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I figured it was time for another update. However, it won't be about monsters this time. Here's a set of charts showing each of the "important" characters' magical abilities. I'll break them into separate spoiler sections so they're not all clustered together in one spoiler box. Let me know what you all think.
As you can see, Celtic has a diverse list of useable spells. This is because he's become a Jack-of-all-trades, so he's covering as many bases as possible. Not all of them have appeared just yet, but they will soon enough.
As you can see, Skye is hyper-offense. This makes sense as elves as a whole are glass cannons/fragile speedsters in Zakota, thus they need to overpower their foes quickly lest they fall victim to their low defenses. While Skye is more durable than most elves due to being part of Celtic's party, thus she gets plenty of Defense/Magical Defense boosts from various Shroud powers, she's still prefers to overwhelm her enemies quickly, though her newfound Illusion magic does give her some more defensive capabilities. She also has the easiest time exploiting elemental advantages, as she knows 7 of the 9 main elements, and is an important cog in combos, giving her quite a bit of flexibility.
You can see that Rupert has a heavy focus on Nature. This makes sense as Beastmen are often associated with the Nature and Earth elements, depending on "breed", so his strong affinity for Nature is to-be-expected.
Simply put, Viola is a white mage, thus she uses mostly white magic such as healing and buffing. She does have some offensive spells peppered in which she obtained from Magic Pearls, giving her a few more options. The fact that she's an Arachne, which is a species that known for being magically inept, yet she knows this many spells is proof of how gifted she is.
As you can see, Tyroe favors the Earth element. Makes sense, as he's an Earth Naga. He also knows the least magic due to his lower intelligence. He's not dumb (unlike a certain Spear Moron) he's just the least intelligent of his party. Think of him as Yangus from Dragon Quest 8.
Leon is a Templar Knight, so he'll naturally know the most Light and Holy magic, though he obviously knows other elements. He also uses the Dark element in the form of debuffs and instant death magic. He's also the group's Water element specialist and secondary healer.
Next up is Zuzu. As you can see, she's heavy in the Dark element with Demon peppered in. Considering she's a Succuryn, a female-only Dark-attribute demon, it's only logical. She also knows debuffs in order to weaken her prey more easily, as she fights by the "survival of the fittest" mantra. Quite the dark action girl.
Ryan is similar to Skye as he focuses on hyper-offense. This included spells that actually penalize the user with either self-inflicted stat debuffs or HP damage in exchange for heavy power. Considering he's already a glass cannon/fragile speedster who cares little for defense it make sense that he'd prefer hyper-offense.
Like Ryan, Lucas focuses on hyper-offense. He also has some anti-demon tactics due to his rivalry with Celtic (and given the fact that Veronica/Wench is part of his party, she probably convinced him to pick them up because of her own dislike of Celtic and Zuzu). That said, Lucas isn't the brightest bulb in the box so he doesn't use his spells when they'd be useful, such as exploiting elemental advantages, preferring to use whatever pops into his empty head first.
Like the previous two Heroes, Eric uses hyper-offense tactics. Like his fellow Heroes (sans Celtic) he prefers strong, flashy techniques to beat down his foes, along with favoring Fire magic.
Because he's the Bow Hero, Jerry, obviously, prefers ranged attacks or ones that can deal multiple hits. Like the other Heroes he's a hyper-offense type of guy, though he also uses moves like Blind and Guard Crush to make his targets easier to deal with.
As you can see with Veronica/Wench, she has a strong preference for Fire-based magic. One reason is because Fire magic is very easy to learn, as she's too lazy to do any real training, thus she takes the easy route with learning magic. It also reflects her destructive nature due to being one of the main villains of the series. Pretty fitting, right?
That's all of them. Hope you find these spell lists interesting, as they reflect their owners. At least that's how I see it.
Celtic Pulsar Spells
Spell | Level | Element | Effect |
Antimatter Blast | 2 | Dark | Deals moderate Dark damage to one target, high critical hit ratio |
Snooze | 2 | Dark | Inflicts Sleep status ailment on single target, 70% chance of success |
Nightmare Blast | 3 | Dark | Deals moderate Dark damage to all targets, high critical hit ratio |
Taunt Pulse | 3 | Dark | Provokes enemy(s) into attacking user only |
Healing Candle | 4 | Dark | Places magical candle on battlefield, continuously heals user + allies while active, heals and prevents all status ailments while active, can be destroyed if dealt enough damage or hit with Water element attack, doubles potency and durability if hit with Fire attack |
Dark Chains | 5 | Dark | Summons chains made of Dark energy to ensnare target(s), immobilizing them, prevents target(s) from using magic while captured |
Dark Meteors | 5 | Dark | Summons multiple meteors, dealing moderate-to-heavy Dark damage to all targets per strike |
Dark Recovery | 5 | Dark | Full restores HP to one target |
Moonshadow Cannon | 5 | Dark | Deals heavy Dark damage to all targets, high critical hit ratio |
Shadowalk | 5 | Dark | Deals heavy Dark damage to one target, ignores target’s Defense stat, high critical hit ratio |
Chaos Blood Curse | X | Demon | Sacrifices large amount of user’s blood, summons demonic dragon to devour one target, destroys target’s body, mind, and soul |
Demon Heart Transplant | X | Demon | Transplants one of user’s hearts into a downed ally, resurrecting them, costs certain number of years off user’s lifespan depending on physical/mental health |
Frigid Hellfire | X | Demon | Deals heavy Ice and Dark damage to all targets, inflicts Curse status ailment |
Iron Maiden of Demon’s Wrath | X | Demon | Summons an Iron Maiden that instantly kills one target |
Wrath Fire | X | Demon | Deals heavy Fire and Dark damage to all targets, inflicts Curse status ailment |
Iron Body | 3 | Earth | Turns user into iron, makes user immune to damage, immune to magic attacks, defense-piercing attacks have low chance of succeeding, can make basic attacks while in use, targets user only |
Titanium Body | 4 | Earth | Turns user into titanium, completely immune to damage, can use any attack while transformed, Speed reduced to 0, targets user only |
Volcano | 4 | Fire | Fires lava like a cannon at one target, dealing heavy Fire damage, can absorb other Fire-based attacks into itself, increasing damage and range |
Meteor Shower | 5 | Fire | Summons multiple meteors, dealing moderate-to-heavy Fire and Earth damage to all targets per strike |
Ice Tower | 3 | Ice | Deals moderate Ice damage to random targets, high critical hit ratio |
Clarity | 1 | Light | Cures Hallucination and Blind status ailment on one target |
Guard | 1 | Light | Increases Defense/Magical Defense of one target by 25% |
Mind Boost | 1 | Light | Increase Magical Attack of one target by 25% |
Might | 1 | Light | Increase Attack of one target by 25% |
Wing Shoes | 1 | Light | Increases Speed of one target by 25% |
Purify | 1 | Light | Cures Poison status ailment on one target |
Curse Breaker | 2 | Light | Cures Curse status ailment on one target |
Mega Guard | 2 | Light | Increase Defense/Magical Defense of all targets by 25% |
Mega Might | 2 | Light | Increase Attack of all targets by 25% |
Mega Mind Boost | 2 | Light | Increase Magical Attack of all targets by 25% |
Rejuvenate | 2 | Light | Heals moderate amount of HP to single target |
Recover | 3 | Light | Heals HP up to half target’s total |
Aura Boost | 4 | Light | Increases all stats of all targets by 50%, negates current stat debuffs |
Restore | 4 | Light | Heavily heals the HP of one target |
Holy Restoration | 5 | Light | Fully heals HP of all targets, heals all status ailments on all targets |
Grass Bomb | 2 | Nature | Hurls sphere of Nature energy ahead, causes magical grass to form in a large area that ensnares any target(s) within range, increases damage done by Nature element attacks while in effect by 50%, Fire burns grass away |
Spice Powder | 2 | Nature | Summons blasts of plant powder on all targets, dealing light Nature damage, inflicts Blind or Hallucination status ailment, deals more damage in grasslands/forests, cannot be used in aquatic environments |
Wood Tower | 3 | Nature | Deals moderate Nature damage to random targets, high critical hit ratio |
Acid Mist | 1 | Poison | Deals light Poison damage to all targets, can corrode any materials such as rope or metal |
Toxic Blast | 2 | Poison | Deals light-to-moderate Poison damage to all targets, inflicts Poison status ailment |
Miasma | 5 | Poison | Summons black torch that deals continuous Poison damage to all targets, can inflict Poison status ailment, can be destroyed if dealt enough damage |
Shadow Claw | 3 | Shadow | Deals moderate Shadow damage to single target, 50% chance of lowering target’s Defense by 25% |
Shadow Negation | 5 | Shadow | Completely negates any spell/technique/skill/ability, disables negated spell/technique/skill/ability for short time |
Shadow Warp | 5 | Shadow | Teleports user + all allies anywhere, can be used as evasive maneuver in battle |
Draining Rain | 2 | Water | Summons storm cloud that drenches random targets with rain, dealing light-to-moderate Water damage, decreases all effected targets’ Attack/Magical Attack by 50% |
Soothe | 2 | Water | Cures Burn and Paralysis status ailment on one target |
Hydro Tower | 3 | Water | Deals moderate Water damage to random targets |
Silence | 1 | Wind | Prevents single target from using spells |
Squall Barricade | 4 | Wind | Summons powerful wall of wind to protect user + all allies, can reflect certain attacks back at opponent |
As you can see, Celtic has a diverse list of useable spells. This is because he's become a Jack-of-all-trades, so he's covering as many bases as possible. Not all of them have appeared just yet, but they will soon enough.
Skye Lightwave Spells
Spell | Level | Element | Effect |
Dark Strike | 1 | Dark | Deals light-to-moderate Dark damage to one target |
Antimatter Blast | 2 | Dark | Deals moderate Dark damage to one target, high critical hit ratio |
MP Drain | 2 | Dark | Steals MP from target equal to 20% of target’s total |
Nightmare Blast | 3 | Dark | Deals moderate Dark damage to all targets, high critical hit ratio |
Magic Sphere | 3 | Dark | Deals moderate-to-heavy Dark damage to one target, ignores target’s Magical Defense stat |
Fireball | 1 | Fire | Deals light-to-moderate Fire damage to one target |
Blaster | 2 | Fire | Deals light-to-moderate Fire and Wind damage to one target |
Bomb Burst | 3 | Fire | Deals moderate Fire and Wind damage to one target, can inflict the Burn status ailment |
Flame Tower | 3 | Fire | Deals moderate Fire damage to random targets |
Kaboom | 4 | Fire | Deals moderate Fire and Wind damage to all targets, can inflict the Burn status ailment |
Lava Wave | 4 | Fire | Deals heavy Fire damage to all targets, can inflict the Burn status ailment |
Napalm | 5 | Fire | Deals heavy Fire and Wind damage to all targets, high critical hit ratio |
Iceblast | 2 | Ice | Deals moderate Ice damage to single target |
Ice Tower | 3 | Ice | Deals moderate Ice damage to random targets, high critical hit ratio |
Icicle Missiles | 4 | Ice | Deals heavy Ice damage to random targets, high critical hit ratio |
Arctic Blast | 5 | Ice | Deals heavy Ice damage to all targets |
Quick Hiding | 2 | Illusion | Makes user invisible |
Illusion Cloak | 3 | Illusion | Makes all targets invisible, can create illusionary objects and/or decoys |
Illusion Confusion | 4 | Illusion | Confuses all targets with illusions, inflicts the Hallucination status ailment |
Light Strike | 1 | Light | Deals light-to-moderate Light damage to one target |
Warp | 1 | Light | Teleports all targets to any previously visited location |
Focus | 1 | Light | Doubles the power of the next attack |
Light Burst | 2 | Light | Deals moderate Light damage to single target, can be used to illuminate surroundings or blind a target |
Light Beam | 3 | Light | Deals moderate Light damage to random targets |
Magic Sword | 3 | Light | Deals moderate-to-heavy Light damage to one target, ignores target’s Magical Defense stat |
Light Eruption | 4 | Light | Deals heavy Light damage to all targets |
Zap Bolt | 2 | Lightning | Deals light-to-moderate Lightning damage to all targets |
Lightning | 3 | Lightning | Deals moderate Lightning damage to all targets |
Thunder | 4 | Lightning | Deals heavy Lightning damage to one target |
Giga Volt | 5 | Lightning | Deals heavy Lightning damage to all targets, high critical hit ratio |
Aqua Shot | 1 | Water | Deals light Water damage to one target |
Hydro Blast | 2 | Water | Deals moderate Water damage to one target |
Hydro Tower | 3 | Water | Deals moderate Water damage to random targets |
Cyclone | 2 | Wind | Deals moderate Wind damage to one target |
Typhoon | 3 | Wind | Deals moderate Wind damage to all targets |
Airstream | 4 | Wind | Deals heavy Wind damage to all targets |
Hurricane | 5 | Wind | Deals heavy Wind damage to all targets, high critical hit ratio |
As you can see, Skye is hyper-offense. This makes sense as elves as a whole are glass cannons/fragile speedsters in Zakota, thus they need to overpower their foes quickly lest they fall victim to their low defenses. While Skye is more durable than most elves due to being part of Celtic's party, thus she gets plenty of Defense/Magical Defense boosts from various Shroud powers, she's still prefers to overwhelm her enemies quickly, though her newfound Illusion magic does give her some more defensive capabilities. She also has the easiest time exploiting elemental advantages, as she knows 7 of the 9 main elements, and is an important cog in combos, giving her quite a bit of flexibility.
Rupert del Luxin Spells
Name | Level | Element | Effect |
Snatch Steal | 1 | Dark | Steals one random item from one target, can steal multiple items if user targets specific type of items |
Molasses | 1 | Dark | Decreases Speed of one target by 25% |
Snooze | 1 | Dark | Inflicts Sleep status ailment on one target, 70% chance of success |
Guard Crush | 1 | Dark | Decreases Defense/Magical Defense of one target by 25% |
Frost | 1 | Ice | Deals light Ice damage to one target |
Charm | 1 | Light | Increases odds of getting item drops from all targets, increase chances of second item being dropped from all targets |
Jolt | 1 | Lightning | Deals light Lightning damage to all targets |
Zap Bolt | 2 | Lightning | Deals light-to-moderate Lightning damage to all targets |
Lightning | 3 | Lightning | Deals moderate Lightning damage to all targets |
Crescent Leaf | 1 | Nature | Deals light-to-moderate Nature damage to all targets |
Bamboo Spears | 2 | Nature | Deals moderate Nature damage to all targets |
Grass Bomb | 2 | Nature | Hurls sphere of Nature energy ahead, causes magical grass to form in a large area that ensnares any target(s) within range, increases damage done by Nature element attacks while in effect by 50%, Fire burns grass away |
Spice Powder | 2 | Nature | Summons blasts of plant powder on all targets, dealing light Nature damage, inflicts Blind or Hallucination status ailment, deals more damage in grasslands/forests, cannot be used in aquatic environments |
Wood Tower | 3 | Nature | Deals moderate Nature damage to random targets, high critical hit ratio |
Vine Trap | 3 | Nature | Ensnares multiple targets with thorny vines, preventing movement and physical attacks |
Gaia Force | 4 | Nature | Deals heavy Nature damage to random targets |
Nature’s Wrath | 5 | Nature | Deals heavy Nature damage to all targets, decreases targets’ Defense/Magical Defense by 25% |
Cyclone | 2 | Wind | Deals moderate Wind damage to one target |
You can see that Rupert has a heavy focus on Nature. This makes sense as Beastmen are often associated with the Nature and Earth elements, depending on "breed", so his strong affinity for Nature is to-be-expected.
Viola Caliber Ivana de Lux Spells
Name | Level | Element | Effect |
Iceblast | 2 | Ice | Deals moderate Ice damage to one target |
Ice Tower | 3 | Ice | Deals moderate Ice damage to random targets, high critical hit ratio |
Heal | 1 | Light | Heals light amount of HP on one target |
Purify | 1 | Light | Cures Poison status ailment on one target |
Clarity | 1 | Light | Cures Hallucination and Blind status ailment on one target |
Guard | 1 | Light | Increases Defense/Magical Defense of one target by 25% |
Mind Boost | 1 | Light | Increase Magical Attack of one target by 25% |
Might | 1 | Light | Increase Attack of one target by 25% |
Wing Shoes | 1 | Light | Increase Speed of one target by 25% |
Rejuvenate | 2 | Light | Heals moderate amount of HP on one target |
Soothe | 2 | Light | Cures Burn and Paralysis status ailment on one target |
Mega Guard | 2 | Light | Increase Defense/Magical Defense of all targets by 25% |
Mega Might | 2 | Light | Increase Attack of all targets by 25% |
Mega Mind Boost | 2 | Light | Increase Magical Attack of all targets by 25% |
Recover | 3 | Light | Heals HP up to half of target’s total |
Cure | 3 | Light | Cures all status ailments on one target |
Restore | 4 | Light | Heavily heals HP of one target |
Blessing | 4 | Light | Cures all status ailments on all targets |
Holy Restoration | 5 | Light | Fully heals HP of all targets, heals all status ailments on all targets |
Bamboo Spears | 2 | Nature | Deals moderate Nature damage to all targets |
Wood Tower | 3 | Nature | Deals moderate damage to random targets, high critical hit ratio |
Cyclone | 2 | Wind | Deals moderate Wind damage to one target |
Typhoon | 3 | Wind | Deals moderate Wind damage to all targets |
Simply put, Viola is a white mage, thus she uses mostly white magic such as healing and buffing. She does have some offensive spells peppered in which she obtained from Magic Pearls, giving her a few more options. The fact that she's an Arachne, which is a species that known for being magically inept, yet she knows this many spells is proof of how gifted she is.
Tyroe Sidewind Spells
Name | Level | Element | Effect |
Rock Tomb | 1 | Earth | Deals light Earth damage to one target, can trap a target within, preventing movement |
Pit Trap | 1 | Earth | Creates pitfalls that traps random targets |
Quake | 2 | Earth | Deals moderate Earth damage to all targets, does not hurt flying targets |
Quicksand Trap | 2 | Earth | Creates quicksand that traps random targets, preventing movement or physical attacks |
Rock Cube | 2 | Earth | Summons one or more cubed rocks to either block attacks or be used as projectiles, dealing heavy Earth damage |
Seismic Shock | 2 | Earth | Creates seismic shockwave that strikes random targets, dealing moderate Earth damage |
Stone Body | 2 | Earth | Turns user into stone, makes user immune to damage, immune to magic attacks, defense-piercing attacks deal full damage, targets user only |
Earth Tower | 3 | Earth | Deals moderate Earth damage to random targets |
Stone Spears | 4 | Earth | Deals heavy Earth damage to all targets |
Mud Wave | 4 | Earth | Deals heavy Earth and Water damage to all targets |
Tectonic Blast | 5 | Earth | Deals heavy Earth damage to all targets, high critical hit ratio, reduces all targets’ Defense/Magical Defense by 25% |
Frost | 1 | Ice | Deals light Ice damage to one target |
Iceblast | 2 | Ice | Deals moderate Ice damage to one target |
Might | 1 | Light | Increases one target’s Attack by 25% |
Guard | 1 | Light | Increases one target’s Defense/Magical Defense by 25% |
Twister | 1 | Wind | Deals light Wind damage to one target |
Cyclone | 2 | Wind | Deals moderate Wind damage to one target |
As you can see, Tyroe favors the Earth element. Makes sense, as he's an Earth Naga. He also knows the least magic due to his lower intelligence. He's not dumb (unlike a certain Spear Moron) he's just the least intelligent of his party. Think of him as Yangus from Dragon Quest 8.
Leon Hammerlocke Spells
Name | Level | Element | Effect |
Blunt | 1 | Dark | Lowers Attack of one target by 25% |
Guard Crush | 1 | Dark | Lowers Defense/Magical Defense of one target by 25% |
Molasses | 1 | Dark | Lowers Speed of one target by 25% |
Mind Crush | 1 | Dark | Lowers Magical Attack of one target by 25% |
Death | 2 | Dark | 20% chance to instantly kill one target |
Mega Blunt | 2 | Dark | Lowers Attack of all targets by 25% |
Mega Guard Crush | 2 | Dark | Lowers Defense/Magical Defense of all targets by 25% |
Mega Molasses | 2 | Dark | Lowers Speed of all targets by 25% |
Mega Mind Crush | 2 | Dark | Lowers Magical Attack of all targets by 25% |
Grave Caller | 3 | Dark | 25% chance to instantly kill all targets |
Reaper | 4 | Dark | 35% chance to instantly kill all targets |
Barrier | 1 | Holy | Creates a barrier around user to block 5 hits |
Celestial Blast | 2 | Holy | Deals moderate Holy damage to one target, extra potent on undead |
Reflect | 2 | Holy | Creates barriers around all targets to block 10 hits |
Aura | 3 | Holy | Creates energy aura that protects user from all attacks for a short time |
Heaven’s Gate | 3 | Holy | Deals moderate-to-heavy Holy damage to all targets, extra potent on undead |
Divine Heaven’s Gate | 4 | Holy | Deals heavy Holy damage to all targets, extra potent on undead |
Mega Aura | 4 | Holy | Creates energy auras that protect all targets from all attacks for a short time |
Clarity | 1 | Light | Cures Hallucination and Blind status ailments on one target |
Heal | 1 | Light | Heals light amount of HP to single target |
Purify | 1 | Light | Cures Poison status ailment on one target |
Curse Breaker | 2 | Light | Cures Curse status ailment on one target |
Light Burst | 2 | Light | Deals moderate Light damage to one target, can be used to illuminate surroundings or blind a target |
Rejuvenate | 2 | Light | Heals moderate amount of HP to one target |
Soothe | 2 | Light | Cures Burn and Paralysis stats aliment to one target |
Cure | 3 | Light | Cures all status ailments on one target |
Light Beam | 3 | Light | Deals moderate Light damage to random targets |
Recover | 3 | Light | Heals HP up to half target’s total |
Light Eruption | 4 | Light | Deals heavy Light damage to all targets |
Restore | 4 | Light | Heavily heals the HP of one target |
Holy Restoration | 5 | Light | Fully heals HP of all targets, heals all status ailments on all targets |
Jolt | 1 | Lightning | Deals light Lightning damage to all targets |
Zap Bolt | 2 | Lightning | Deals light-to-moderate Lightning damage to all targets |
Aqua Shot | 1 | Water | Deals light Water damage to one target |
Hydro Blast | 2 | Water | Deals moderate Water damage to one target |
Hydro Tower | 3 | Water | Deals moderate Water damage to random targets |
Torrent Wave | 4 | Water | Deals moderate-to-heavy Water damage to all targets |
Tsunami | 5 | Water | Deals heavy Water damage to all targets |
Cyclone | 2 | Wind | Deals moderate Wind damage to one target |
Typhoon | 3 | Wind | Deals moderate Wind damage to all targets |
Leon is a Templar Knight, so he'll naturally know the most Light and Holy magic, though he obviously knows other elements. He also uses the Dark element in the form of debuffs and instant death magic. He's also the group's Water element specialist and secondary healer.
Zuzu Spells
Name | Level | Element | Effects |
Dark Strike | 1 | Dark | Deals light-to-moderate Dark damage to one target |
Blunt | 1 | Dark | Lowers Attack of one target by 25% |
Guard Crush | 1 | Dark | Lowers Defense/Magical Defense of one target by 25% |
Molasses | 1 | Dark | Lowers Speed of one target by 25% |
Mind Crush | 1 | Dark | Lowers Magical Attack of one target by 25% |
Antimatter Blast | 2 | Dark | Deals moderate Dark damage to one target, high critical hit ratio |
Mega Blunt | 2 | Dark | Lowers Attack of all targets by 25% |
Mega Guard Crush | 2 | Dark | Lowers Defense/Magical Defense of all targets by 25% |
Mega Molasses | 2 | Dark | Lowers Speed of all targets by 25% |
Mega Mind Crush | 2 | Dark | Lowers Magical Attack of all targets by 25% |
Nightmare Blast | 3 | Dark | Deals moderate Dark damage to all targets, high critical hit ratio |
Magic Sphere | 3 | Dark | Deals moderate-to-heavy Dark damage to one target, ignores target’s Magical Defense stat |
Darkness Overload | 4 | Dark | Deals heavy Dark damage to all targets, causes Blind and Hallucination status ailments |
Dark Chains | 5 | Dark | Summons chains made of Dark energy to ensnare target(s), immobilizing them, prevents target(s) from using magic while captured |
Dark Meteors | 5 | Dark | Summons multiple meteors, dealing moderate-to-heavy Dark damage to all targets per strike |
Moonshadow Cannon | 5 | Dark | Deals heavy Dark damage to all targets, high critical hit ratio |
Shadowalk | 5 | Dark | Deals heavy Dark damage to one target, ignores target’s Defense stat, high critical hit ratio |
Chaos Blood Curse | X | Demon | Sacrifices large amount of user’s blood, summons multilayered machine monster to kill one target |
Frigid Hellfire | X | Demon | Deals heavy Ice and Dark damage to all targets, inflicts Curse status ailment |
Iron Maiden of Demon’s Wrath | X | Demon | Summons an Iron Maiden that instantly kills one target |
Wrath Fire | X | Demon | Deals heavy Fire and Dark damage to all targets, inflicts Curse status ailment |
Next up is Zuzu. As you can see, she's heavy in the Dark element with Demon peppered in. Considering she's a Succuryn, a female-only Dark-attribute demon, it's only logical. She also knows debuffs in order to weaken her prey more easily, as she fights by the "survival of the fittest" mantra. Quite the dark action girl.
Ryan Albert Spells
Name | Level | Element | Effect |
Dark Strike | 1 | Dark | Deals light-to-moderate Dark damage to one target |
Last Resort | 4 | Dark | Doubles Attack/Magical Attack, reduces Defense/Magical Defense to zero |
Shadowalk | 5 | Dark | Deals heavy Dark damage to one target, ignores target’s Defense stat, high critical hit ratio |
Blitz | 3 | Earth | Deals heavy Earth damage to random targets, user’s HP is cut in half |
Flame Strike | 2 | Fire | Deals moderate Fire damage to one target, can inflict Burn status ailment |
Flame Tower | 3 | Fire | Deals moderate Fire damage to random targets |
Bomb Burst | 3 | Fire | Deals moderate Fire and Wind damage to one target |
Kaboom | 4 | Fire | Deals moderate Fire and Wind damage to all targets |
Frost Strike | 2 | Ice | Deals moderate Ice damage to one target, can inflict Sleep status ailment |
Ice Tower | 3 | Ice | Deals moderate Ice damage to random targets, high critical hit ratio |
Deep Freeze | 4 | Ice | Deals heavy Ice damage to all targets, reduces targets’ Speed by 25% |
Might | 1 | Light | Increase Attack of one target by 25% |
Wing Shoes | 1 | Light | Increase Speed of one target by 25% |
Light Strike | 1 | Light | Deals light-to-moderate Light damage to one target |
Focus | 1 | Light | Doubles the power of the next attack |
Spirit Blast | 3 | Light | Deals moderate Light damage to one target, ignores target’s Defense stat |
Swordbreaker | 4 | Light | Deals heavy Light damage to one target, reduces target’s Attack/Magical Attack by 25% |
Lightning | 3 | Lightning | Deals moderate Lightning damage to all targets |
Thunder | 4 | Lightning | Deals heavy Lightning damage to one target |
Wind Strike | 2 | Wind | Deals moderate Wind damage to one target, can reduce target’s Speed by 25% |
Air Raid | 3 | Wind | Deals moderate Wind damage to one target, chance to stun target into not attacking |
Flying Kick | 3 | Wind | Deals moderate Wind damage to one target, power is determined by user’s Speed |
Typhoon | 3 | Wind | Deals moderate Wind damage to all targets |
Airstream | 4 | Wind | Deals heavy Wind damage to all targets |
Ryan is similar to Skye as he focuses on hyper-offense. This included spells that actually penalize the user with either self-inflicted stat debuffs or HP damage in exchange for heavy power. Considering he's already a glass cannon/fragile speedster who cares little for defense it make sense that he'd prefer hyper-offense.
Lucas Harrison Spells
Name | Level | Element | Effect |
Quake | 2 | Earth | Deals moderate Earth damage to all targets, does not hurt flying targets |
Earth Tower | 3 | Earth | Deals moderate Earth damage to random targets |
Flame Strike | 2 | Fire | Deals moderate Fire damage to one target, can inflict Burn status ailment |
Flame Tower | 3 | Fire | Deals moderate Fire damage to random targets |
Bomb Burst | 3 | Fire | Deals moderate Fire and Wind damage to one target |
Kaboom | 4 | Fire | Deals moderate Fire and Wind damage to all targets |
Demonsbane | 3 | Holy | Deals moderate Holy damage to one target, extra potent on demons |
Sacred Lightning | 5 | Holy | Deals heavy Holy and Lightning damage to all targets, extra potent on undead and demons |
Frost Strike | 2 | Ice | Deals moderate Ice damage to one target, can inflict Sleep status ailment |
Ice Tower | 3 | Ice | Deals moderate Ice damage to random targets, high critical hit ratio |
Might | 1 | Light | Increases Attack of one target by 25% |
Focus | 1 | Light | Doubles the power of the next attack |
Light Beam | 3 | Light | Deals moderate Light damage to random targets |
Zap Bolt | 2 | Lightning | Deals light-to-moderate Lightning damage to all targets |
Lightning | 3 | Lightning | Deals moderate Lightning damage to all targets |
Thunder | 4 | Lightning | Deals heavy Lightning damage to one target |
Hydro Tower | 3 | Water | Deals moderate Water damage to all targets |
Wind Strike | 2 | Wind | Deals moderate Wind damage to one target, can reduce target’s Speed by 25% |
Air Raid | 3 | Wind | Deals moderate Wind damage to one target, chance to stun target into not attacking |
Flying Kick | 3 | Wind | Deals moderate Wind damage to one target, power is determined by user’s Speed |
Typhoon | 3 | Wind | Deals moderate Wind damage to all targets |
Like Ryan, Lucas focuses on hyper-offense. He also has some anti-demon tactics due to his rivalry with Celtic (and given the fact that Veronica/Wench is part of his party, she probably convinced him to pick them up because of her own dislike of Celtic and Zuzu). That said, Lucas isn't the brightest bulb in the box so he doesn't use his spells when they'd be useful, such as exploiting elemental advantages, preferring to use whatever pops into his empty head first.
Eric Jackson Spells
Name | Level | Element | Effect |
Last Resort | 4 | Dark | Doubles Attack/Magical Attack, reduces Defense/Magical Defense to zero |
Shadowalk | 5 | Dark | Deals heavy Dark damage to one target, ignores target’s Defense stat, high critical hit ratio |
Quake | 2 | Earth | Deals moderate Earth damage to all targets, does not damage flying targets |
Earth Tower | 3 | Earth | Deals moderate Earth damage to random targets |
Flame Strike | 2 | Fire | Deals moderate Fire damage to one target, can inflict Burn status ailment |
Flame Tower | 3 | Fire | Deals moderate Fire damage to random targets |
Bomb Burst | 3 | Fire | Deals moderate Fire and Wind damage to one target |
Kaboom | 4 | Fire | Deals moderate Fire and Wind damage to all targets, can inflict the Burn status ailment |
Lava Wave | 4 | Fire | Deals heavy Fire damage to all targets, can inflict the Burn status ailment |
Frost Strike | 2 | Ice | Deals moderate Ice damage to one target, can inflict Sleep status ailment |
Ice Tower | 3 | Ice | Deals moderate Ice damage to random targets, high critical hit ratio |
Deep Freeze | 4 | Ice | Deals heavy Ice damage to all targets, reduces targets’ Speed by 25% |
Might | 1 | Light | Increase Attack of one target by 25% |
Wing Shoes | 1 | Light | Increase Speed of one target by 25% |
Mind Boost | 1 | Light | Increase Magical Attack of one target by 25% |
Focus | 1 | Light | Doubles the power of the next attack |
Spirit Blast | 3 | Light | Deals moderate Light damage to one target, ignores target’s Defense stat |
Swordbreaker | 4 | Light | Deals heavy Light damage to one target, reduces target’s Attack/Magical Attack by 25% |
Hydro Blast | 2 | Water | Deals moderate Water damage to one target |
Hydro Tower | 3 | Water | Deals moderate Water damage to random targets |
Torrent Wave | 4 | Water | Deals heavy Water damage to all targets |
Wind Strike | 2 | Wind | Deals moderate Wind damage to one target, can reduce target’s Speed by 25% |
Air Raid | 3 | Wind | Deals moderate Wind damage to one target, chance to stun target into not attacking |
Typhoon | 3 | Wind | Deals moderate Wind damage to all targets |
Like the previous two Heroes, Eric uses hyper-offense tactics. Like his fellow Heroes (sans Celtic) he prefers strong, flashy techniques to beat down his foes, along with favoring Fire magic.
Jerry Thomason Spells
Name | Level | Element | Effect |
Guard Crush | 1 | Dark | Lowers Defense/Magical Defense of one target by 25% |
Flame Tower | 3 | Fire | Deals moderate Fire damage to random targets |
Bomb Burst | 3 | Fire | Deals moderate Fire and Wind damage to one target |
Kaboom | 4 | Fire | Deals moderate Fire and Wind damage to all targets, can inflict the Burn status ailment |
Ice Tower | 3 | Ice | Deals moderate Ice damage to random targets, high critical hit ratio |
Deep Freeze | 4 | Ice | Deals heavy Ice damage to all targets, reduces targets’ Speed by 25% |
Icicle Missiles | 4 | Ice | Deals heavy Ice damage to random targets, high critical hit ratio |
Blind | 1 | Light | Deals light Light damage to one target, inflicts the Blind status ailment |
Might | 1 | Light | Increase Attack of one target by 25% |
Wing Shoes | 1 | Light | Increases Speed of one target by 25% |
Focus | 1 | Light | Doubles the power of the next attack |
Spirit Blast | 3 | Light | Deals moderate Light damage to one target, ignores target’s Defense stat |
Lightning | 3 | Lightning | Deals moderate Lightning damage to all targets |
Thunder | 4 | Lightning | Deals heavy Lightning damage to one target |
Hydro Blast | 2 | Water | Deals moderate Water damage to one target |
Draining Rain | 2 | Water | Summons storm cloud that drenches random targets with rain, dealing light-to-moderate Water damage, decreases all effected targets’ Attack/Magical Attack by 50% |
Hydro Tower | 3 | Water | Deals moderate Water damage to random targets |
Triple Blow | 2 | Wind | Deals three hits on one target, dealing moderate Wind damage per strike |
Cyclone | 2 | Wind | Deals moderate Wind damage to one target |
Multistrike | 3 | Wind | Deals up to four hits on one target, dealing moderate Wind damage per strike |
Typhoon | 3 | Wind | Deals moderate Wind damage to all targets |
Because he's the Bow Hero, Jerry, obviously, prefers ranged attacks or ones that can deal multiple hits. Like the other Heroes he's a hyper-offense type of guy, though he also uses moves like Blind and Guard Crush to make his targets easier to deal with.
Veronica Lightwave Spells
Name | Level | Element | Effect |
Fireball | 1 | Fire | Deals light Fire damage to one target |
Burst | 1 | Fire | Deals light Fire and Wind damage to one target |
Fireblast | 2 | Fire | Deals moderate Fire damage to all targets |
Blaster | 2 | Fire | Deals light-to-moderate Fire and Wind damage to one target |
Flame Tower | 3 | Fire | Deals moderate Fire damage to random targets |
Bomb Burst | 3 | Fire | Deals moderate Fire and Wind damage to one target, can inflict the Burn status ailment |
Kaboom | 4 | Fire | Deals moderate Fire and Wind damage to all targets |
Lava Wave | 4 | Fire | Deals heavy Fire damage to all targets, can inflict the Burn status ailment |
Inferno | 5 | Fire | Deals heavy Fire damage to all targets, high critical hit ratio, can inflict the Burn status ailment |
Might | 1 | Light | Increases Attack of one target by 25% |
Light Strike | 1 | Light | Deals light-to-moderate Light damage to one target |
Light Burst | 2 | Light | Deals moderate Light damage to one target, can be used to illuminate surroundings or blind a target |
Jolt | 1 | Lightning | Deals light Lightning damage to all targets |
Lightning Cage | 2 | Lightning | Traps all targets present in a cage of Lightning to prevent escape, does not prevent flight |
Twister | 1 | Wind | Deals light Wind damage to one target |
Cyclone | 2 | Wind | Deals moderate Wind damage to one target |
As you can see with Veronica/Wench, she has a strong preference for Fire-based magic. One reason is because Fire magic is very easy to learn, as she's too lazy to do any real training, thus she takes the easy route with learning magic. It also reflects her destructive nature due to being one of the main villains of the series. Pretty fitting, right?
That's all of them. Hope you find these spell lists interesting, as they reflect their owners. At least that's how I see it.