Destructive Idiot
It is I: ME!
- Joined
- Jan 13, 2013
- Messages
- 576
- Reaction score
- 15
Within an unknown world, at some given moment, life suffers. Whether the world be a lost presence found somehow through immeasurable time, or a distant realm discovered someday across immense space, we cannot know. Clues hint that it belongs to a faraway galaxy in another age, yet the galaxy, albeit different as perceived during the night sky, with different worlds and different stars, has a history that has turned out quite similarly to our own; regardlessly, the living entities who reside therein have met an age of misery.
This world, called Ges by those who dwell upon it, has a history remarkably similar to ours, but one which differs from ours considerably in several aspects, the least of which are that biodiversity is slightly greater, and mechanical technological innovation far more expansive.
Throughout this world's history, the nature of people has been recorded in myth, which, as of late, has been discarded in favor of common knowledge and science gleaned by inference. There existed ancient rumors of a primordial entity called the Crafter, who, naturally, was the creator of everything, and of its children, called the gods. There existed books and stories handed down across generations relating the stories to the nations. The gods were deemed precious overlords by each nation in prehistory; each doubtlessly had their patrons. No one understands entirely how the written age concluded, but what is known of all the interconnected manuscripts is that they all end similarly: with all the gods' violent deaths at the hands of each other and the primal god's departure from this earth.
Yet, before the protobiont left, it delivered unto all the mortal beings a gift called the Aur. With the Aur, people could see and understand for themselves the difference between what was right and wrong; certain people witnessed and touched the natures of other people, some became strong enough to twist fibers of the metaphysic, and souls manifested within the lives of every conscious person.
But their souls grew wicked...
Thus the world led itself into the modern era, wherein the sight of Aur held in records of eons past has become, to understate excessively, rare.
The tyrannous overlord known by all who abide upon the planet as Dyeus Kaisar rules from the Northern Continent with a figurative iron scepter.
From the Southern Ocean, criminal kingpins dreaded by all who know of them scheme, planning the downfall of southern civilization, each with a rampant pirate armada.
The Garden Isle is the point at which our story is set, encompassed by Pontos, the World Sea.
The primeval king of the Garden Isle, known to its inhabitants as Gan, protects the tree of life; he has chosen to reside there for countless generations without the knowledge of the outer world. The dominion established under him is simple; a polity governed in absolute peace. The subjects of the island have lived without experiencing violence for centuries, if not millennia. No one knows the identity of the king, nor that of his consort. Lately, certain ambitious and mysterious figures have set their eyes on the Isle.
But, doubtlessly, there's no way in hell the greed innate within the nature of living entities will leave all the souls of Garden Isle untainted completely.
In the 12th year of the New Imperial Calendar, our story begins.
World Description:
Character Template:
Name: (Any name with some use in the concurrent era of the world, or historically, or mythologically, or other name with a basis thereof.)
Gender: (Either female or male.)
Age: (Anything realistic for a human; I'd advise having characters between 13 and 70, and up to 180 at the highest extreme, although some individuals of different species that are akin to and practically the same as real-life mythical humanoid creatures may be able to live nigh-indefinitely.)
Birthplace: (Which nationality they belong to; type "Not Applicable" if they're somehow not from any country at all.)
Ability: (Optional; use only one, and explain limitations to it, as well as how they manipulate the Aur to use it, such as reading minds or channeling fire, and, furthermore, expect normal humans to generally be capable of having greater strength with the Aur than, for the sake of example, a vampire or other mythical species.)
Personality: (At least 4 sentences; describe how they feel about people.)
Appearance: (At least 4 sentences; it should not be inclusive of equipment.)
History: (At least 6 sentences; explain how they ended up on the Garden Isle.)
Equipment: (Anything of any use that isn't considered clothing.)
Theme: (Optional.)
Accepted: lovandra (Vivianne Lake); Tye Taylors (Steele Auso)
Reserved: Flaze; Mitsune Haku (Mercutio Rosenstern IV); Morgan Freeman; UltimateMaximus
The thread is now closed to sign ups, unless you already have a reservation; additionally, if there isn't a new sign up within the next week, I'll end the RP before it begins (conversely, I plan to begin the RP within a day if there is one).
This world, called Ges by those who dwell upon it, has a history remarkably similar to ours, but one which differs from ours considerably in several aspects, the least of which are that biodiversity is slightly greater, and mechanical technological innovation far more expansive.
Throughout this world's history, the nature of people has been recorded in myth, which, as of late, has been discarded in favor of common knowledge and science gleaned by inference. There existed ancient rumors of a primordial entity called the Crafter, who, naturally, was the creator of everything, and of its children, called the gods. There existed books and stories handed down across generations relating the stories to the nations. The gods were deemed precious overlords by each nation in prehistory; each doubtlessly had their patrons. No one understands entirely how the written age concluded, but what is known of all the interconnected manuscripts is that they all end similarly: with all the gods' violent deaths at the hands of each other and the primal god's departure from this earth.
Yet, before the protobiont left, it delivered unto all the mortal beings a gift called the Aur. With the Aur, people could see and understand for themselves the difference between what was right and wrong; certain people witnessed and touched the natures of other people, some became strong enough to twist fibers of the metaphysic, and souls manifested within the lives of every conscious person.
But their souls grew wicked...
Thus the world led itself into the modern era, wherein the sight of Aur held in records of eons past has become, to understate excessively, rare.
The tyrannous overlord known by all who abide upon the planet as Dyeus Kaisar rules from the Northern Continent with a figurative iron scepter.
From the Southern Ocean, criminal kingpins dreaded by all who know of them scheme, planning the downfall of southern civilization, each with a rampant pirate armada.
The Garden Isle is the point at which our story is set, encompassed by Pontos, the World Sea.
The primeval king of the Garden Isle, known to its inhabitants as Gan, protects the tree of life; he has chosen to reside there for countless generations without the knowledge of the outer world. The dominion established under him is simple; a polity governed in absolute peace. The subjects of the island have lived without experiencing violence for centuries, if not millennia. No one knows the identity of the king, nor that of his consort. Lately, certain ambitious and mysterious figures have set their eyes on the Isle.
But, doubtlessly, there's no way in hell the greed innate within the nature of living entities will leave all the souls of Garden Isle untainted completely.
In the 12th year of the New Imperial Calendar, our story begins.
World Description:
Language:
Their language is, in every means, incomprehensible to our world's human species, but will nonetheless be translated through analogy as needed as if it was English. The predominant language of the planet is called Common Prose (or, more simply, Prose). Speech in other languages should be indicated by italics. If there's any confusion in regards for whom the language excludes, anyone who doesn't fully understand the functionality of the language being spoken should ask for an explanation in the out-of-character discussion thread. A although standard things belonging to the world (including units of measure, names and analogies, and scales and constants and equations and methods used within their scope of science that are named after people) are not comparable to our own, the people belonging to the world do use base 10 as their standard number system for mathematics, and any system or object for which the analogue couldn't possibly be known (for example, Pythagorean theorem, Bekenstein-Hawking formula, Cartesian coordinates, Pascals, centimeters, Hawking radiation, the Newtonian (or kinematic) equations, Bernoulli's principle, L'Hôpital's rule, Celsius, voltage, and joules) should be written or spoken in accordance with what names we already have. Additionally, each day of the planet is measured in 24 total hours, akin to our own.
Geographic/Historical Description:
Northern Continent - the continent to the north of every other formation of land; inhabited by the Nords, the continent is ruled by the ruthless New Nordic Empire from their governing body in Gottheim, but, as of late, an insurrection has been set in motion in the Continent's more distant northwest corner by the Brythons of the New Republic of Albion.
Eastern Continent - by far the largest continent; its inhabitants are diverse, as are their cultures (there's a mountain range in the center of it separating the people in the Qayin Empire of the Far East from the West, and, beyond that, the Empire of Wakoku (both governed by a Royal Family, although Wakoku's rulers are generally more docile than the imperialistic governors of Qayin, who currently support the idea that their Empire operate under a policy of mercantilism), as well as a plateau descending into a settlement in the South called the Sindui Republic; to the North is a rather frigid country known as the Republic of Auj, and to the West are a number of belligerent countries that constantly struggle to arrange new borders and engage in war incessantly, the three most prominent of which are, from north to south, the once-great kingdoms of Iounos and Urakos, which are adjacent to Auj, separated from it by the northwest border of Iounos and by the North Sea, which the countries share on their borders, and a collection of independent settlements caught between them and Auj to the east known altogether as Sur, and, lastly, south of them, the remarkably larger, albeit more tranquil, Republic of Parsion, which shares the West, South, and East Seas on its borders with Urakos, a country in the Southern Continent to the southwest called Mishrei, and Sindui, respectively, and has lately taken an interest in annexing Sur).
Southern Continent - the most notable country of the Southern Continent belongs to the north and is known as the Kingdom of Mishrei (the country itself has no definitive borders or limits, but is defined by the people of the Southern Continent who claim to support it and comply with the laws established by the Mishrei Parliament); it shares the South Sea of the Eastern Continent with Parsion and the West Sea; the country also engages in trade with Sindui across the East Sea.
Western Continent - the most mysterious and confined of all the continents; no one knows anything about the lost civilizations belonging to the Western Continent and their oft-bellicose inhabitants save for those who have actually been there and returned alive (by land, it's separated from the Northern and Southern Continents by the Northern and Southern Straits).
Pontos - the World Sea; think of every landmass within it (every isle that lies upon the world of Ges) as belonging to an improbable (or outright fictitious) Midgard; it engulfs well over three fourths of the planet and is separated into the Northern Ocean (surrounding the Northern Continent, defined by the thinnest point of the Northern Strait), the pirate-ridden Southern Ocean (surrounding the Southern Continent, defined by the narrowest border of the Southern Strait), the Lost Sea (in the center of the continents, flowing into the West Sea of the 3 continents to the East, encompassing, amongst others, the mystic Garden Isle), the seas of each continent, and, lastly, the Great Ocean of the Unknown Hemisphere; spanning well over three quarters of the world's surface, no individual on the planet fully knows what lost relics or forms of life it may hold.
Lost Archipelago - any number of unknown islands located on the opposite hemisphere of the world; they may have unusual customs and histories that outsiders would find interesting, they may be inhabited by a culture of predators and inhuman lifeforms, or they may not contain any living entities whatsoever.
Gan - the home of a civilization that has never experienced suffering; an island consisting of an expansive plain marked by a collection of streams that converge into a single river flowing through its capital and drain from every corner of the Isle (it's situated precisely between all four continents).
Their language is, in every means, incomprehensible to our world's human species, but will nonetheless be translated through analogy as needed as if it was English. The predominant language of the planet is called Common Prose (or, more simply, Prose). Speech in other languages should be indicated by italics. If there's any confusion in regards for whom the language excludes, anyone who doesn't fully understand the functionality of the language being spoken should ask for an explanation in the out-of-character discussion thread. A although standard things belonging to the world (including units of measure, names and analogies, and scales and constants and equations and methods used within their scope of science that are named after people) are not comparable to our own, the people belonging to the world do use base 10 as their standard number system for mathematics, and any system or object for which the analogue couldn't possibly be known (for example, Pythagorean theorem, Bekenstein-Hawking formula, Cartesian coordinates, Pascals, centimeters, Hawking radiation, the Newtonian (or kinematic) equations, Bernoulli's principle, L'Hôpital's rule, Celsius, voltage, and joules) should be written or spoken in accordance with what names we already have. Additionally, each day of the planet is measured in 24 total hours, akin to our own.
Geographic/Historical Description:
Northern Continent - the continent to the north of every other formation of land; inhabited by the Nords, the continent is ruled by the ruthless New Nordic Empire from their governing body in Gottheim, but, as of late, an insurrection has been set in motion in the Continent's more distant northwest corner by the Brythons of the New Republic of Albion.
Eastern Continent - by far the largest continent; its inhabitants are diverse, as are their cultures (there's a mountain range in the center of it separating the people in the Qayin Empire of the Far East from the West, and, beyond that, the Empire of Wakoku (both governed by a Royal Family, although Wakoku's rulers are generally more docile than the imperialistic governors of Qayin, who currently support the idea that their Empire operate under a policy of mercantilism), as well as a plateau descending into a settlement in the South called the Sindui Republic; to the North is a rather frigid country known as the Republic of Auj, and to the West are a number of belligerent countries that constantly struggle to arrange new borders and engage in war incessantly, the three most prominent of which are, from north to south, the once-great kingdoms of Iounos and Urakos, which are adjacent to Auj, separated from it by the northwest border of Iounos and by the North Sea, which the countries share on their borders, and a collection of independent settlements caught between them and Auj to the east known altogether as Sur, and, lastly, south of them, the remarkably larger, albeit more tranquil, Republic of Parsion, which shares the West, South, and East Seas on its borders with Urakos, a country in the Southern Continent to the southwest called Mishrei, and Sindui, respectively, and has lately taken an interest in annexing Sur).
Southern Continent - the most notable country of the Southern Continent belongs to the north and is known as the Kingdom of Mishrei (the country itself has no definitive borders or limits, but is defined by the people of the Southern Continent who claim to support it and comply with the laws established by the Mishrei Parliament); it shares the South Sea of the Eastern Continent with Parsion and the West Sea; the country also engages in trade with Sindui across the East Sea.
Western Continent - the most mysterious and confined of all the continents; no one knows anything about the lost civilizations belonging to the Western Continent and their oft-bellicose inhabitants save for those who have actually been there and returned alive (by land, it's separated from the Northern and Southern Continents by the Northern and Southern Straits).
Pontos - the World Sea; think of every landmass within it (every isle that lies upon the world of Ges) as belonging to an improbable (or outright fictitious) Midgard; it engulfs well over three fourths of the planet and is separated into the Northern Ocean (surrounding the Northern Continent, defined by the thinnest point of the Northern Strait), the pirate-ridden Southern Ocean (surrounding the Southern Continent, defined by the narrowest border of the Southern Strait), the Lost Sea (in the center of the continents, flowing into the West Sea of the 3 continents to the East, encompassing, amongst others, the mystic Garden Isle), the seas of each continent, and, lastly, the Great Ocean of the Unknown Hemisphere; spanning well over three quarters of the world's surface, no individual on the planet fully knows what lost relics or forms of life it may hold.
Lost Archipelago - any number of unknown islands located on the opposite hemisphere of the world; they may have unusual customs and histories that outsiders would find interesting, they may be inhabited by a culture of predators and inhuman lifeforms, or they may not contain any living entities whatsoever.
Gan - the home of a civilization that has never experienced suffering; an island consisting of an expansive plain marked by a collection of streams that converge into a single river flowing through its capital and drain from every corner of the Isle (it's situated precisely between all four continents).
Character Template:
Name: (Any name with some use in the concurrent era of the world, or historically, or mythologically, or other name with a basis thereof.)
Gender: (Either female or male.)
Age: (Anything realistic for a human; I'd advise having characters between 13 and 70, and up to 180 at the highest extreme, although some individuals of different species that are akin to and practically the same as real-life mythical humanoid creatures may be able to live nigh-indefinitely.)
Birthplace: (Which nationality they belong to; type "Not Applicable" if they're somehow not from any country at all.)
Ability: (Optional; use only one, and explain limitations to it, as well as how they manipulate the Aur to use it, such as reading minds or channeling fire, and, furthermore, expect normal humans to generally be capable of having greater strength with the Aur than, for the sake of example, a vampire or other mythical species.)
Personality: (At least 4 sentences; describe how they feel about people.)
Appearance: (At least 4 sentences; it should not be inclusive of equipment.)
History: (At least 6 sentences; explain how they ended up on the Garden Isle.)
Equipment: (Anything of any use that isn't considered clothing.)
Theme: (Optional.)
Accepted: lovandra (Vivianne Lake); Tye Taylors (Steele Auso)
Reserved: Flaze; Mitsune Haku (Mercutio Rosenstern IV); Morgan Freeman; UltimateMaximus
The thread is now closed to sign ups, unless you already have a reservation; additionally, if there isn't a new sign up within the next week, I'll end the RP before it begins (conversely, I plan to begin the RP within a day if there is one).
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