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The New Mega Evolutions Thread (MOD NOTE: Read first post!)

Favourite ORAS Mega so far?

  • Mega Sceptile

    Votes: 10 9.5%
  • Mega Swampert

    Votes: 7 6.7%
  • Mega Diancie

    Votes: 6 5.7%
  • Mega Sableye

    Votes: 4 3.8%
  • Mega Metagross

    Votes: 4 3.8%
  • Mega Altaria

    Votes: 8 7.6%
  • Mega Salamence

    Votes: 3 2.9%
  • Mega Lopunny

    Votes: 7 6.7%
  • Mega Audino

    Votes: 2 1.9%
  • Mega Slowbro

    Votes: 2 1.9%
  • Mega Gallade

    Votes: 15 14.3%
  • Mega Camerupt

    Votes: 3 2.9%
  • Mega Sharpedo

    Votes: 2 1.9%
  • Mega Rayquaza

    Votes: 10 9.5%
  • Mega Latias

    Votes: 2 1.9%
  • Mega Latios

    Votes: 1 1.0%
  • Mega Pidgeot

    Votes: 6 5.7%
  • Mega Beedrill

    Votes: 9 8.6%
  • Mega Glalie

    Votes: 2 1.9%
  • Mega Steelix

    Votes: 2 1.9%

  • Total voters
    105
Do people actually use physical Greninja though? I mean, I've used it before but everyone seems to run special attacks.
 
Is mixed really a good choice for Greninja though? It's offensive stats aren't very impressive by themselves, spreading the EVs between them would probably result in it doing a lot less damage.

Or are we talking of something like 252 Spd/252 Sp.A/4 attack with a Naive nature?
 
Is mixed really a good choice for Greninja though? It's offensive stats aren't very impressive by themselves, spreading the EVs between them would probably result in it doing a lot less damage.

Or are we talking of something like 252 Spd/252 Sp.A/4 attack with a Naive nature?

240 Speed/232 Sp. ATK/40 ATK is the ideal spread. Naive or Hasty is fine. 40 ATK ensures that LO Greninja always OHKOs the standard Azumarill set.

It can also reliably 2HKO the CM Magic Guard, and even the physically defensive Unaware, Clefable sets. Here are some calcs to consider:

40 Atk Life Orb Protean Greninja Gunk Shot vs. 240 HP / 0 Def Azumarill: 406-478 (101.2 - 119.2%) -- guaranteed OHKO
40 Atk Life Orb Protean Greninja Gunk Shot vs. 252 HP / 160 Def Clefable: 359-424 (91.1 - 107.6%) -- 43.8% chance to OHKO
40 Atk Life Orb Protean Greninja Gunk Shot vs. 252 HP / 252+ Def Clefable: 265-315 (67.2 - 79.9%) -- guaranteed 2HKO after Leftovers recovery
40 Atk Life Orb Protean Greninja Gunk Shot vs. 252 HP / 252+ Def Sylveon: 315-374 (79.9 - 94.9%) -- guaranteed 2HKO after Leftovers recovery

Unaware Clefable and physically defensive Sylveon, Pokemon that otherwise would check MegaBro's Calm Mind Set, are almost rendered completely helpless to this Greninja set.

Tl;dr: Gunk Shot Greninja should be considered if you plan to create an OU team that includes MegaBro. MegaBro really appreciates something that can take down those pesky walls.
 
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Interesting, I'll keep that EV set in mind next time I use Greninja once ORAS comes out. Though I'm not particularly fond of Mega Slowbro so I'm likely not going to use it. My Mega of choice is Mega Gallade.
 
So basicly Msceptile will be useless to me, if I do not play a lot of online battles?

In-game, MTile has 145 Sp.Atk/Spe, 110 Atk, access to Giga Drain/Leaf Storm/Leaf Blade/Dragon Pulse/Outrage/Dual Chop/Earthquake/Swords Dance/X-Scissor/Focus Blast/Hidden Power, a 4x resist against Water and Grass types, a resist against Ground types, an immunity to Electric types, and loses its weakness to Fire types.

If you can't put something like that to good use, then I don't know what to tell you.

Yeah okay! You make a good point. I hadn't t thougt about that. Thank you.

But it still has six weakness as Mega.. And i guess you had to think about that, when you make the moveset for it.
 
How would you guys imagine a hypothetical Mega Togekiss? (stat spread, ability, new moves etc.)
 
Togekiss would have made a cool Fairy/Dragon, but since we already have a Fairy/Dragon Mega, and no Fairy/Flying, might as well just keep it Fairy/Flying now.

468.png
FairyIC_Big.png
FlyingIC_Big.png

85 HP / 50 Atk / 110 Def (+15) / 155 Sp.Atk (+35) / 140 Sp.Def (+25) / 105 Speed (+25)
Adaptability, Friend Guard, Magic Guard, Natural Cure, Regenerator, Serene Grace or Thick Fat

Friend Guard would work only in doubles, but it sort of fits a lot of the Fairy's supportive theme. The other abilities are all just good abilities that would help it. I quite like Thick Fat and Regenerator personally. While Fairy/Flying is a good type, it does have some annoying weaknesses - Ice, Rock, Electric - so Thick Fat would remove one of those while also giving it a Fire resistance. Regenerator is just an amazing ability, shouldn't need explanation. Though Magic Guard obviously shouldn't be dismissed - no Stealth Rock damage and being immune to status is very helpful.

It could keep Serene Grace, but I'd rather it didn't. I just wouldn't want to see a paraflinch Mega, it's a cheap tactic. Plus Megas that play differently to their base form are always more fun to speculate about :p
 
How would you guys imagine a hypothetical Mega Togekiss? (stat spread, ability, new moves etc.)
Like this
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Serene Grace is already a nice ability for Togekiss, so I'd keep it. And a boost on Defense and Special Attack Not sure about a greaaat boost in Speed, because that would lead to a lot of flinch abuse without even doing paralysis.
Maybe some spread like 85/50/125(+30)/150(+30)/135(+20)/100(+20).

As an unlikely, surprising alternative, a spread of 85/75(+25)/115(+25)/150(+30)/115/100(+20) and Huge Power to give Togekiss a much more reliable mixed potential than Hustle, an use to Extreme Speed and hopefully making it able to learn Brave Bird and Play Rough.
 
I wouldn't mind a physical Mega Togekiss either, to give it some more variety.
 
Definitely go for the Huge Power Togekiss. The Mega won't overshadow its old form since it can no longer paraflinch spam, and I really don't want a 100 Spe Togekiss spamming Thunderwave.
 
The Mega won't overshadow its old form since it can no longer paraflinch spam, and I really don't want a 100 Spe Togekiss spamming Thunderwave.

But (going by Ziggy's suggestion) you'd rather have something with 100 Speed, 85/115/115 bulk, 75 Attack + Huge Power (more than Azu, Diggerby and regular Medicham) AND 150 Sp.Atk and things like Fire Blast to roast Steel types that try to switch into boosted Fairy moves... OK then.
 
One way or another, Mega Togekiss sounds like it would be something very overpowered :p
 
But (going by Ziggy's suggestion) you'd rather have something with 100 Speed, 85/115/115 bulk, 75 Attack + Huge Power (more than Azu, Diggerby and regular Medicham) AND 150 Sp.Atk and things like Fire Blast to roast Steel types that try to switch into boosted Fairy moves... OK then.

Versus a better 85/125/130 bulk and the exact same special offense, with paraflinch potential? And yes, I would much rather have a Mega Pokemon that isn't just its base form on steroids.

Togekiss has no items like Life Orb and doesn't get anything like Swords Dance, Belly Drum to increase its offenses. Life Orb Diggersby overpowers Togekiss already and you're assuming its going to get something like Play Rough. Game Freak could keep it in check without really giving it a better movepool (they really didn't give Pigeot anything else than Hurricane) and it'll have to live with Extreme Speed. If anything, the same issues Steel Types have with Physical Togekiss, it has with Special Togekiss.

And I don't even know why you're bringing in regular Medicham as if anyone uses it in its base form or that if it is, its base form would fall in the same tier as Azumarill and Diggersby.
 
And yes, I would much rather have a Mega Pokemon that isn't just its base form on steroids.

You're joking right? What you're wanting IS the base form on steriods PLUS insane physical attack too lmao. Also the paraflinch is solved by, you know, giving it anything other than Serene Grace to abuse that 60% Air Slash.

Togekiss has no items like Life Orb and doesn't get anything like Swords Dance, Belly Drum to increase its offenses. Life Orb Diggersby overpowers Togekiss already and you're assuming its going to get something like Play Rough. Game Freak could keep it in check without really giving it a better movepool (they really didn't give Pigeot anything else than Hurricane) and it'll have to live with Extreme Speed. If anything, the same issues Steel Types have with Physical Togekiss, it has with Special Togekiss.

It gets Work Up and it gets Nasty Plot. Huge Power base 75 + either of those on top of 150 base Sp.Atk with 85/115/115 is enough to beat most things with its movepool. Hurricane is STAB, Extreme Speed is not. They just fixed Gyarados problem with Dark STAB; they would give Togekiss a physical STAB to work with.

And I don't even know why you're bringing in regular Medicham as if anyone uses it in its base form or that if it is, its base form would fall in the same tier as Azumarill and Diggersby.

I'm obviously bringing it up because regular Medicham hits hard with Huge Power? People don't use regular Medicham because it has bad Speed and bulk, something that this hypothetical Togekiss wouldn't, so that's even more supportive of what I was saying.
 
Diancie-M Stats: 50/160/110/160/110/110
How is this not Ubber, if its OU I will use it forever, as it would be op, but the attacking stats were higher than I thought they be
 
Diancie-M Stats: 50/160/110/160/110/110
How is this not Ubber, if its OU I will use it forever, as it would be op, but the attacking stats were higher than I thought they be

Diancie/Mega Diancie doesn't have the best coverage options, so even though she has super high stats, she doesn't really have much to work with.

I'm sure gonna use the hell out of her, though.
 
Well, Mega Diancie is basically Mega Gallade with worse Attack and HP but better Defense and Special Attack, and also has far less coverage options. So if Mega Diancie is to be Uber then so is Mega Gallade, which I don't see happening =P
 
I don't think there's a single Mega that wouldn't be usable in-game tbh. They are all either extremely potent offensively to just sweep trainers, some sort of tank which works fine, or even ones like Mega Audino have respectable offence when combined with giant bulk, even if they won't hit hard they can glue an in-game team together easily.
Every mega is extremely usable ingame. Heck i would say that pretty much every mega breaks the ingame balance and makes the game extremely easy, that's why i'm not gonna use megas during my playthrough.

I'm just going to go ahead and say it. Any and all Pokémon are useable in-game, as long as you know how to use them correctly. Even a little Sunkern could take down a mighty Onix. :D But yeah, all Mega's are OP gods that can kill any trainer's Pokémon in-game. If only the '99 crowd could see the real PokéGods now...

How would you guys imagine a hypothetical Mega Togekiss? (stat spread, ability, new moves etc.)

It'd be a Mega I use every day. And I'd make the red and blue much more visible. Like Sharpedo's scars, make them cover the whole body.

I'd probably give it a stat spread of:

85/80 (+30)/95/150 (+30)/135 (+20)/100 (+20)

Then I'd give it Pure Power or Huge Power (both do the same thing, so meh) to give it offenses of 160 and 150, respectively.

Then give it Moonblast and Play Rough for Fairy STAB, Brave Bird and Hurricane for Flying STAB, and lastly Earthquake and Earth Power for some much needed Ground-type coverage against Poison, Electric, Steel and Rock types.
 
I'm so glad you people don't actually work at Game Freak. ._.

Anyway, entertaining the idea, Huge Power doesn't double the base stat, it doubles the actual stat. Uninvested with a neutral that's the equivalent of 392 Attack, which is the exact same as a base 129 Attack with 252 EVs and a boosting nature. Max investment that's the equivalent of 568 Attack which is base 209 Attack with 252 EVs and a boosting nature.

So really your stat spread is actually:

85 HP / 129 Atk (+79) / 95 Def / 150 Sp.Atk (+30) / 135 Sp.Def (+20) / 100 Speed (+20) = +149 BST

or with max investment:

85 HP / 209 Atk (+159) / 95 Def / 150 Sp.Atk (+30) / 135 Sp.Def (+20) / 100 Speed (+20) = +229 BST
 
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