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Following on from the "least favourite enhanced version" and "least favourite remake" threads, which pair of games do you think got its respective generation off to the worst start?
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I'll go for Red/Blue. While I enjoyed playing through them back in the day and they are the start of the franchise, they're also barely playable. The movepools are terrible, many of the mechanics like TMs and the limited number of items in a bag make it more frustrating than it needs to be, making the only Ghost types part Poison so that Psychic attacks would still hit them are was a horrible mistake and there is virtually nothing to do after capturing Mewtwo. The amount of Kanto favoritism over the years doesn't help matters either. For all of their own flaws, I think each of the following generations had an overall better start than R/B did both gameplay and story wise.
On the one hand, I feel a little bad for picking Red & Blue because it feels like the easy way out. It's like, "Oh, of course the oldest, most mechanically fucked games in the series are your least-favorite." "Why would you say something so controversial yet brave?" etc.
On the one hand, I feel a little bad for picking Red & Blue because it feels like the easy way out. It's like, "Oh, of course the oldest, most mechanically fucked games in the series are your least-favorite." "Why would you say something so controversial yet brave?" etc.
RB and GS were also barebones
Apologies to all for the slight off-topic, but... was it? GS saw probably the single greatest suite of mechanical changes between any instalments. It introduced:
- The first Special split
- Two new types, with fixed interactions (particularly Ghost and Psychic)
- Items
- Weather
- Fixes or tweaks to Roar, Whirlwind, Hyper Beam Wrapping moves, Substitute, Leech Seed, Toxic, Sleep, Paralysis, Freeze and the crit system
- Giga Drain, Cross Chop, Shadow Ball, Hidden Power, Megahorn, Return, Sludge Bomb, Outrage, Dragonbreath, Sleep Talk, Heal Bell, Pain Split, Curse, Baton Pass, Spikes, Rapid Spin, Spider Web, Mirror Coat, Mean Look, Perish Song and Destiny Bond
And that's just battle mechanics. I think @Esserise made the point in another thread that there's heaps to do on different days of the week and different times of day, even if a lot of it is merely bit-sized or a tad repetitive. There's the weekday siblings, Goldenrod Underground, rare swarms, nighttime and weekday-specific encounters (Lapras and Clefairy), the daily lottery, Viridian Trainer House, rival battles, bug catching contests, ferry trips... and I'm sure there's one or two more I'm likely forgetting.
Abilities were a significant X-factor, to be sure, but the gap between RB and GS is like no other in the series.
Edit: trashing the originals seems like saying that black and white tv was bad or that VHS was bad. Respect the "elders" and appreciate them for what they brought and are.
In my opinion the region felt rather shallow
And that's to say nothing of the long-awaited contextualisation of the league challenge, what it means to the trainers and wider region, and what's expected of the gym leaders. I could make sense of Galar's relationship with Pokemon battles more than in any other generation....I'd go so far as to say that Galar in particular might be the best rendition of a UK facsimile I've ever seen. A lesser team might have copied and pasted variations on Hammerlocke and Postwick ad infinitum, but GF managed to capture the UK's musical culture, sporting obsession, industrial heritage, post-industrial coastal towns, and more besides. Obviously, this speaks to the influence of James Turner, but I'd have a lot of confidence that GF can do full justice to any real-world location they draw inspiration from.
Ah. When I said shallow, I meant it in a more literal sense: that the region was rather on the barebones side in terms of stuff to explore. Sorry that wasn’t clear.Just to briefly pick up on this one point out of a post I'm otherwise in broad agreement with - I felt Galar was perhaps the least shallow region of all when it comes to world-building. The towns are tiny and often barren of content, but to poach my thoughts from another thread: