- Joined
- Jul 27, 2017
- Messages
- 8,207
- Reaction score
- 3,305
I wish powerful NPCs are cannon fodder so the player can deal with threats.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Isn't that more or less how it always works?I wish powerful NPCs are cannon fodder so the player can deal with threats.
Yes.Isn't that more or less how it always works?
On the first point: There is Aku Aku, that works like the Super Mushrooms in Mario, so you can take hits.I don't get the appeal of Crash Bandicoot due to Crash's inability to take a hit and the whole "break every crate if you want to finish the game".
Yes, but that's when people started to do merciful platformers. Crash was more like 2D Mario.I'm aware of Aku Aku, but the problem is there's no restoring him unless you find another mask. From what I've seen, Spyro and Ratchet and Clank are more generous with the health.
Don't think this example counts, since Mario can only take one hit until he gets a Mushroom... which is the same situation Crash is in. He can take three hits with Aku Aku powered up. Also, I didn't count the (full) 3D Mario games because health works different there.Mario can usually take 2 hits though, plus starting with World, you could have a power up in reserve. And he has a better health system in 3D games, even if Galaxy onwards nerfed it to 3 hits.
Technically that didn’t come until mario 3 US, as the japanese version was 2 hit even with higher powerups like mario 1/lost levels. And then world went back to the old system, new super mario bros is when they actually gave us a 3 hit system in all regions.I am using a technicality, but Mario usually only gets a Mushroom first and once he's in his big form, can get other power ups allowing him a second hit.
I kind of dislike 2D Mario and much his 3D and RPGs.
The thing is, even if you don't need to pay money, this never changes the fact that the option is always there. Obscenely low odds for the good stuff, constant rotation meaning you've only got a limited time to get the good stuff before they disappear for who knows how long, and 11 pulls for only a couple dollars tops. It's a nightmare for someone with a gambling problem or even just poor impulse control, and the designers know it. It's designed to take advantage of a specific group of people who either can't control themselves. The fact that you don't feel compelled to spend money only means that you're not the target audience.VERY unpopular one here, but I hate it when people dismiss lootboxes/gacha and call them predatory... never mind all the games that give them out for free and you never have to pay a dime for a single roll such as final fantasy record keeper, dragon quest of the stars, dragalia lost, granblue fantasy, fire emblem heroes, king of fighters all stars, fate grand order, kingdom hearts union X, etc etc. if a gacha actually FORCES you to pay to win PvE content that’s a different story, but as it stands only PvP benefits whales and that’s optional compared to story stuff.
Define target audience, because every gacha has a different target audience, final fantasy record keeper for FF nostalgia, FEH for the fire emblem boom, fate grand order for the historical and public domain characters, granblue for the overly generic JRPG story, dragon quest of the stars for.. dragon quest, KHUX for the KH lore hunters....The thing is, even if you don't need to pay money, this never changes the fact that the option is always there. Obscenely low odds for the good stuff, constant rotation meaning you've only got a limited time to get the good stuff before they disappear for who knows how long, and 11 pulls for only a couple dollars tops. It's a nightmare for someone with a gambling problem or even just poor impulse control, and the designers know it. It's designed to take advantage of a specific group of people who either can't control themselves. The fact that you don't feel compelled to spend money only means that you're not the target audience.
Plus SMRPG hasn't aged well.
The fun thing I find of this statement, is that for that same reason I liked it. I'm not a fan of the traditional Mario games, so something that felt so different was really enjoyable to me, although I feel the translation could use some help...So, yeah. I hate to be that way, but it just felt like such a bizarre game to me to be a Mario game, it was hard for me to enjoy.
The Spanish Final Fantasy VII was worse. They translated "party" as "fiesta" and they couldn't decide which gender Aerith was.Sometimes so bad it’s good translations do need fixing for a remake/remaster. Such as star ocean 2 or final fantasy 7. It’s kind of hard to take a game seriously when you see typos like you’are a puppet or strange sentences like this guy are sick. Especially in the case of the former game, because it’s the darkest of the series and kind of easy to just enjoy it for all the bad voice acting and not the excellantly done plot. (The exception is resident evil 1, the bad voice acting added to the B movie feel, and therefore made it scarier imo)
Another unpopular opinion is that I like Happy Home Designer and wouldn't mind a sequel.