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Create-an-Ability

Re: ideas for 5th gen abilities

headache (for psyduck/golduck)

Occasionaly, the pokémon may not move ( like hyper beam). It is treated as using light screen.

My best idea :p
 
Re: ideas for 5th gen abilities

bail cot- pokemon goes to cotton field and pick cottons

revolt- pokemon attacks his own master while screaming rodney king

i think this game promotes slavery and unfair practices for all pokemon.
And As Achmed the Dead Terrorist would say: "YOU RACIST BASTARD!"
 
Re: ideas for 5th gen abilities

Some attack-related abilities:

Steady Aim: "Scores weaker critical hits more often"
Reduces critical hit damage to 150%. Increases critical hit chance two levels. That would make critical hits happen 1/4 of the time normally, 1/3 of the time if boosted with an item or something, and 1/2 if somehow boosted twice.
Confused: "Reverses type effectiveness when attacked"
Super effective and not very effective attacks used on this Pokémon have opposite effects (immunities remain unchanged). Would work best if it weren't the only ability for a Pokémon.
Creative: "Deals extra damage with moves of different types"
Loses STAB, but gains a 25% bonus on all non-STAB attacks
Trickster: "May inflict status ailments with damaging moves"
Damaging moves have a 10% chance to inflict a random status ailment (2% chance each of poison, sleep, paralysis, burn, and freeze). If the move already has a status ailment and both trigger, the normal ailment gets priority. Charm, confuse and such obviously are not an issue.
Savant: "Can use powerful attacks more reliably"
Attacks with base damage of 100 or more have their base accuracy increased by 25%, and their recoil damage reduced 25%. Accuracy cannot go past 100%, and recoil damage cannot go below 0%. Should only be on, at best, Pokémon that would have been barely too weak to be used in competitive battling without the ability. Any stronger and the Pokémon would be overpowered. Any weaker and it would just be easier to use another Pokémon and give it reliable moves like Ice Beam and whatnot.
 
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Re: ideas for 5th gen abilities

Versatile: If this Pokemon has damaging moves of two different types, each move gets a 10% damage bonus. If this Pokemon has damaging moves of three different types, each move gets a 20% damage bonus. If this Pokemon has damaging moves of four different types, each move gets a 30% damage bonus.
 
Re: ideas for 5th gen abilities

Small Power: If pokemon knows lower powered moves that don't get STAB, these moves power increase as if the move did get STAB... like a crobat using giga drain or a nincada using scratch etc.

Headache: Psyduck line and a few psychic types. If pokemon loses 1/3 or more HP, sp attack and sp defense gets maximised
 
Re: ideas for 5th gen abilities

Headache: Psyduck line and a few psychic types. If pokemon loses 1/3 or more HP, sp attack and sp defense gets maximised

Except that Psyduck already has two possible abilties (Damp and Cloud Nine).
 
Re: ideas for 5th gen abilities

Nothing's stopping them from allowing more than two next generation.
 
Re: ideas for 5th gen abilities

Orb-Delta
Multi-Orb
Multitype2

Any one of the names could fit in I think,a new ability for Arceus,when given the Adamant orb,it'd become a Dragon-Steel type,Lustrous=Dragon-Water,Grisceous=Dragon-Ghost.That's all I got in mind.
 
Re: ideas for 5th gen abilities

Some attack-related abilities:

Confused: "Reverses type effectiveness when attacked"
Super effective and not very effective attacks used on this Pokémon have opposite effects (immunities remain unchanged). Would work best if it weren't the only ability for a Pokémon.

That would work awesome one pure ice types xD and to a lesser extent rock and grass types.


Small Power: If pokemon knows lower powered moves that don't get STAB, these moves power increase as if the move did get STAB... like a crobat using giga drain or a nincada using scratch etc.

It's called technician (or something like that). But it works with STAB attacks too.
 
Re: ideas for 5th gen abilities

I don't have a name for this ability, so feel free to name it... I got it from my friend who doesn't play Pokemon, but knows it...

Whenever you use an Attack of any kind, you'll have a 20% (or lower) chance to gain 1 PP (Pokemon Power) on a Random Attack that Pokemon knows.
 
Re: ideas for 5th gen abilities

Nothing's stopping them from allowing more than two next generation.

Bullshit.

The ability determining system is based on the same kind of system that determines gender or other personality values.

Heck, the very reason why Rhypherior exists is because they wanted a reason to put Solid Rock onto the Rhydon family... but it already has two possible abilities to choose from. Hence why they created an evolved form of such a powerful Pokémon.

Are you suggesting that they change this and completely screw up any sort of compatability with previous generations?

You know how much people hate that.

Besides, your "ability" sounds more like a move.
 
Re: ideas for 5th gen abilities

The ability determining system is based on the same kind of system that determines gender or other personality values.

Heck, the very reason why Rhypherior exists is because they wanted a reason to put Solid Rock onto the Rhydon family... but it already has two possible abilities to choose from. Hence why they created an evolved form of such a powerful Pokémon.

Are you suggesting that they change this and completely screw up any sort of compatability with previous generations?

You know how much people hate that.
They could base abilities on a binary modular value other than 2, and have them retain abilities just like single-ability Pokémon from generation III that got new abilities in generation IV. They would not have to change the data structure, just the way of interpreting it.
Besides, your "ability" sounds more like a move.
Which one, and why?
 
Re: ideas for 5th gen abilities

They could base abilities on a binary modular value other than 2, and have them retain abilities just like single-ability Pokémon from generation III that got new abilities in generation IV. They would not have to change the data structure, just the way of interpreting it.

It's still pretty silly to mess with the code just to put more abilities onto a Pokémon.

It would become:

1. Overpowered

2. More of a hassle to breed/obtain the "correct" one since now there are 3 possible abilities to choose from.
 
Re: ideas for 5th gen abilities

It's still pretty silly to mess with the code just to put more abilities onto a Pokémon.

It would become:

1. Overpowered

2. More of a hassle to breed/obtain the "correct" one since now there are 3 possible abilities to choose from.

He doesn't mean that one pokémon can have more abilities at the same time, just that it has more abilities to choose from (and thus can only have 1 out of say 3 choices). You probably didn't get that. And it wouldn't be that hard at all to program it into the game.
 
Re: ideas for 5th gen abilities

You don't get it. If you're breeding and you want a certain ability and a certain nature, it would make getting the ones you want on the same Pokemon that much less likely if there were three possible natures instead of two. I don't see what's so hard to understand.
 
Re: ideas for 5th gen abilities

You don't get it. If you're breeding and you want a certain ability and a certain nature, it would make getting the ones you want on the same Pokemon that much less likely if there were three possible natures instead of two. I don't see what's so hard to understand.

So? The only way to make some pokémon better is abilities (like aggron to give him a fighting resistance). And then we'll just make an item that will give the children always the same ability as it's mother/ pokémon that's no ditto. Problem solved, now quit whining about it
 
Re: ideas for 5th gen abilities

I think we had a misunderstanding; I was not talking about allowing one Pokémon to have multiple abilities at once. I was talking about more than two options for one Pokémon's single ability. There's nothing overpowered about that, and it's in no way silly to "mess with the code" in between generations; that is exactly what a new generation is.

They're not going to withhold a feature from the game just because it's slightly more inconvenient for hardcore breeders. If you're concerned with playing the metagame, you should be supportive of more customization for your Pokémon, not against it.
 
Re: ideas for 5th gen abilities

Maybe an attack like Intimidate, but that lowers Special attack.

An ability that blocks the foe's first move.

Something like Scrappy, but for ghosts to hit Normal Pokemon.
 
Re: ideas for 5th gen abilities

They're not going to withhold a feature from the game just because it's slightly more inconvenient for hardcore breeders. If you're concerned with playing the metagame, you should be supportive of more customization for your Pokémon, not against it.

There has to be a limit though. The limits are there to prevent too much freedom to the player. It's also the reason why movesets are limited to 4 moves. The player has to make the best Pokémon within the limits presented. Having to choose between one of 2 abilities is also a limit, and a very good one at that. Adding more abilities to a single Pokémon would only put the other ones at a disadvantage. There are still a ton of Pokémon that only have a single ability (and will probably never get a second one...).

Besides, there's always the option of having a brand new Pokémon with the abilities mentioned. It's not good to limit your made up ability to a Pokémon you know so well since there's the possiblity that it already has two abilities already.
 
Re: ideas for 5th gen abilities

Maybe an attack like Intimidate, but that lowers Special attack.

An ability that blocks the foe's first move.

Something like Scrappy, but for ghosts to hit Normal Pokemon.

For the thing that blocks foes first move..minus inner focus ability, its "Fake out" move. It makes the foe flinch and unable to use their first move.

Now an ability that let use a foes move against it, if the pokemon can learn that move might be good. Here is what I mean... You have a torterra with 1/3 HP left...the ability kicks in. Your foe is going to use stone edge on your torterra, the ability makes the stone edge get used on the foe because torterra can use stone edge. Only works if 1/3 or less HP is left on the pokemon with ability and foes next move is one that your pokemon can learn, otherwise it does not work. I call it "Smart Guard" (Probably need a better name)
 
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