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Stars of Generation V

Ive used zoroark in UU for some fun, and it worked reasonably well. Most people play it as a lead, but what I did was put the zoroark first, and the pokemon which is last should have good synergy with it. Then, afterwards, I would switch the two so people would guess its zoroark. Its fun to play mind games, but it would work so much better if it could take a resisted hit and still have a decent HP.
 
But with your strategy, that isn't a problem, right?
Anyone think Drought Ninetales stars?
I mean, really, in Sun water attacks are no good, and if you're not running a weather team, it can be downright annoying. With Nasty Plot+Fire Blast+Energy Ball, it can be deadly. I have to save a Pokémon with EQ for the revenge kill.
 
But with your strategy, that isn't a problem, right?
Anyone think Drought Ninetales stars?
I mean, really, in Sun water attacks are no good, and if you're not running a weather team, it can be downright annoying. With Nasty Plot+Fire Blast+Energy Ball, it can be deadly. I have to save a Pokémon with EQ for the revenge kill.

Ninetales is probably the weakest of the weather starters, since we learned Politoed can actually wreck stuff with Choice Specs/Scarf and Rain Boosted Hydro Pumps. It may be able to get up a Nasty Plot if it can put one of its slower foes, to sleep. For the most part, though, people just use it to get the advantage of boosted fire [and weakened water] attacks and access to Chlorophyll.
 
For the most part, Ninetales isn't nearly as useful as the other weather Pokemon. In order to win a weather war, Ninetales has to outlast its weather-creating opponents. Unfortunately, its mediocre defensive stats, poor defensive typing, and weakness to Stealth Rock greatly limits its ability to do so.
 
It's faster than the other weather starters too, which ensures that if it's switched in at the same time with another weather inducer, than it won't get sun up. Arcanine would have been a better recipient of the ability.
 
It's still not that good. I haven't made a team where I had trouble with NP Ninetales.
 
One of my early teams did...but I had a bit of a gaping hole. :)
Has Scrafty been mentioned here?
 
Yes, Scrafty is the shit.

Sableye deserves a mention too.
sableye_2.gif


Sableye
Prankster/Calm/Leftovers
252 HP/252 Sp. Defense/4 Def

-Will-o-wisp
-Recover
-Night Shade
-Taunt
 
Sableye's actually a decent UU mon this gen, because of the boost prankster gave it. Scrafty is pretty good too, and surprisingly bulky. Celebi's been another amazing mon this gen, NP Variants are deadly and it's a pretty good cleric as well.
 
I use both Scrafty and Sableye in one of my OU teams and I find they're definitely OU material. I don't think there's anything that outclasses Moxie SubDD Scrafty in OU atm.
 
Sableye is outclassed by Taunt + WoW Mew IMO. Although Mew doesn't have priority support moves, its vastly superior defenses allow it to take more hits than Sableye can.
 
I use both Scrafty and Sableye in one of my OU teams and I find they're definitely OU material. I don't think there's anything that outclasses Moxie SubDD Scrafty in OU atm.
Uh, the same set, but with Shed Skin instead? Haha.
 
But Sableye can take Pursuits and U-turns all day long.

Even so, 50-75-65 is not impressive by any means. Mew is still a pretty decent mon this gen, it's not like U-Turns and Pursuits are impossible to predict, although that's only after your opponent has already revealed that they have one of those moves [by using it].
 
Sableye can takes U-turns all day, but Mew can take Volt Switches all day. XD
 
Actually, Pursuit isn't going to hurt Mew that much after a WoW. Mew's awesome defenses allow it to stay in against pretty much any Pursuit user bar Houndoom and WoW it before switching.
 
You dont need shed skin with substitute..
It helps with things like Toxic Spikes and all. Scrafty's speed also isn't all that amazing, even after a DD, so Substitute is unlikely to always prevent status.

Ultimately, I'm not too big a fan of Moxie, but Scrafty can use it.
 
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