mainly running ready made adventures. But not every book is perfect--if what happens in an adventure book doesn't sit well with me or the group, I have several options:
A. Rewrite the story to the group's liking on the fly (what typically happens)
B. Take bits and pieces from the original campaign and put them together into a coherent story,
C. Make up a new story entirely from aspects of the original. (This is what happened when we attempted to run "The Rescue of the Storm Giant King" last year--everyone loved the giant keeps so much, that I decided to make them their own campaign, and threw out the rest of the book entirely).
I'm sensitive to how the players are feeling--if something's too boring, complex, or scary for the group, we cut our losses and play something else. Our goal with the game is a heroic romp full of dastardly bad guys, huge worlds bursting at the seams with lore, and high adventure, and usually we manage to accomplish that. I draw the line at overly dark adventures and adventures that involve bug monsters (I apologized to Misty profusely after that session--now I check for bug monsters when doing my pre-game readthroughs).
As for what you'll see in this yearly chronicle?
--our annual playing of "Journey of the Rainbow Priestess" (an attempt at a "lighter" pilgrimage story that grew into an epic world spanning quest. There's a reason audiences keep asking for it again and again.
--Our live playing of "The Theater of the Aeons", live on the stage of the Fireside Theater. This was one of the few times I got to play a character (my go-to minstrel character, Larkin Admore), and Midori was in the dungeon master's chair. Since the entire premise of that campaign is the characters being actors in a theater troupe, we wrote our own scripts for the plays instead of using the cheesy scripts that came with the campaign box. Being able to play the campaign on a real theater stage really helped everyone get into character.
--My salvaged run of the giant keeps, which I like to call "The Treasure of the Giant Lords" (since the players are going after magical jewels)
--Our winter run of the campaign "The Chill of the Frost Sage"
--and lots of one shots and mini campaigns!
I hope you enjoy reading about these sessions as much as we enjoyed playing them. I'm excited to see what next year will bring for our sessions.
So pull up a chair, relax, and enjoy this detailed look into the life of "The Jeweled Champions (and Friends)."
Adventure on!
Brock