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Who thinks Shedinja got the shaft?

bonier.rope

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I was reading through various pages just browsing through stats when I was randomly reminded about Shedinja.

Along time ago in Gen. III days I remember seeing a two or three parter of the anime involving Misty's Togepi and the enemy trainers had a Shedinja. When I saw that, Shedinja was pretty badass! So of course while playing Sapphire, I immediately stopped what I was doing, went and caught a Nincada, and proceeded to lvl it. When I tried out Shedinja for the first time I was excited cause I was goin to kick some ass. I was fighting a poison type (can't remember who) and thought, big deal, poison is ineffective. But then I got poisoned and fainted. SoI looked it up and read about his ability about super effective moves and was very puzzled.

Anyway, the fact that he gets hit by status moves is pretty lame and the ability isn't specific enough to warrant status move that aren't super effective. If the status move is not Flying, Rock, Ghost, Fire, or Dark, should it still hurt him? My point is, he was awesome in the anime, crappy in the game. I would like to use one and not just have it as a vanity pokemon.

Anyone agree/disagree?
 
Well, the anime takes a lot of liberties. Besides, what you propose would have made wonder guard too powerful.
 
Shedinja is simply good when you seriously want to pester someone, really.
 
I'd love it if Wonder Guard was like a "Magic Guard +1". :< Then I wouldn't have to waste a slot on Wondertomb for "Heal Bell".
 
If you can use Shedinja right it can be great but it requires alot of guessing on what the other person is going to do.
 
With Shedinja, all it takes is one Hail/Sandstorm hit and boom. Gone.

I prefer Ninjask to annoy people :p
 
Well, like others, I wish Wonder Guard worked as both a Magic Guard and a NFE blocker. Shedinja looks cool though.

"Peering into the crack on its back is said to steal one's soul."

What are you looking into when you battle with it?
 
I think Bug Pokemon in the games have a lot of weaknesses sometimes. They're almost prone to lots of attacks.

In the anime though, even Pikachu got beaten quickly by a starter. The game and anime worlds are similar yet two different ones.
 
Eh, I'd say it's fine (. .) I mean, Wonder Guard's rather OP as is...
 
Meh, for about a year I've preferred Ninjask over Shedinja. My Ninjask in Emerald took down about half of Wallace's team by himself... somehow. While my Shedinja seemed to get his butt kicked in every other battle.

So, yeah, the animé and the video games are two very different things.
 
The anime is indeed different, but I think they should "upgrade" Wonder Guard. It should also work as Magic Guard, because if there is Stealth Rock, Spikes, Toxic Spikes, Sandstorm or Hail, your Shedinja dies the turn you decide to send it in battle. Pretty useless, even with Wonder Guard.
 
I would rather they update Shedinja instead of Wonder Guard. Give it but 4 HP, and Stealth Rock, Poisoning, Burn, Hail and Sand all lose great potency against it. Well, not great potency, but, ... y'know.

EDIT: Oh, this also allows Shedinja to use Substitute.
 
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Shedinja's ability seems to be fine as is. The anime sometimes exaggerates the usage of moves and abilities, or leaves out certain rules.

One example, that is seen multiple times, is that when Safeguard is used in the anime, it works a lot like Protect.
 
Shedinja's ability seems to be fine as is. The anime sometimes exaggerates the usage of moves and abilities, or leaves out certain rules.

One example, that is seen multiple times, is that when Safeguard is used in the anime, it works a lot like Protect.

^ YES!

I mean what the hell is that all about?
 
I wonder what would happen if somebody hacked a Shedinja with Sturdy. Would the ability prevent it from fainting?
 
Please note: The thread is from 13 years ago.
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