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And a lot of that comes from the way the open-world concept is portrayed in Scarlet and Violet, but there are other issues I personally have with the games' layout as well. The lack of routes seems trivial, but really does remove the sense of modernity in the games. It made sense for Legends because the region was supposed to be relatively unexplored, but for a region as large as Paldea? It just makes things way more complex then it needs to be. I think the general organization of the map could be executed better imo.
I think it's not because the map is "Open World" that it can't be well organized, or even have "routes". This is just harder to achieve it in an open world.
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