Count chaos
I claim Gengar
- Joined
- Dec 25, 2010
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This is my competitive team with unova pokemon only, I have EV trained about 15 pokemon and still working on more. Feel free to critique as harsh as possible and give suggestions for new pokemon because chances are that I have it (unova region only!!!)
Galvantula @life orb
Compoundeyes
252 spA/252 spe/4 hp
Modest (+spA -atk)
-Thunder
-Volt switch
-bug buzz
-Energy ball
Lead scout galvantula. If it has the capability to take out the opponent, then it does using STAB 91% accurate thunder, STAB bug buzz, and energy ball for ground and rock types. Galvantula is extremely speedy as it is so a modest nature helps better than timid to give it extra power. If galvantula can't handle it just uses STAB volt switch and gets out of there. A fun thing to do is switch into Chandelure on a fire attack and get a boost on overheat and flamethrower and decimate whatever is in it's path.
Archeops @flying gem
Defeatist
252 spe/252 atk/4 hp
Jolly (+spe -spA)
-Acrobatics
-Rock slide
-Earthquake
-Endeavor
Physical attacker, although it sweeps extremely well without boosts. Flying gem STAB acrobatics does massive damage, and earthquake and rock slide are for good coverage (no stone edge because of lack of accuracy) endeavor works well with defeatist once archeop's hp hits below half. Archeops has swept entire teams before and I've had it since I first got the plume fossil, so it has a lot of sentimental value (and complete annihilation value)
Scrafty @leftovers
Shed skin
252 hp/252 spD/4 atk
Careful (+spD -spA)
-Bulk up
-Drain punch
-Crunch
-Rest
Scrafty is the most valuable Pokemon on my team. If it fails to take out at least one or two of the opponents pokemon then I have a problem. Bulk up raises scrafty's defense and attack, making it not only extremely bulky but also somewhat offensive. If a second bulk up is possible it will be done. The next move all depends on scrafty's hp at the time. Drain punch is for when scrafty is still green or in high orange. Rest is for when scrafty is in serious danger. Shed skin hopefully wakes scrafty up the next turn so it can sweep with drain punch for health and STAB and crunch for STAB and good neutral coverage
Whimsicott @focus sash
Prankster
252 hp/128 def/128 spD
Timid (+spe -atk)
-Trick room/leech seed/energy ball
-Tailwind
-Protect/substitute
-Encore
Whimsicott comes in on a wall or something that isn't too much of a threat. It then uses protect/substitute to see if the opponent tries to set up. If so, then Whimsicott uses encore to lock it (if Whimsicott switches in on a set up move, then encore is used immediately) Whimsicott has a lot of fun locking the opponent into fake out or status moves like thunder wave. Afterwards Whimsicott tailwinds, which is its main use. Tailwind helps out my team a lot, giving Scrafty and Jellicent a better chance to outspeed the opponent to gain the upper hand. Leech seed is useful, but it can be replaced with energy ball in case of taunt. Trick room can be used to reverse the opponents trick room.
Chandelure @choice scarf
Flash fire
252 spA/252 spe/4 hp
Modest (+spA -atk)
-Shadow ball
-Flamethrower
-Overheat
-Energy ball
Special attacker, but (like archeops) works well as a sweeper without any boosts. With choice scarf it outspeeds almost anything (excluding accelgor) and a tailwind boost helps even more. flamethrower and shadow ball are for powerful STAB attacks while energy ball is for coverage. The plan is to switch Chandelure in on a fire move (works well with Whimsicott and Galvantula) and sweep with flamethrower. Overheat may seem redundant due to flamethrower but it's a very good powerful STAB attack to use if Chandelure plans to switch out next turn.*
STAB overheat=210 base power
Jellicent @water gem
Water absorb
252 spA/252 spe/4 hp
Modest (+spA -atk)
-Water spout
-Shadow ball
-Sludge wave
-Ice beam
Special Jellicent. STAB water gem water spout hits just about everything in the metagame pretty hard. The rest of the attacks are for coverage, including ice beam which takes out flying types that my team hates so much.
My other EV trained pokemon are acid spray special Eelektross, bulk up Conkeldurr, DDance Haxorus, cosmic power Sigilyph, curse gyro ball Ferrothorn, trick room Reuniclus, anti-lead Mienshao, SD Bisharp, DDance Scrafty, mixed Eelektross, and mixed Samurott
Galvantula @life orb
Compoundeyes
252 spA/252 spe/4 hp
Modest (+spA -atk)
-Thunder
-Volt switch
-bug buzz
-Energy ball
Lead scout galvantula. If it has the capability to take out the opponent, then it does using STAB 91% accurate thunder, STAB bug buzz, and energy ball for ground and rock types. Galvantula is extremely speedy as it is so a modest nature helps better than timid to give it extra power. If galvantula can't handle it just uses STAB volt switch and gets out of there. A fun thing to do is switch into Chandelure on a fire attack and get a boost on overheat and flamethrower and decimate whatever is in it's path.
Archeops @flying gem
Defeatist
252 spe/252 atk/4 hp
Jolly (+spe -spA)
-Acrobatics
-Rock slide
-Earthquake
-Endeavor
Physical attacker, although it sweeps extremely well without boosts. Flying gem STAB acrobatics does massive damage, and earthquake and rock slide are for good coverage (no stone edge because of lack of accuracy) endeavor works well with defeatist once archeop's hp hits below half. Archeops has swept entire teams before and I've had it since I first got the plume fossil, so it has a lot of sentimental value (and complete annihilation value)
Scrafty @leftovers
Shed skin
252 hp/252 spD/4 atk
Careful (+spD -spA)
-Bulk up
-Drain punch
-Crunch
-Rest
Scrafty is the most valuable Pokemon on my team. If it fails to take out at least one or two of the opponents pokemon then I have a problem. Bulk up raises scrafty's defense and attack, making it not only extremely bulky but also somewhat offensive. If a second bulk up is possible it will be done. The next move all depends on scrafty's hp at the time. Drain punch is for when scrafty is still green or in high orange. Rest is for when scrafty is in serious danger. Shed skin hopefully wakes scrafty up the next turn so it can sweep with drain punch for health and STAB and crunch for STAB and good neutral coverage
Whimsicott @focus sash
Prankster
252 hp/128 def/128 spD
Timid (+spe -atk)
-Trick room/leech seed/energy ball
-Tailwind
-Protect/substitute
-Encore
Whimsicott comes in on a wall or something that isn't too much of a threat. It then uses protect/substitute to see if the opponent tries to set up. If so, then Whimsicott uses encore to lock it (if Whimsicott switches in on a set up move, then encore is used immediately) Whimsicott has a lot of fun locking the opponent into fake out or status moves like thunder wave. Afterwards Whimsicott tailwinds, which is its main use. Tailwind helps out my team a lot, giving Scrafty and Jellicent a better chance to outspeed the opponent to gain the upper hand. Leech seed is useful, but it can be replaced with energy ball in case of taunt. Trick room can be used to reverse the opponents trick room.
Chandelure @choice scarf
Flash fire
252 spA/252 spe/4 hp
Modest (+spA -atk)
-Shadow ball
-Flamethrower
-Overheat
-Energy ball
Special attacker, but (like archeops) works well as a sweeper without any boosts. With choice scarf it outspeeds almost anything (excluding accelgor) and a tailwind boost helps even more. flamethrower and shadow ball are for powerful STAB attacks while energy ball is for coverage. The plan is to switch Chandelure in on a fire move (works well with Whimsicott and Galvantula) and sweep with flamethrower. Overheat may seem redundant due to flamethrower but it's a very good powerful STAB attack to use if Chandelure plans to switch out next turn.*
STAB overheat=210 base power
Jellicent @water gem
Water absorb
252 spA/252 spe/4 hp
Modest (+spA -atk)
-Water spout
-Shadow ball
-Sludge wave
-Ice beam
Special Jellicent. STAB water gem water spout hits just about everything in the metagame pretty hard. The rest of the attacks are for coverage, including ice beam which takes out flying types that my team hates so much.
My other EV trained pokemon are acid spray special Eelektross, bulk up Conkeldurr, DDance Haxorus, cosmic power Sigilyph, curse gyro ball Ferrothorn, trick room Reuniclus, anti-lead Mienshao, SD Bisharp, DDance Scrafty, mixed Eelektross, and mixed Samurott
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